I'm confused Blizzard said that Protoss didn't have good anti air AoE which is why the tempest was introduced. Then what was Psi-Storm? It was kind of an everything AoE.
And no Carrier? Rather than just take it out why couldn't they just fix it?
Last Question why is the Reaper a zerg unit now? It autoheals outside of battle is one of the quickest / most mobile units and has that hit and run style that fits the Zerg lore.
Zerg is getting a zergling version that can hop over walls like reapers, I saw a demo of it on the Blizzcon HD internet stream, and I don't like it, as that sort of thing should be for my reapers only.
i never remember seeing any mass zealots in late game powning Terrans. i like the idea of the Replicant, cant wait to see a Protoss make an SCV and make PF every wear late game.
I hope this Protoss ability to use replicants to build copies of my units is included in their supply count, so if they decide to copy all my stuff, they cannot build as many of their own normal Protoss units.
I hope this Protoss ability to use replicants to build copies of my units is included in their supply count, so if they decide to copy all my stuff, they cannot build as many of their own normal Protoss units.
I'm guessing it's gonna work the same way as when you mindjack an enemy builder with Zerg. Each race that a player controls has their own supply count, effectively doubling/tripling the potential size of their army.
It only replicates what you have vision of. Sure you can Replicate a worker if you want for the cost of 4 supply but you can't access their tech tree. The only reason you can with an Infestor is because it isn't your unit technically. I honestly wouldn't be to worried about Protoss getting access to your tech tree and just building your units for the actual cost of your supply Tim. If they wanted it so badly they would just switch to your race.
I see the replicant as more of a way help Protoss break Terran Seige lines and Ghosts EMP carpet bombing, or Infestor, Broodlord combos more than anything. And again remember that the Replicant is costing the Protoss double what most other units in the game cost.
I'm interested to see what actually makes it into the final MP version.
RE stealing workers:
1) stealing a worker as Z doesn't give you 2x the supply cap, it still counts towards your 200 max - it'll be the same for P, I'm sure
2) Definitely worth it to clone an scv and make your 3rd and later bases be orbital commands.
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colapart legend, part devil... all manBalls deepIcrontian
I'm interested to see what actually makes it into the final MP version.
RE stealing workers:
1) stealing a worker as Z doesn't give you 2x the supply cap, it still counts towards your 200 max - it'll be the same for P, I'm sure
2) Definitely worth it to clone an scv and make your 3rd and later bases be orbital commands.
Or, if it's in a vulnerable position, a Planetary Fortress.
So according to Dustin Browder you can replicate a worker and build structures of the other races as if you were that race, as it stands now. Him and David Kim don't seem to think that it would be a big issue with the exception of Protoss easily gaining access to MULES and Scan. Browder went on to say that it would be an easy fix that you wouldn't be able to replicate workers if they find it becomes to common place.
Fun new strategy Terrans will be getting. We'll be able to load a medivac full of shredders and drop them off in opponent mineral lines. It's known that they're a cheap unit and from the looks of the video they deploy pretty quick. We could kill workers as fast as Psi-Storm and almost as fast as Fungal without even having to tech hard to do it. Yay!!! Terran Imba!!!
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I sit and wait for Starcraft II Battlechest
plus: burrow. move. banelings.
And no Carrier? Rather than just take it out why couldn't they just fix it?
Last Question why is the Reaper a zerg unit now? It autoheals outside of battle is one of the quickest / most mobile units and has that hit and run style that fits the Zerg lore.
I'm guessing it's gonna work the same way as when you mindjack an enemy builder with Zerg. Each race that a player controls has their own supply count, effectively doubling/tripling the potential size of their army.
I see the replicant as more of a way help Protoss break Terran Seige lines and Ghosts EMP carpet bombing, or Infestor, Broodlord combos more than anything. And again remember that the Replicant is costing the Protoss double what most other units in the game cost.
RE stealing workers:
1) stealing a worker as Z doesn't give you 2x the supply cap, it still counts towards your 200 max - it'll be the same for P, I'm sure
2) Definitely worth it to clone an scv and make your 3rd and later bases be orbital commands.
Or, if it's in a vulnerable position, a Planetary Fortress.
My apologies, you're correct, I was thinking back to the olden days of Brood War.
Fun new strategy Terrans will be getting. We'll be able to load a medivac full of shredders and drop them off in opponent mineral lines. It's known that they're a cheap unit and from the looks of the video they deploy pretty quick. We could kill workers as fast as Psi-Storm and almost as fast as Fungal without even having to tech hard to do it. Yay!!! Terran Imba!!!
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also less qq moar pew pew
You know what looks dumber than having a bald head and a full, manly beard? No? Neither do I.
http://www.dotmmo.com/starcraft-2-heart-of-the-swarm-preview-impression-at-blizzcon-2011-5322.html