Obduction, by the people who brought you Myst
Here's a thing by the people responsible for Myst. Kickstarter's over $1.1M funded, 44 hours to go. Reading what they have to say and looking at some of the conceptual stuff, I think it's gonna be a game well worth playing.
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A: "You've seriously never played Myst or Riven? Dude."
My dad actually had the original boxed copy of this game when it first came out. Most original boxed copies of the game actually gave you a grey blank journal simply titled "The Journal of Myst" on the front. It was a game that expected you to write down notes on -everything-, and I remember that my dad filled that damn thing up. The unruined books in the library (and re-sketching the drawings within on physical paper), everything.
They'd gotten a lot better at working more inuitive design, without holding your hand, into their worlds with Uru: Ages of Myst, which is STILL online and actively maintained for free for anyone to play by the folks that run this very kickstarter. If you're a fan of the series I -HIGHLY- recommend checking it out here!
I'm really glad to see them doing something commercial again- back when I'd picked up Uru again out of curiosity, they'd been teasing about a new project they'd been working on. This one looks really good, and I have all confidence they'd be able to pull it off. Given that it'll be done in Unreal Engine 4, it'll be super-neat to see what these guys' imaginations come up with.
I puzzled over Myst for weeks and weeks when it first came out. Yesterday I watched Ryan play most of the game in one sitting (it was his first time playing). The few times he got stuck, it looked like a lack of patience, not a lack of intuitiveness in the game design.
One thing that I did that was really helpful was to read the books in the library on each of the worlds. The pictures there made sense after I was in the worlds.
(there's a map of channel wood that I didn't see and saw after I got stuck that would have been helpful, for example.)