Is Nintendo breaking street dates intentionally?
Cliff_Forster
Icrontian
The only reason I know about this story is because I pre ordered a retail copy of Lego City Undercover that is three days late arriving. In all the years I've pre ordered games, I could not recall one missing the street date once it was set in the final month leading up to sale. Apparently this is the second time Nintendo has had a "shipping error" in recent memory. Fire Emblem had a similar issue, but they were still all to happy to sell to gamers digitally while they were working out some "retail distribution problems".
Do we think this is a mere coincidence, or is Nintendo playing a dirty little trick in an attempt to bolster their digital sale's vs. retail? I know the 2nd hand game market has been the bane of the console business for some time now. Does it seem a little unethical? The entire reason for a street date is so no retail channel can get the upper hand. I guess this is a legal gray area? If it's a direct download, is it not the same product? It seems to me Nintendo has figured out a clever way to get the jump on the street date of any hot product they want by just having some shipping issues at the 11th hour then offering the product via download while their retail partners have to wait around a few days.
http://www.gameinformer.com/b/news/archive/2013/03/19/lego-city-undercover-gets-shipping-error-delay.aspx
Do we think this is a mere coincidence, or is Nintendo playing a dirty little trick in an attempt to bolster their digital sale's vs. retail? I know the 2nd hand game market has been the bane of the console business for some time now. Does it seem a little unethical? The entire reason for a street date is so no retail channel can get the upper hand. I guess this is a legal gray area? If it's a direct download, is it not the same product? It seems to me Nintendo has figured out a clever way to get the jump on the street date of any hot product they want by just having some shipping issues at the 11th hour then offering the product via download while their retail partners have to wait around a few days.
http://www.gameinformer.com/b/news/archive/2013/03/19/lego-city-undercover-gets-shipping-error-delay.aspx
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Comments
I guess the discussion I'm looking for is to say, if this happens, should digital distribution have to hold their downloads back until retail can get on equal footing? The entire purpose of a street date is to keep sales competition fair. It's a big deal when one of the major retailers break street date on a product. I know Wal Mart caught allot of flack for breaking the street date on a Harry Potter novel, selling it about two days early in some stores. I think Target did on the DS Lite, selling it earlier than other retailers and got into some trouble, fines and such. I'm just saying, if your Nintendo and the next big Mario game comes out, you could go to market digitally early in an attempt to slowly snuff out the traditional retail channels, ultimately weakening the pre owned games business that is costly to them.
I guess what I'm saying is I wonder how accidental the Fire Emblem and Lego City shipping errors were? I wonder if they gained much traction in digital sales by being first to market. It would be interesting to have the data.
Given that some customers received their physical copies on time and others didn't, I'd say that Lego City's problem was a legitimate shipping error. If no physical copy customer received their copy on release day there could have been something fishy, but even then it couldn't be said definitively.
I don't see it as fair to the digital customers to delay a release because some percentage of the physical product had an issue, whether due to a shipping problem or a problem with the packaging itself (missing instructions, a batch of bad discs, etc). After all, why should digital customers be forced to wait for no good reason when there's a problem with the physical copy? It sucks for buyers of the physical copy, but them's the risks.
Ultimately I think this is just an unfortunate event. Unless there's actual evidence of Nintendo holding physical product back to boost digital sales, it'd be nothing more than tin foil hattery to suggest otherwise.
But yes, don't blame Nintendo.
Even Best Buy and other large retailers get the games day of release via FedEx or UPS most times now. Which, you could then blame piracy.....
If anything, there is a disincentive to go public with digital downloads first.
To me it's interesting that this mishap has occurred on two Nintendo offerings though. I understand the investor angle, and why it may not make sense. Still, I'd love to know, when the delay occurred on both Fire Emblem and Lego City, how many opted to download vs. wait for retail. I'd love the statistics. It may be "tin foil hattery" but one can't know for sure without seeing some quantitative cause and effect. I suspect it helped introduce some consumers to their digital storefront that may not have been inclined otherwise. Being first to play a favorite franchise is a key psychological driver for allot of gamers. It drives many to buy at a premium on the first day. It's not as much for me, I generally wait for things to hit the $19.99 bin, but in this case it's a disappointment, but we will patiently wait until next week.
This past week, my copies of Monster Hunter were delivered to me on release day, however my friend who went to buy it the same day could not find it at our local store. Also the Save Data Transfer tool wasn't released till last night despite it supposed to be released with Monster Hunter, and that is ON Nintendo's Online store. Granted it is a free tool so it doesn't really backup an argument in this thread. Apparently though that was Capcom's fault for whatever reason.
So, personally, I'm leaning towards it's the retailer/delivery service's fault, other that that I'm not sure on this subject. "Online" stuff has been a weakness of Nintendo's for awhile now, so while I doubt they are intentionally doing it, they may be doing something else that may mess with the releases or something.