ICMC: Economy discussion
As we are setting up the new server, we have a few options that I would like to hear opinions about. The main focus here being an economy on the server. I am open to different mods but there are some mods that would devalue an economy to the point of worthlessness.
For example, /home. /home would allow players to set a home paint and teleport to it at any time. The problem here is someone could get completely lost in a cave gathering goodies and simply /home to get out. It removes 1/2 the work and danger of getting the goodies thus making the goodies less valuable. These are the sort of things we need to take into consideration when talking about mods.
I will withhold my opinion on the matter until I can hear the majority of the community member's opinions.
So here's the questions: What is your opinion on running an economy on the server? Do you like the idea? Is there a mod you would like to see implemented that would or wouldn't mesh well with an economy?
For example, /home. /home would allow players to set a home paint and teleport to it at any time. The problem here is someone could get completely lost in a cave gathering goodies and simply /home to get out. It removes 1/2 the work and danger of getting the goodies thus making the goodies less valuable. These are the sort of things we need to take into consideration when talking about mods.
I will withhold my opinion on the matter until I can hear the majority of the community member's opinions.
So here's the questions: What is your opinion on running an economy on the server? Do you like the idea? Is there a mod you would like to see implemented that would or wouldn't mesh well with an economy?
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Comments
Thank you to those who have shared their opinions so far. What I am more interested in is what environment would you have more fun playing in; an economic survival community that encourages trading or a more creative server with focus on building?
Also on an unrelated note, an idea for spawn, commandblock based hologram....
That being said, I think the economy is a cool idea, through I would probably only use it to be novelty things. Paying for /spawn and /home would be one of them. What I would enjoy would be if you can find a way to make it so you have keepInventory on as long as you have a certain amount of money and you lose some of that when you die. Kind of like a pay-4-soulstone.
Anyway, all of the economy plugins I've had the misfortune of having to use have all been pretty terrible.
Simply put, we are a diverse group of gamers that like different aspects of Minecraft. If you add fast travel, those that want it can use it, and those that would rather use vanilla transportation can do that as well. Everyone wins.
Regarding economy: not really interested in it. I would rather join a group to build or explore, using /spawn or /home to regroup as needed.