Civ 5 - Mars Wrecks I [complete]
CB
Ƹ̵̡Ӝ̵̨̄ƷDer Millionendorf- Icrontian
While we're trying to get the, possibly too gigantic, first FFA game off the ground, I'd like to propose a game which would be a bit quicker:
Mars Wrecks will be a 6-player free-for-all game with some unique settings to simulate this story:
In 1886, a meteor storm brought a strange mineral to earth, one from which a never before seen fuel could be formulated, a fuel which could allow the burgeoning space exploration initiatives (started by Abraham Lincoln before his death testing a new rocket of his invention in 1878) to finally reach Mars, bringing their extra-terrestrial colonies out to a new planetary body (Luna is getting crowded).
Each player is leading a one-way expedition to Mars with a small colony and military force. They have all the technology of their Industrialized home, but no contact with Earth, so they'll have to build from scratch, including rebuilding many of Earth's world wonders which the people will come to miss in this barren place.
What does this mean practically? I'll be placing the six players, including myself, into a mountainous world with no major oceans, and a very arid climate. We'll all start with all techs up through the Industrial age, but nothing else (we get one settler, a worker and two military units apiece). There will be no city-states and no barbarians. All victory conditions will be enabled except for 'time' (so that the game doesn't stop at 2051).
Post here if interested. I'll take the first five players to commit for this game. If there is enough interest, we can start another game with the same rules for another group. It would be interesting to see them run side-by-side.
Players confirmed:
CB
Colgere
Basil
PirateCock
Nights
Midga
Mars Wrecks will be a 6-player free-for-all game with some unique settings to simulate this story:
In 1886, a meteor storm brought a strange mineral to earth, one from which a never before seen fuel could be formulated, a fuel which could allow the burgeoning space exploration initiatives (started by Abraham Lincoln before his death testing a new rocket of his invention in 1878) to finally reach Mars, bringing their extra-terrestrial colonies out to a new planetary body (Luna is getting crowded).
Each player is leading a one-way expedition to Mars with a small colony and military force. They have all the technology of their Industrialized home, but no contact with Earth, so they'll have to build from scratch, including rebuilding many of Earth's world wonders which the people will come to miss in this barren place.
What does this mean practically? I'll be placing the six players, including myself, into a mountainous world with no major oceans, and a very arid climate. We'll all start with all techs up through the Industrial age, but nothing else (we get one settler, a worker and two military units apiece). There will be no city-states and no barbarians. All victory conditions will be enabled except for 'time' (so that the game doesn't stop at 2051).
Post here if interested. I'll take the first five players to commit for this game. If there is enough interest, we can start another game with the same rules for another group. It would be interesting to see them run side-by-side.
Players confirmed:
CB
Colgere
Basil
PirateCock
Nights
Midga
0
Comments
Can we turn off ruins?
This sounds like a great option to get play time in while we wait for Ilriyas to fix his computer and while Basil and I spend a week getting out of the stone age in our 1v1.
So yes, please count me in if there is room. The storyline is awesome!
Also, thanks to SkimWords I just lost the game rereading your opening post.
And I'm going to take the opposite stance on ruins. I have an irrational deep-rooted love for them.
Just sayin.
So maybe not quite the 'build from scratch' I thought it would be, but it still works.
Also, since three players chose Russia, I changed the names of two of them, so we can tell them apart in game messages. Colgere is 'Russia', Midga is 'Equestria', and Nights is 'USSR'.
Also, I just played my first turn as Arabia, which is who I chose. Where does it show I'm Russia?
Perhaps GMR overrides the actual in-game selection? Maybe the person setting it up doesn't have to do as much work as I believed?
Did it also override my renaming of the civs?
Appears I have a default Arabia setup, so I believe it did.
"Russia just finished the hanging gardens!" "Russia has made an alliance with Arabia!" "Your deals with Russia have ended."
I wish it would use the player name instead.
Worst case, we have 2 "Arabias" and best case we have an Arabia named USSR for giggles.
Also, I dunno what your days are like, @Colgere, but you can probably play more than once a day with the rate the rest of us are taking turns