Games within the game
Lord-Parkin
New Zealand
How does everyone feel about the "games within the game"? That is, the Technology Maze, the Great Art Puzzle, and the Caravan Game?
I thought a great number of the ideas I read about in CivWorld were really awesome, but to be honest I had a rather lukewarm reaction to the news of these games within games. The Caravan Game sounds kind of cool and interesting, but the Technology Maze sounds rather average, and the Great Art Puzzle sounds downright boring/frustrating to me.
The benefits of these "games within the game" which really have nothing to do with Civ at all also seem too over the top. Complete X mazes and get a free tech... really? Move X pieces in a puzzle and get a free great person... seriously?
Maybe X will be scaled to be really large or something. Or maybe I'm just not seeing this from the perspective of the average Facebook user, because I love the complexity of regular Civ games and am not just looking for a quick bit of entertainment. But it just seems really weird to me to have mazes and puzzles associated with such powerful bonuses in-game. I don't know, it just seems to cheapen the whole Civ experience. But maybe that's just me.
Any thoughts? Am I being too harsh, or too negative? Don't get me wrong, I'm loving most of what I'm reading about CivWorld, but these games within the game just seem a bit bizarre to me.
I thought a great number of the ideas I read about in CivWorld were really awesome, but to be honest I had a rather lukewarm reaction to the news of these games within games. The Caravan Game sounds kind of cool and interesting, but the Technology Maze sounds rather average, and the Great Art Puzzle sounds downright boring/frustrating to me.
The benefits of these "games within the game" which really have nothing to do with Civ at all also seem too over the top. Complete X mazes and get a free tech... really? Move X pieces in a puzzle and get a free great person... seriously?
Maybe X will be scaled to be really large or something. Or maybe I'm just not seeing this from the perspective of the average Facebook user, because I love the complexity of regular Civ games and am not just looking for a quick bit of entertainment. But it just seems really weird to me to have mazes and puzzles associated with such powerful bonuses in-game. I don't know, it just seems to cheapen the whole Civ experience. But maybe that's just me.
Any thoughts? Am I being too harsh, or too negative? Don't get me wrong, I'm loving most of what I'm reading about CivWorld, but these games within the game just seem a bit bizarre to me.
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Comments
I assume that the mini-games will be a rather large undertaking, and that one would only get a few moves/swaps per day. And it does indicate that the minigames are scalable, and progressively larger each time. But I am reserving judgement until I actually get to play it.
Firaxis hasn't mistepped yet, and we have to trust that all decisions are made with a lot of thought and consideration. This game was announced a long time ago, and they haven't rushed it to market...
True. And I guess if everyone's playing the mini-games, then everyone will be getting much the same advantages - free techs and great people at approximately equal rates, balancing out overall. The only problem that then lurks around the corner is that people are potentially forced into playing the minigames whether they want to or not, because otherwise they fall behind in the civ game. And for those who get bored with or sick of the minigames, that might pretty quickly deter them from playing the main game.
Yeah, you're right. I'm probably being rather too negative when I haven't even seen anything yet. Maybe they'll get it just right, at least after testing.
I guess I'm just over-cautious because a few months back I was getting quite excited about Civ5, then it turned out to be quite a disappointment. I sincerely hope the same thing won't happen with this game. At least it looks like they're putting a lot of time into it, testing thoroughly rather than rushing things (*cough* Civ5), which is a good start.
The image puzzle is better than I thought it would be, though I cannot fathom how it's possibly going to work once there are 100+, or 1000+ people playing it at once. I'm finding myself thinking like CB: seems great for a few dozen players, but how's all this going to work once it goes public?
The technology maze is a bit average, though not as bad as I thought it'd be. Not sure about the whole "seeing other people" thing (what does that really add?), seems that it'd work better as a separate game like the caravan one.
Just first impressions, though.
If there are indeed separate games, that could be very good news. That might allow you to start games just with your particular group of friends, which would be nice. Maybe it would allow competitive play, if you're not in the same game as the people constantly purchasing stuff?
Heh, cool. Although I don't think you actually get that much more culture for completing the puzzle as opposed to just making a regular move. Still, well done.
Regular swap worth 5 culture. Final swap worth 55 culture.
Well, I beat you to that dead end. Just got one now.
Making a switch that satisfies two positions gives a multiplier.
You can also set up your own multiplier, by clicking the multiplier button to switch between 1x and 5x.
Use 1x to set up a swap that will satisfy two spots. This takes two swaps maximum, as long as you're not wrong about where the pieces go. Switch to 5x to make the swap which actually gets the points.
This gives 250 points in exchange for 7 swaps. A fine ratio.
But you're right CB, if the puzzle isn't busy then setting up swaps can be quite profitable.
Solved that damn pottery maze, though. That took me far longer than I expected.