Gigantic 07/10/13 Update
BobbyDigi
? R U #Hats !TX Icrontian
General:
•Added over 60 Gold Star community-submitted Workshop items (Listed in replies below)
•Summer Claim Checks can now be redeemed for Summer Coolers
•Summer Cooler Keys are now available in the Mann Co. Store
•Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
•Reduced intensity of Bleed and Jarate screen effects under DX8
•Added text search functionality to the backpack and the store
•Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
•In MvM, if all team members unready, the pre-round countdown will stop
•In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
•Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
•Double-clicking a crate will now take you to the appropriate key in the store
•By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
•Unusuals and Stranges no longer stack in loadout equip pages
•Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
•Fixed a bug that would cause the popular items page in the store to not always update correctly
•Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
•Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
•Fixed a bug where crouch animations would not properly play while in humiliation state
•Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
•Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
•Fixed level 3 dispensers missing geometry
•Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
•Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
•Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
•Fixed characters in the loadout page sometimes appearing as if they were cloaked
•Weapon attributes will now show in the same order in-game and in Steam Community
•Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
1/3
Source: Reddit
•Added over 60 Gold Star community-submitted Workshop items (Listed in replies below)
•Summer Claim Checks can now be redeemed for Summer Coolers
•Summer Cooler Keys are now available in the Mann Co. Store
•Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
•Reduced intensity of Bleed and Jarate screen effects under DX8
•Added text search functionality to the backpack and the store
•Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
•In MvM, if all team members unready, the pre-round countdown will stop
•In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
•Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
•Double-clicking a crate will now take you to the appropriate key in the store
•By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
•Unusuals and Stranges no longer stack in loadout equip pages
•Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
•Fixed a bug that would cause the popular items page in the store to not always update correctly
•Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
•Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
•Fixed a bug where crouch animations would not properly play while in humiliation state
•Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
•Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
•Fixed level 3 dispensers missing geometry
•Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
•Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
•Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
•Fixed characters in the loadout page sometimes appearing as if they were cloaked
•Weapon attributes will now show in the same order in-game and in Steam Community
•Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
1/3
Source: Reddit
8
Comments
•Added cp_standin and cp_process
•Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
•cp_badlands
•Fixed jumps being ruined by small rock ledge near spiral
•Fixed prop collisions
•Fixed clip smoothing
•cp_dustbowl
•Fixed players building in Blu's first spawn
•Fixed players shooting through rocks in stage 2
•Fixed collision in tunnels in stage 2
•Fixed textures not displaying properly in Pyrovision
•Fixed lighting on cliff faces
•Fixed skybox error in stage 3.
•Fixed players getting killed through the ceiling under stage 2 cap 1
•Adjusted ceiling height in stage 3 tunnel for better clearance
•Cleaned up prop collision
•cp_egypt
•Fixed clip brush exploits
•Players can no longer build on top of arches and high ledges
•cp_gorge
•Players can no longer build in Blu's first spawn room
•Changed scale of water texture
•cp_granary
•Fixed improper orientation on arrow signs
•Fixed players getting above red forward spawn
•Fixed players building on cargo containers inside spawn room
•Fixed holes in skybox geometry
•Removed collision from hanging lamp over Red spawn
•Removed collision from security cameras above Red and Blue spawns
•Mirrored fence alcove from Blu final cap arena to Red side
•Balanced collision of rocks in final capture arenas
•Re-ordered spawns in the first spawn room to be consistent between Red and Blu
•cp_gravelpit
•Clipped roof of building over cap A
•Removed helthpack under terrain
•Added decals under health kits and ammo packs
•cp_gullywash
•Fixed players getting out of the map near the middle capture point
•Fixed collision exploits near middle capture point
•cp_mountainlab
•Fixed collision issues on the ladders and hill that lead to the first point
•Fixed static prop lighting
•cp_steel
•Fixed players blocking Blu's spawn exit door leading to capture point B
•Fixed collision on ledge near capture point B
•Players can no longer build inside Red spawn room.
•Blu spawn point over grate removed.
