Kerbal Space Program

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Comments

  • Gate28Gate28 Orlando, Florida Icrontian
    edited July 2011
    661786 is my max height so far, took 27 minutes from takeoff to landing.

    Attached is my ship on the pad
    view.jpg 155.1K
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    Gate28 wrote:
    661786 is my max height so far, took 27 minutes from takeoff to landing.

    Attached is my ship on the pad

    Solid booster for the retro burn? Risky guy. :)
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    drasnor wrote:
    I'm having fun trying to find the most marginal vehicle to hit orbit.

    I know this one works, but I think it can be done with one less fuel tank in the 2nd stage.

    Basically:
    1. 1 liquid
    2. 2 liquid
    3. 2 solid

    (stages 2 and 3 burn from liftoff, stage 3 drops away at flameout)
  • colacola part legend, part devil... all man Balls deep Icrontian
    edited July 2011
    I'm busy making ships that can't handle their own acceleration and watching the fireworks ^^
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    cola wrote:
    I'm busy making ships that can't handle their own acceleration and watching the fireworks ^^

    The lateral couplers can be connected in series...

    As in, you can have springs. And they break. Easily.

    <iframe width="560" height="349" src="http://www.youtube.com/embed/L4spKNbcMVk&quot; frameborder="0" allowfullscreen></iframe>
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    <iframe width="560" height="349" src="http://www.youtube.com/embed/I1ajhI9mIfo&quot; frameborder="0" allowfullscreen></iframe>
  • drasnordrasnor Starship Operator Hawthorne, CA Icrontian
    edited July 2011
    Perigee: 192km, 2120 m/s
    Apogee: 207km, 2083 m/s
    Landed in the ocean :P
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    drasnor wrote:
    Perigee: 192km, 2120 m/s
    Apogee: 207km, 2083 m/s
    Landed in the ocean :P

    Nice! What was your ship?
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    KSP version 0.8.5 is now released as an official update!

    Here’s the changelog:

    New:
    * Added copying of parts (and sets of parts) by holding Alt while clicking on them.
    * Replaced tricoupler textures and UV mapping (UV map by Dippeggs)
    * Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
    * Stage decouplers can now share fuel across stages.
    * Added Keys to control the camera in the VAB (+/- for zooming, pgup/pgdown for scrolling)
    * Added Keys to control the camera in flight (+/- for zooming)
    * Added some sound effects for the parachute opening
    * Added cfg-definable parameter for parachute autodeployment delay
    * Added a debugging console to the game (can be toggled with Ctrl+Alt+Shift+C)
    * Right-clicking the Symmetry Button will now step the symmetry mode back.
    * It is no longer possible to select a part of the ship while the mouse is over any interface items.
    * Added toggle key to switch between precision or instant input modes (Caps Lock)
    * Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision)
    * Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules
  • drasnordrasnor Starship Operator Hawthorne, CA Icrontian
    edited July 2011
    Nice! What was your ship?
    This. It's very difficult to fly though. The bit on top is the orbiter and it works sorta-ok for steering during re-entry.
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    Straight-up shot. (When needed, full overthrust until overhead threshold, then backing off just enough to keep from exploding)

    1-stack, 1 stage
    1 tank, 1 engine - 0 m/s at 28,852
    2 tanks, 1 engine - 1900 m/s at 67,000, out of fuel
    3 tanks, 1 engine - 1600 m/s at 67,000, half tank left
    4 tanks, 1 engine - can't get off pad

    1-stack, 2 stages
    2x 1 tank, 1 engine - 1600 m/s at 53,000, out of fuel
    1 tank, 1 engine + 2 tank, 1 engine - can't get off pad

    3-stack, 1 stage
    1 tank, 1 engine (1 SAS) - 550 m/s at 17,000, out of fuel
    2 tanks, 1 engine (1 SAS) - 1900 m/s at 67,000, out of fuel
    3 tanks, 1 engine (1 SAS) - 1650 m/s at 67,000, 3x half tanks left SSTO Candidate
    4 tanks, 1 engine (1 SAS) - can't get off pad

    3-stack, 2 stages
    2x 1 tank, 1 engine (1 SAS) - 1700 m/s at 50,000, out of fuel
    1 tank, 1 engine + 2 tank, 1 engine - can't get off pad
  • csimoncsimon Acadiana Icrontian
    edited July 2011
    Kerman killers. All of you.
    Don't forget to get the 0.8.5 version update.
  • drasnordrasnor Starship Operator Hawthorne, CA Icrontian
    edited July 2011
    Same rocket:
    Apogee: 99641 m, 2245.1 m/s
    Perigee: 97639 m, 2251.5 m/s

    Also, the camera flips out when you're in a polar orbit and pass over the poles.
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    wow, that's really hard to do, nice job. almost perfectly circular orbit.

