[BLOG] F.E.A.R. 2, its just the next one not the last one.
Pretty amazing game.
Everyone who has spent more than 5 seconds playing FEAR, the first one, knows the pants peeing effect it has on everyone. FEAR 2 brings the same ideas and concepts back to the table. Reading a few reviews of FEAR 2: Project Origin pointed out that a lot of people feel that the full sequel is not as scary as the first. If you take an objective look at it it is equally as scary for someone who has never played either game but seeing as a lot of people who have played FEAR have played it several times the spook and jump factor has gone a notch or two because of the hours spent wandering poorly light hallways and having bloody corpses fall out of the ceiling. In FEAR 2 there are enough freaky dream sequences and paranormal beings to make a Dallas Cowboys line back wet himself and cry in the corner.
You actually start out as a "normal" special forces soldier reporting to the situations that are taking place at the end of FEAR. Wading into the first few combats I kept pounding the ctrl wondering why "reaction time" wasn't turning on, but then "OH WAIT I DON'T HAVE IT?" Just when you think everything is going how you can deal you get to watch a beautiful nuclear explosion and you realize exactly how "normal" you are. You wake up in a hospital after some tripping surgery scene and everything starts going down hill, but you have "reaction time" now?(this is where intel comes in handy it tells you stuff).
You go and do your thing and start to run into some new guys. There are new ghost that phase in and out instead of walk but they are easily dispatced. The other cool new enemy is a puppet master that can control dead bodies and they are tough. So next time you are walking down a hallway full of bodies shoot the one guy standing with a rocket instead of for the flying kick to the back.
There is a lot of time spent you getting stuck some place and figuring out how to reconnect with your team later on and then getting side tracked with rescuing people and having to change the pick up point. Through all this you learn a lot of what the people and the company have been doing to develop their paranormal abilities. Apparently they were onto something that could make people's math better, who knew. There is a lot of back story that you learn and it does cover some of the story from the first and expansion packs.
The best part is the end of course, where you are on your way to increase your psychic abilities to defeat Alma. You get a battle that illustrates how it is for replicas to battle some super speed freak. But just when you think it might finally all be over you get a surprise.................there is going to be another...................FEAR and something else.
Everyone who has spent more than 5 seconds playing FEAR, the first one, knows the pants peeing effect it has on everyone. FEAR 2 brings the same ideas and concepts back to the table. Reading a few reviews of FEAR 2: Project Origin pointed out that a lot of people feel that the full sequel is not as scary as the first. If you take an objective look at it it is equally as scary for someone who has never played either game but seeing as a lot of people who have played FEAR have played it several times the spook and jump factor has gone a notch or two because of the hours spent wandering poorly light hallways and having bloody corpses fall out of the ceiling. In FEAR 2 there are enough freaky dream sequences and paranormal beings to make a Dallas Cowboys line back wet himself and cry in the corner.
You actually start out as a "normal" special forces soldier reporting to the situations that are taking place at the end of FEAR. Wading into the first few combats I kept pounding the ctrl wondering why "reaction time" wasn't turning on, but then "OH WAIT I DON'T HAVE IT?" Just when you think everything is going how you can deal you get to watch a beautiful nuclear explosion and you realize exactly how "normal" you are. You wake up in a hospital after some tripping surgery scene and everything starts going down hill, but you have "reaction time" now?(this is where intel comes in handy it tells you stuff).
You go and do your thing and start to run into some new guys. There are new ghost that phase in and out instead of walk but they are easily dispatced. The other cool new enemy is a puppet master that can control dead bodies and they are tough. So next time you are walking down a hallway full of bodies shoot the one guy standing with a rocket instead of for the flying kick to the back.
There is a lot of time spent you getting stuck some place and figuring out how to reconnect with your team later on and then getting side tracked with rescuing people and having to change the pick up point. Through all this you learn a lot of what the people and the company have been doing to develop their paranormal abilities. Apparently they were onto something that could make people's math better, who knew. There is a lot of back story that you learn and it does cover some of the story from the first and expansion packs.
The best part is the end of course, where you are on your way to increase your psychic abilities to defeat Alma. You get a battle that illustrates how it is for replicas to battle some super speed freak. But just when you think it might finally all be over you get a surprise.................there is going to be another...................FEAR and something else.
0
Comments
Those cut scene flashes in the final struggle... I was thinking it was but NO WAY, couldn't be... Surprise!
Was a great game!