•ctf_2fort
•Fixed building inside of spawn doors
•Fixed clipping exploits on battlements
•Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
•Cleaned up prop collision
•Smoothed clipping on wagon wheel and other props
•ctf_well
•Fixed players jumping out of the map
•koth_king
•Health and ammo packs now match on Red and Blu sides of the map
•Players can no longer build in spawn doors
•koth_lakeside
•Fixed rockets passing through terrain near the capture point
•koth_viaduct
•Players can no longer build in spawn room rafters
•mvm_bigrock
•Fixed players building on rock in cave section
•pl_badwater
•Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
•Fixed player clip smoothing
•Fixed fence collisions
•Fixed floating rocks in skybox
•Fixed lighting on props
•Fixed lighting on canyon vista
•Handrails no longer collide with bullets and projectiles
•Performance increase through poly reduction, model collision reduction and model fade distances
•Players can no longer build inside Blu spawn room
•Players can no longer be trapped with teleporters under the sign by the first capture point
•Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
•Players will now be crushed by closing doors upon the capture of point 2
•pl_barnblitz
•Fixed building in the skybox above Red's final spawn
•Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
•pl_frontier
•Fixed spawn doors not working properly after second capture.
•Players can no longer build inside kill volumes
•Players can no longer build inside of Blu's second spawn room
•Red players can now enter the Blu team spawn upon round win
•pl_goldrush
•Fixed collision on props and clip exploits
•Fixed buildings being prohibited from construction in the garage near the end of stage 3
•Players can no longer block the cart through the wall in stage
•Players can no longer build in spawn exits
•Players can no longer build on the shack roof near the end of stage 3
•Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
•Players can no longer build on the perch in stage 1
•Handrails no longer collide with bullets and projectiles
•pl_thundermountain
•Fixed gate visible through ceiling in stage 3
•Fixed clipping in stage 3 Blu spawn
•Prevented players from building in the cliffside kill zone in stage 1
•pl_upward
•Fixed exploit where Blu team could be trapped in their final spawn room
•Fixed gap in collision which allowed Blu players to be shot in their first spawn
•Fixed fade distances on props in Blu spawn
•Fixed players building under catwalk on the ledge of the final pit
•Fixed clip brush exploits
•Players can no longer be trapped by teleporting under stairs near final capture point
•Players can no longer build inside of Red's final spawn room
•Players can no longer build inside of spawn room doors
•Players can no longer be trapped inside of the capture point sign
•Prevented Blu team from entering final spawn room while it is neutral
•Smoothed clipping collision
•Collision performance increases
•Handrails no longer collide with bullets and projectiles
•Replaced floor texture in Red team final spawn room
•plr_hightower
•Fixed clip brush exploit above building on cliff edge
•plr_nightfall
•Fixed players jumping outside of the map
•Reduced prop collision
•plr_pipeline
•Fixed invisible faces
•Handrails no longer collide with bullets and projectiles
•tc_hydro
•Fixed clip brush exploit where players could get out of world
•Fixed players getting on top of monument.
2/3
•The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
•"The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
•Cursed Soul items (Halloween zombie skins) are now renameable
•Strange Bacon Grease can now be gift-wrapped
•Added LODs to the Airborne Armaments set items
•Fixed Bison/Pomson projectiles getting stuck on doors
•Fixed Baseballs and Jars sometimes going through thin geometry
•Crit-A-Cola
•Removed: Damage taken mini-crits
•Added: Damage taken increased 25%
•Shortstop
•Added 20% bonus healing while deployed
•Added 80% vulnerability increase to all push forces while deployed
•Winger
•Added +25% Jump Height bonus when active
•The Special Delivery (set)
•Removed: +25 max health on wearer
•Added: Leave a calling card on your victims
Source
•Battalion's Backup
•Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
•Rage is now generated from damage dealt instead of damage received
•Black Box
•Rocket explosions now use correct sound
•Begger's Bazooka
•Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
•Misfired Rockets now remove one loaded rocket from the clip
•Concheror
•Rage is now generated only from damage dealt
•Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
•Cow Mangler 5000
•Reduced clip size (from 5 to 4)
•Removed -10% damage attribute
•Removed 5% slower reload attribute
•Added missing "sets players on fire" description text
•New particles and sound
•Escape Plan
•Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
•Liberty Launcher:
•Removed: 25% reduced clip size penalty
•Added: 25% reduced damage penalty
•Original
•Rocket explosions now use correct sound
•The Tank Buster (set)
•Removed: +20% Sentry damage resistance on wearer
•Added: Leave a calling card on your victims
Source
•Phlogistinator
•Fixed "Mmmph" progress resetting after touching a resupply cabinet
•Powerjack
•Added: 15% increase move speed while deployed
•Added: 20% damage vulnerability to all sources
•The Gas Jockey's Gear (set)
•Removed: +10% faster move speed on wearer
•Removed: +10% bullet damage vulnerability on wearer
•Added: Leave a calling card on your victims.
