Better Sniping through tweaks

CBCB Ƹ̵̡Ӝ̵̨̄ƷDer Millionendorf- Icrontian
edited December 2011 in Gaming
I was getting a bit frustrated with sniping, so I looked it up on the googles to see if anyone figured out a tweak. I don't consider this cheating, personally.

What's frustrating to me is that the designers put an artificial cap on the distance from the player character that damage can be done to an actor.

I'm guessing that this stops odd things from happening in some rare circumstances, like it probably stops dragons from killing townspeople when you are nowhere nearby, but it also stops you from doing damage with your arrows beyond what seems like a fairly short distance.

To fix: open My Documents\My Games\Skyrim\Skyrim.ini

and add the lines:
[Actor]
fVisibleNavmeshMoveDist=12288.0000

While looking for that fix, I also found one which changes the default bow angle, so that it shoots directly forward through the crosshair (by default the bow arcs up a bit for you, which is fine for close to mid range combat, but makes sniping a bit tougher than it should be sometimes). In Oblivion, I would snipe by aiming directly at the head, and then when the arrow would drop slightly, it would still hit the character somewhere (no headshots in Tamriel), but in Skyrim, doing this sometimes results in the arrow going over the character's head, which is dumb. The arrow should never go up from where you aim, unless there is a mysterious updraft or a magnet on the ceiling or something.

So, to make the bow fire more like it did in Oblivion and Morrowind add these lines:
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7

Comments

  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2011
    The rising arrow issue is such a pain in the ass for exactly the reasons you listed. Thanks CB, I'll try this out tonight!
  • fatcatfatcat Mizzou Icrontian
    edited December 2011
    I'm curious of how far you are trying to snipe with arrows CB? You do leave the gravity effect still on?
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited December 2011
    Yeah, turning off the gravity effect would be cheating, I think. I just want them to actually start going in the direction I shoot them, if they need arching to reach the target, I want to do it myself (that's what 'archery' is all about after all, anything else is just bowmanship), and if they hit something, I want it to hurt, even at massive range.

    The distance problem was most noticeable when I was out in the plains of Whiterun Hold, shooting at mammoths, a pretty easy target, even at about 200 yards, but it wouldn't let me actually hurt them until I was within about 50 yards. That's when I even realized it was an issue. I'd run into it before, but against smaller targets, I had just assumed I'd missed, but against the mammoths, it was very clear that I hit the mammoth, and it simply didn't hurt.
  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2011
    Gah!
    I'd run into it before, but against smaller targets, I had just assumed I'd missed...

    I had this same exact thing happen just last night. I was on a cliff, aiming nearly straight down at my bandit prey, and could not understand how I continued to seemingly miss on every single shot, release arc and all. Now I understand why ...what a goofy damage system. Close enough to get an idea of the bandit's health bar, but far enough to have my ebony arrow turn into a toothpick upon impact.
  • fatcatfatcat Mizzou Icrontian
    edited December 2011
    I'm just going to throw this out there, but the effective range of a bow IS 50 yards.

    200 yards is rifle range

    A modern arrow has the velocity of 220 feet/s. When you do the math that equals 58 feet lbs. of kinetic energy

    Large game, like grizzly bear or buffalo need >66 feet lbs. of kinetic energy to injure

    So, an arrow hitting a mammouth at 200 yards WILL be like a toothpick

    lots more math here, http://www.thudscave.com/npaa/articles/howhard.htm and, I may have read it all wrong :)
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2011
    I agree. I see that as a cheat, honestly. If you can't kill the prey with an arrow, you're too far. I think the game balances it properly.
  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2011
    I don't disagree (I'm more in this for the stupid arc-effect) but if I'm aiming downward, I expect that arrow to do some damage to a human skull, distance be damned.

    Also, keep your realism out of a game that allows me to shoot fireballs from my hands. :P
  • fatcatfatcat Mizzou Icrontian
    edited December 2011
    NiGHTS wrote:
    Also, keep your realism out of a game that allows me to shoot fireballs from my hands. :P

    <iframe width="640" height="360" src="http://www.youtube.com/embed/3TvAjGOj-BE&quot; frameborder="0" allowfullscreen></iframe>
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited December 2011
    I like a physics question :) Especially when I have some background.

    There are longbows etc in the past that had in excess of 100lb draws, and a huge effective range. A 500 grain arrow would be going 315 ft/s at 110 lb draw (assuming 110 lbs * 1 ft draw distance = 110 ft*lbs Potential energy). If we assume that at target the 250 ft/sec at the target due to speed losses (I think conservative), there would be an average KE remaining of 69 ft-lbs.

    My brother has a 90 lb draw on his bow (IRL).

    A 200 yard shot is not out of the question with a bow... and if you're aiming at a mammoth, you can use a heavier (slower) arrow...

    I have in fact seen (on TV) modern bows with much higher draws for hunting stupid things like rhino or elephants using compound bows. They typically went in close for head/neck shots and had rifle backup.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited December 2011
    Also, my ability to gauge distance by numbers in the game might not be very good, but I have IRL experience with bows, and the distance at which the damage stops, is definitely short of some targets that I know even a relative amateur would be able to hit with decent velocity.
  • MAGICMAGIC Doot Doot Furniture City, Michigan Icrontian
    edited December 2011
    I just played for the first time last night and noticed the bow arc immediately. Thanks CB.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited December 2011
    BAF7B714BF3EF5F14ECAE960CE38E6D897592E6D

    I think, this shot would not have injured the dragon pre-tweak. (I'm zoomed in, BTW)
  • fatcatfatcat Mizzou Icrontian
    edited December 2011
    yea it would. I would say that is 20-25 yards

    I pretty much assume a spell like sparks shoots 10 yards in game.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited December 2011
    Well, maybe mine was bugging, then, because shots at that distance in the past would do nothing. *shrug*
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