Team Fortress 2 Mann vs. Machine "Tour of Duty" ticket explained
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
Comments
Does the squad surplus ticket grant an extra item at the end of the tour, a single mission, or every mission of the tour?
After @primesuspect rejected me, I think I'll just try out CS:GO for the evening.
And now the Mann Co. Store is closed. I didn't know digital stores closed. Not sure if story element... or just busy server.
Edit: the latter. Store's up again. I was hoping it was more of the story coming out. =P
sv_cheats 1
currency_give 10000
...
Profit?
(note that achievements and such are disabled with sv_cheats 1)
Now, it's simply easiest to spend $0.99 and get tons of items potentially if someone is willing to spend $1.99.
I wish that the tickets were a rare drop and you could simply get them for $0.99 as a guarantee and there was no "bonus" to item drops for anyone.
It'll fade, I'm sure, especially once everybody has a tour or two under their belts, but for now, people want to play the Mann Up mode, get their Tours of Duty done, and get hats.
The game has evolved and Mann Up mode simply takes more than just joining a server. You will either have to get involved with the community and trade for one or throw a buck at Valve. Even if it is just the loot you are after you don't even have to play MvM at all. Everything involved you can trade for.
You're pretty much locked out of a lucrative mode unless you spend $0.99, that's my only problem. Yes, I can play on unofficial servers, but there is a distinct benefit that you can pay to get. As far as I know, these items don't count against your weekly drop rate, so people who pay can get as many drops as they want.
Here is an example where player Ilryas played and won on a map he had already beaten on his current tour. His ticket not consumed and his spoils displayed from the three Surplus tickets in play.