•Chargin' Targe
•Added: Afterburn immunity
•Loose Cannon
•Range no longer affects direct cannonball impact damage
•Reduced charge time to 1 second
•Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
•Double-Donk damage now mini-crits
•The Expert's Ordnance (set)
•Removed: +10% fire damage resistance on wearer
•Buffalo Steak Sandwich
•Removed: Damage taken mini-crits
•Added: Damage taken increased 25%
•Dalokoh's Bar
•Increased amount of health restored per-bite from 15 to 25
•Gunslinger
•Fixed a bug that caused mini-sentries to heal while being constructed
•Rescue Ranger
•Minor increase in damage per bolt
•Increased building healing from 50 to 75 per bolt
•Short Circuit
•Ammo cost reduced when an attack destroys a projectile.
•Wrangler:
•Slightly reduced accuracy of manually-controlled sentry at long range
•Protective shield now fades 1 second after the owning Engineer dies
•Crusaders Crossbow
•Changed arrow projectile to a large syringe
•Added new trail effects
•Smoothed out reload animation (DPS unchanged)
•Fixed being able to heal players that are using items that block healing
•Quick-Fix
•Added 50% Overheal
•Über now affects the medic when there's no heal target
•Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
•Vaccinator
•Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
•Bazaar Bargain
•Fixed the starting charge rate being -40% instead of -20%
•Capped the max charge rate to 200%
•Cozy Camper
•Removed movement penalty.
•Added: Damage taken increased by 20%
•Darwin's Danger shield
•Added: Bullet damage taken reduced by 15%
•Added: Explosive damage taken increased by 20%
•The Croc-o-Style Kit (set)
•Removed headshot immunity
•Added: Leave a calling card on your victims
•Dead Ringer
•When under the effect of Feign Death, damage taken decreases the duration of the effect
•L'Etranger
•Added: 40% increased cloak duration
•Spy-cicle
•Fixed a bug that would cause the charge meter to not reset when the spy was killed
•The Saharan Spy (set)
•Removed: Reduced decloak sound volume
•Removed: 0.5 sec longer cloak blink time
•Added custom particle effects when taunting
Source
3/3
Will update with more info as I come across it.
Yay for MvM unready, and "Red" money!
Begrudging yay for more crates ...
I think it's a good change. Sets made for an additional disadvantage for players who don't collect or play as often, and led to less customization of gear.
8 new crates - 62 through 69.
They collectively contain;
All Class:
Graybanns - All Class Glasses Misc
The Virtual Viewfinder - All Class Heat/Headset
The Macho Mann - All but Pyro Misc
Pyro:
El Muchacho - Pyro Grenades Misc
The Backpack Broiler - Pyro Back Misc (With particle effect)
The Burning Bandana - Pyro "Rag" Hat
The Soot Suit - Pyro Grenades Misc
The Hive Minder - Pyro Hat
The Pampered Pyro - Pyro Hat
Engineer:
The Trash Toter - Engineer Shirt
The Dry Gulch Gulp - Engineer Pocket Misc
The Pardner's Pompadour - Engineer Hat/Glasses
The Flared Frontiersman - Engineer Hat
Heavy: The Katyusha - Heavy Hat
The Borscht Belt - Heavy Bandolier
The Bear Necessities - heavy Hat
The Bolshevik Biker - Heavy Shirt Misc
The Gabe Glasses - Heavy Glasses Misc
The Heavy-Weight Champ - Heavy Belt Misc
The Tsarboosh - Heavy Hat
The Red Army Robin - Heavy Pet Misc
