A few years ago, it was asked what video games can do to keep audiences, as the overall story and game mechanic possibilities have pretty well been played out.
Okay I was ready to preorder this game in 06 when I was playing the Company of Heroes Beta and took a leap that it would be successful enough for a sequel, now I'm being serious @UPSLynx get me a preorder form!
TeramonaConsulting Tea Specialist Best Coast! Icrontian
I really liked HL2, because of the real world physics involved. You pick this crate up and put it on that plank, and now it's a teeter totter. Add that with an unpredictable environment, and I think that makes for something really interesting. Am I out of my element here?
I like tea.
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colapart legend, part devil... all manBalls deepIcrontian
Needs more jeeps.
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JBoogalooThis too shall pass...Alexandria, VAIcrontian
I'm really loving this and as far as the realism goes after this step, I believe over the next 5yrs (maybe 7) or so, you're going to start seeing higher poly-count gameplay graphics as well. Tons of people always ask "why can't the game look like the cut-scene movies?" Well, limited poly count is the short answer. It's entirely too taxing for the average (even above average) system to render high poly items in real-time constantly. But, as advancements are made in hardware and delivery systems I believe that this is the beginning of something really sexy to be coming. Nice job, CoH.
Tons of people always ask "why can't the game look like the cut-scene movies?" Well, limited poly count is the short answer.
Man, if only I had a dollar each time I heard that.....oh, those will be the days. You damn kids and your high poly count games, you don't realize how good you have it!
I think we are at a point where we will start to differentiate "games" from "interactive entertainment". There is a market for each I think, a space for you to flick angry birds, and a space where people are going to want to be inside the movie. The first great example of this was in arcades during the 80's, it was Dragons Lair. That was lousy game, but it was an amazing piece of interactive entertainment, if I'm making any sense?
Last year we had LA Noire, same idea, not really a game as much as it was interactive entertainment. Technology played a huge role, the facial animations made the experience possible. It was engaging, but I would not necessarily call it fun. A worthwhile entertainment experience for those interested in that genre of storytelling.
The tech here leads me to think that's where the next Company of Hero's is headed. It's an interactive entertainment experience more than it's a game. That immersion is not necessarily looking to add to the fun more than it's trying to differentiate itself by taking the next step forward in interactive storytelling. This is the way forward.
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A few years ago, it was asked what video games can do to keep audiences, as the overall story and game mechanic possibilities have pretty well been played out.
This. This is the answer. Realism and immersion.
I like tea.
Last year we had LA Noire, same idea, not really a game as much as it was interactive entertainment. Technology played a huge role, the facial animations made the experience possible. It was engaging, but I would not necessarily call it fun. A worthwhile entertainment experience for those interested in that genre of storytelling.
The tech here leads me to think that's where the next Company of Hero's is headed. It's an interactive entertainment experience more than it's a game. That immersion is not necessarily looking to add to the fun more than it's trying to differentiate itself by taking the next step forward in interactive storytelling. This is the way forward.