Defining Server Rules
Please use this thread to define a set ruleset to follow on the server that we can use to enforce. To start the discussion, please see the quote below:
If someone is going to try to administrate the server we'll want a definition of rules. Is it acceptable to destroy vehicles in spawn? How about killing people in spawn? Obviously hackers are going to be kicked(right?). Are these things immediate kicks? Do we give warnings? When will you ban people?
If someone is going to try to administrate the server we'll want a definition of rules. Is it acceptable to destroy vehicles in spawn? How about killing people in spawn? Obviously hackers are going to be kicked(right?). Are these things immediate kicks? Do we give warnings? When will you ban people?
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Hackers, if proven and not just someone complaining that a guy is too good to be for real. Notified then Kicked, guy returns, ban.
I know some servers kick someone if they are using mortars from an area that cannot be hit (non vehicle maps)
I'm fine for IC folks on each team... if we see a large number of guys that seem to be from one clan, we can pose a "clan vs clan". For now... I'm not opposed to clan stacking since we have a varied skill level and I know I was getting owned by some folks that were not IC folks.
If I've got 3 people in the server, 2 on one team and 1 on the other, is forcing moving them to the side with 2 really that bad?
Also, some maps other than the crappy ones in the rotation? Kharg non rush and Firestorm cannot be played right now.
I'd focus more on dealing with the disruptive personality's. Slurs, mic spamming, offensive sprays, I think they are good easily enforceable rules that set the tone for what kind of server you want to keep. Anything that has to do with the competitive balance of the game, complain to the developer if you don't like how it plays. If a player is not modifying the code in some way to gain an edge, I don't believe its cheating, or a behavior that is reasonably enforceable by server mods.
Just my two cents.
There are maps that the base/spawn is so close to the battle and the battle is so one-sided that that is the only spawn spot... it may be the only battle to fight. I can agree that it is within the spirit to keep them from coming out.
As for the "complain to the developer"... Sure, put in a complaint and wait weeks/months/never for anything to be done. On our server, just plain easier to post the rules and everyone can have fun.
My complaint last night was getting shot in the uncap as soon as I spawned, not even enough time to move before I was dead; completely ruined that particular round for me. If I had been allowed to get into the air in the jet or helo or in one of the LAVs, yeah, thats different, but I was being shot on the deck before even getting into an aircraft. This game is about having run, not about "realism", thats what HC servers are for and why we are not running one.
Another problem that we ran into before getting onto our server was same team griefing via C4 and jeeps. If you have not encountered this, trust me, you will see red when someone on your team kills you just as you get into a vehicle or runs you over with a runaway jeep right as you spawn. I was killed twice by my own team putting C4 on the helo then detonating it right before I could hit "E" to get in, so frustrating.
Lets all remember that we want people to perceive our server as a nice, friendly, welcoming place to play. We want more people to join us, right?
I'm all for getting teams set up, especially to make squads. My problem last night was if we were to have 8 IC people on a team vs 8 pubs, it would have been a slaughter, skill levels or no. That, and 8 people in vent would have drove me crazy.
Later, when the server was full, I wouldn't have minded swapping teams except that by then you guys were all being jerks about it, and I wasn't feeling like giving in, especially when I came up to explain myself and got shit.
Jimmy had a great idea: use skype for squads, and vent for inter-squad chat. If we get another IC game setup, I'd like to try that. Hopping channels in vent sucks.
Speaking of vent - should we broadcast the vent info when the server is full? Anyone have a problem with that?
I'm not sure what prompted the Ventrilo server from needing a password, but something must have happened. I would assume publically giving out the information and password again would allow whatever it was to happen again... anyone have any insight on why it's set up the way it is?
I'm not resisting Skype, but I don't really see what it fixes... maybe I'm not fully understanding? Wouldn't you still have to alt-tab and call your new squad on Skype? That doesn't save any time over clicking into a new channel, right? ...what am I not getting here?
The reason to use skype and vent is to allow squad communication without a lot of background noise from the other squads. The 4 people in a squad join a skype call with just them. Everyone on the team would also be in vent with push-to-talk for cross-squad communication. In my eyes this would keep comms clearer.
tl;dr Skype for quick voice comm with people you should be working directly with; Vent for less often team talk
Is it possible for a sub-channel to hear everything in the channel above it as well? I know you can setup bindings to PTT for different channels (so you'd have one for your squad channel, probably whatever your default for CURRENT CHANNEL, and then have one for PTT to the BF3 channel - this is rather trivial and there are at least two ways involving PTT keys to accomplish this), but that wouldn't solve the hearing the "main channel" issue. I'm not sure if there is a way to set a channel to broadcast to all sub-channels, and can't investigate it currently. Something for the Vent admins to look at, perhaps.
The problem with adding skype to the mix is then you have to have everyone on Skype friends and alt-tab out anytime your squad changes to setup new call. You also have the problem of having pubs who don't have skype being denied that part of the experience. I would encourage a vent-only solution if possible.
Based on this discussion, can we please add the following in-game admin messages?
"Join our community at Icrontic.com"
"Talk with us on vent: voice.gameservers.com, port: 4505, password: icrontic"
Is it possible to switch to Rush if, for say, we had a clan match? How much of a hassle is it?
Looking good elsewhere though. Thanks
Thanks.