Medic:
Das Hazmattenhatten - Medic Face/Veil Misc
Das Feelinbeterbager - Medic "Emergency Supplies" Misc
Das Ubersternmann - Medic Hat
Das Metalmeatencasen - Medic Shirt
Das Naggenvatcher - Medic Hat
Das Maddendoktor - Medic Hair/Hat
Das Gutenkutteharen - Medic Hair/hat
Baron von Havenaplane - Medic Hat
Das Fantzipantzen - Medic Shirt Misc
Sniper:
The Birdman of Australiacatraz - Sniper Shirt
The Cobber Chameleon - Sniper Shoulder Misc
The Falconer - Sniper Glove Misc
Wet Works - Sniper Hat
Demoman:
The Black Watch - Demoman Hat
The Tartan Spartan - Demoman Hat
The Gaelic Golf Bag - Demoman Back Misc
The Whiskey Bib - Demoman Shirt Misc
The Stormin' Norman - Demoman Hat
The Gaelic Garb - Demoman Grenades Misc
The Glasgow Great Helm - Demo Hat
Soldier:
The Valley Forge - Soldier Hat
The Compatriot - Soldier Mascot Misc
The Caribbean Conqueror - Soldier Hat
The Colonial Clogs - Soldier Shoes Misc
The Whirly Warrior - Soldier Hat
The Federal Casemaker - Soldier Hat
The Rebel Rouser - Soldier Hat
The Shogun's Shoulder Guard - Soldier Arms Misc
The Hornblower - Soldier Coat Misc
Lieutenant Bites - Soldier Pocket Misc
The Brawling Buccaneer - Soldier Coat Misc
The Founding Father - Soldier Shirt
Spy:
The Harmburg - Spy Hat
The Rogue's Brogues - Spy Shoes Misc
The Belgian Detective - Spy Hat
The Blood Banker - Spy Shirt Misc
The After Dark - Spy Shirt Misc
Scout:
The Delinquent's Down Vest - Scout Shirt Misc
The Caffeine Cooler - Scout Backpack Misc
The Half-Pipe Hurdler - Scout Backpack Misc
The Bigg Mann on Campus - Scout Dogtags/Shirt Misc
The Cool Cat Cardigan - Scout Shirt Misc
Greased Lightning - Scout Hair/Hat
New medals, maybe? Could be related to the above bug with a few of the items.
TournamentMedal - GWJ
TournamentMedal - ETF2LHL
TournamentMedal - UGCHL
Source: Reddit
The Crates Are Colored... and have matching keys. Wow, 8 new crates, 8 new keys.
Images Here
Crates:
#62 RED COOLER-
Stormin' Norman
DasGuten kutteharen
The Blood Banker
The Pardner's Pompadour
The Heavy-Weight Champ
The Backpack Broiler
Virtual viewfinder
-------------------
#63 ORANGE COOLER-
Wet Works
The Dry Gulch Gulp
The Borscht belt
The Valley Forge
Shogun's Shoulder Gaurd
Gaelic Golf Bag
Das Feelinbeterbager
-------------------
#64 YELLOW COOLER-
The Caribbean Conqueror
The Katyusha
Das Hazmattenhatten
The Pampered Pyro
Rogue's Brogues
Hornblower
Delinquents Down Vest
-------------------
#65 GREEN COOLER-
Rebel Rouser
El Muchacho
Das Ubersternmann
The Bolshevik Biker
The Tartan Spartan
Graybanns
-------------------
#66 AQUA COOLER-
Hive Minder
Das Metalmeatencasen
Gaelic Garb
The Half-Pipe Hurdler
The Bird-Man of Australiacatraz
The Tsarboosh
The Macho Mann
-------------------
#67 BLUE COOLER
Das Maddendoktor
The Red Army Robin
Greased lightning
The Whiskey Bib
Cool Cat Cardigan
Colonial Clogs
-------------------
#68 BROWN COOLER-
Black Watch
Flared Frontiersman
The Compatriot
Das Fantzipantzen
The Bear Necessities
Bigg Mann on Campus
Lieutenant Bites
-------------------
#69 BLACK COOLER-
Founding Father
Caffeine Cooler
Gabe Glasses
Trash Toter
Baron Von Havenaplane
Whirly Warrior
Das Naggenvatcher
Soot Suit
Source
Similar List with links to images of each on Steam Community Forums
YES for Red Money.
This update is goood... gooooood