Rhode Island taxpayers footing the bill for Kingdoms of Amalur flub
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
Comments
The combat/class system they devised for the game is actually pretty decent. It has a couple of issues here and there, but the game doesn't make you wait a really long time to get some of the good shit. The level-up pacing seemed ok to me.
The problem is, and I'm sure this is what a lot of the problem boils down to, is that it's pretty much an offline MMORPG. The quest structure is exactly the same (with a rather cruddy quest-tracking system at that), and while the story in interesting in the beginning when you first start off, the way they end up relating it to you just really doesn't work out (the generic-ness of the fantasy storyline is a whole other kettle of fish that I won't get into).
It also doesn't help that they've either got the camera practically pointing down at your shoulders, or jammed up your ass at all times. Kingdoms of Amalur actually does have a nice world, but you don't really get to witness much of it because the way they handle the camera in the game is just terrible.
The way it was described in the article is probably the best way to put it- "It's ALMOST great." The combat kept me playing for a long while, and the crafting system is ok if you can actually find ways to GET the parts you need, but there's nowhere near enough interest to keep you playing through the whole thing, and it can get repetitive.
This is kind of wild that Rhode Island ended up funding this, though. I'd never even considered a state actually throwing down money for a game studio to set up shop in their state. And as it's pointed out in this article- who can entirely blame them? On paper it sounded like they had a dream team to succeed.
Never expected to hear about taxpayers paying for a gaming studio flop, but there you go.
"we're in deep"? Really now? Gov Chafee can kiss his career goodbye.
Fantastic story Brian.
http://news.providencejournal.com/business/2012/05/were-in-deep-chafee-says-of-ri-involvement-in-38-studios-deal.html
just 17 days late
They should at least give every taxpayer hit by this a copy of the game.
It amazes me the cost of development for these blockbuster titles. To think it's been reported that it sold around 1.2 million physical copies, which is not shabby, but still was not able to scrape enough money up to at least keep up with its guaranteed loans?
Sounds like the projects scope was just too much for a first attempt. Sounds like a company run by an athleete with a huge ego?
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100
Details on the related Big Huge Games studio closure in Maryland.