He was right handed in Twilight Princess on the Wii, but was left handed in the Gamecube version. To make everything consistent, the whole world was mirrored. That's probably why they don't offer a left handed mode.
The Zelda franchise is the ideal place for motion controls. Showds and Bows are the most fun part of Sports Resort, and in Skyward Sword, there is a lot of swording and bowing, and there's a plot and cool scenery to go along with it.
You're missing out, Dustin. Windwaker was one of my favorite Zelda games. Majora's Mask was wildly different and very cool. The DS games were also really cool (the Phantom Hourglass and Spirit Tracks). I'm playing Twilight Princess right now (never really started it properly, even though I've had it for years) and the art style is so completely weird and twisted, I'm really starting to enjoy it (although it's the least Zelda-feeling Zelda game in the franchise, IMO).
You'd think that an "unabashed Zelda fanboy" would know that the Wii version has a right handed link. Plus it would be strange controlling the characters left had with your right with the 1:1 motion controls. Wonder if there is a left handed option?
You'd think that an "unabashed Zelda fanboy" would know that the Wii version has a right handed link.
Perhaps primesuspect played the Gamecube version, thus still sating his inner Zelda fanboy while missing the right-handed link debacle?
Also, for the record, I have the fondest memories of Link's Awakening on the Game Boy. I the hell out of Link to the Past on SNES, and Ocarina of Time on the N64 was the first time I really felt a sense of "immersion" in a video game. But when I played Awakening as a kid, between the bittersweet story and the Mario-themed references (goombas, chain chomps, Yoshi, etc), it was a wild trip of a game, never to be forgotten.
I just started Twilight Princess up a week ago. Yes, I'm that late to the game. Missed the fact that he is indeed right handed in the Wii version of TP as well. Weird.
Also, I too have yet to play Twilight Princess, yet I've had it since it released. There was just something about the motion controls that just put me off. I've been meaning to give it a shot anyways... but I keep desiring to just pick up the Gamecube version and play it the old-fashioned way, without any of these silly damned new-fangled motion controls.
I've never been particularly fond of motion controls in games. At least not yet. I've never struggled with controls in Zelda, especially OOT.
I think it's likely just a "not enough practice" thing. I've generally disliked any of the motion control options with other games for the Wii as well (ground slam [DK] and butt stomp[SMB]). I would be much more likely to play if the game offered the ability to use a normal controller. Does it have this?
I've always like to think that the Wii version was the mirrored version of TP. The game was originally designed for Gamecube after all and just ported to Wii so that it would have a stronger launch line up.
Hopefully picking up the upgrade materials isn't like picking up the Skull or Butterfly charms in Windwaker were Link got excited and then we had a text screen every time we picked one up even if we picked up 50 before that.
Yeah I was thinking that too, but the precedent from that and from Spirit Tracks (it behaved the same way) is there. OOOH, YOU FOUND A SKULL. IT'S EXACTLY LIKE THE OTHER 120 YOU FOUND. WHAT A DAY!
Yeah, that does drive me nuts. I miss the older days, where you were expected to RTFM or just figure it out yourself. Link used to open the chest instantly (no animation), and just played a little 1-second ditty of a melody, and held it above his head for a moment. If there was text, it was 1-2 paragraphs MAX.
Why can't they have an "I know what the hell I'm doing" mode?
David, of all the 3D titles, the Wind Waker is actually my favorite. I played both on the N64, the Wind Waker and Twilight Princess. Wind Waker had my favorite story and art style of all the games, also some of the best puzzles in the history of the franchise. My only gripe is the length of travel, the sailing portions that start off being really exciting get boring after a while, but the action sequences, the puzzles, the art, the story. I'm not sure why it did not go over better than it did.
Comments
yes.
Perhaps primesuspect played the Gamecube version, thus still sating his inner Zelda fanboy while missing the right-handed link debacle?
Also, for the record, I have the fondest memories of Link's Awakening on the Game Boy. I the hell out of Link to the Past on SNES, and Ocarina of Time on the N64 was the first time I really felt a sense of "immersion" in a video game. But when I played Awakening as a kid, between the bittersweet story and the Mario-themed references (goombas, chain chomps, Yoshi, etc), it was a wild trip of a game, never to be forgotten.
(...derp...)
Also, I too have yet to play Twilight Princess, yet I've had it since it released. There was just something about the motion controls that just put me off. I've been meaning to give it a shot anyways... but I keep desiring to just pick up the Gamecube version and play it the old-fashioned way, without any of these silly damned new-fangled motion controls.
The Wiimote aiming for boomerang, slingshot, and bow? WAY, WAY better than analog sticks. WAY better.
Bandrik: Play the game, it's freaking awesome. I'm loving it, and am sad that I've put it off for so long.
I think it's likely just a "not enough practice" thing. I've generally disliked any of the motion control options with other games for the Wii as well (ground slam [DK] and butt stomp[SMB]). I would be much more likely to play if the game offered the ability to use a normal controller. Does it have this?
Haha, okay, okay. I'll give the motion controls a more serious try. I suppose I'll have to get used to them anyways with Skyward Sword coming soon.
That's disappointing for me. I guess I'll give it a shot, but I have low expectations as to responsiveness.
Why can't they have an "I know what the hell I'm doing" mode?