    Camera glitch is known. :) Space trees and polar camera freakout...
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    1 solid booster - explodes at 2600
    2x 1 solid - 2nd stage explodes at 5300

    1-stack, 2 stages
    1 liquid + 2 boosters - 640 m/s at 20,000, out of fuel
    1 liquid + 3 boosters - 680 m/s at 21,000, out of fuel
    1 liquid + 4 boosters - 740 m/s at 24,000, out of fuel
    1 liquid + 6 boosters - 760 m/s at 23,000, out of fuel
    2 liquid + 2 boosters - 1800 m/s at 67,000, 1/10 tank left
    2 liquid + 3 boosters - 1800 m/s at 67,000, 1/10 tank left
    2 liquid + 4 boosters - 1800 m/s at 67,000, 1/10 tank left
    3 liquid + 2 boosters - 1500 m/s at 67,000, 2/3 tank left
    4 liquid + 2 boosters - 1200 m/s at 67,000, 1.2 tanks left Orbiter!
    5 liquid = 2 boosters - 1000 m/s at 67,000, 1.75 tanks left Orbital Maneuvering!
    6 liquid = 2 boosters - 1000 m/s at 67,000, 2.1 tanks left 1x Fuel Tanker!
    7 liquid + 2 boosters - 930 m/s at 67,000, 2.25 tanks left Inefficient 1x Fuel Tanker
    8 liquid + 2 boosters - 840 m/s at 67,000, 2.33 tanks left Inefficient 1x Fuel Tanker
    9 liquid + 2 boosters - stalls out after booster stage, keep it upright and it will come to a hover at 55m, 3 fuel tanks lighter. Useless.
  • KwitkoKwitko Sheriff of Banning (Retired) By the thing near the stuff Icrontian
    edited July 2011
    YAY! I finally got somewhere. 550k meters altitude, but I borked the landing and opened the chute too late. They took 60Gs of force at splashdown.
  • csimoncsimon Acadiana Icrontian
    edited July 2011
    After a while when you get to 0 gravity it just goes on and on infinitely. It wasn't even slowing down. All I could stand was 30 minutes and I gotta get to working on a project.
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    1 solid booster - explodes at 2600
    2x 1 solid - 2nd stage explodes at 5300

    1-stack, 2 stages
    1 liquid + 2 boosters - 640 m/s at 20,000, out of fuel
    1 liquid + 3 boosters - 680 m/s at 21,000, out of fuel
    1 liquid + 4 boosters - 740 m/s at 24,000, out of fuel
    1 liquid + 6 boosters - 760 m/s at 23,000, out of fuel
    2 liquid + 2 boosters - 1800 m/s at 67,000, 1/10 tank left
    2 liquid + 3 boosters - 1800 m/s at 67,000, 1/10 tank left
    2 liquid + 4 boosters - 1800 m/s at 67,000, 1/10 tank left
    3 liquid + 2 boosters - 1500 m/s at 67,000, 2/3 tank left
    4 liquid + 2 boosters - 1200 m/s at 67,000, 1.2 tanks left Orbiter!
    5 liquid = 2 boosters - 1000 m/s at 67,000, 1.75 tanks left Orbital Maneuvering!
    6 liquid = 2 boosters - 1000 m/s at 67,000, 2.1 tanks left 1x Fuel Tanker!
    7 liquid + 2 boosters - 930 m/s at 67,000, 2.25 tanks left Inefficient 1x Fuel Tanker
    8 liquid + 2 boosters - 840 m/s at 67,000, 2.33 tanks left Inefficient 1x Fuel Tanker
    9 liquid + 2 boosters - stalls out after booster stage, keep it upright and it will come to a hover at 55m, 3 fuel tanks lighter. Useless.

    You had this in a straight tower? How were your boosters attached?
  • pragtasticpragtastic Alexandria, VA Icrontian
    edited July 2011
    Apparently the tree bug is still in version .8.5 :(
    TiberiusLazarus
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    csimon wrote:
    After a while when you get to 0 gravity it just goes on and on infinitely. It wasn't even slowing down. All I could stand was 30 minutes and I gotta get to working on a project.

    should be around 4.5-5 million meters
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    You had this in a straight tower? How were your boosters attached?

    yep, lateral connectors on the last fuel tank
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    Assumes science of boosters and liquid.
    Each stage optimized based on prior knowledge.

    3 stages, 2 liquids, 1 engine as payload (orbiter)
    3 stacks of 2 liquid + 3 boosters - 1350 m/s at 67,000, 1.66 tanks left (used payload)
    3 stacks of 3 liquid + 3 boosters - 1357 m/s at 67,000, payload + 3 * .125 tanks left - Use for next stage
    3 stacks of 3 liquid + 6 boosters - 1355 m/s at 67,000, payload + 3 * .125 tanks left

    4 stages, orbiter + 3 stacks of 3 liquid + 3 boosters and...
    6 stacks of 1 liquid - 1185 m/s at 67,000 m, orbiter + 3* .75 tanks left
    6 stacks of 2 liquid - 1043 m/s at 67,000 m, orbiter + 3* 1.33 tanks left -
    6 stacks of 3 liquid - 1029 m/s at 67,000 m, orbiter + 3* 1.5 tanks left - barely left the ground on the first tank - but I think the boosters will help it...

    5 stages, add...
    3 boosters - won't fly
    6 boosters - 824 m/s at 67,000 m, orbiter + 3* 2 tanks left - big boost here, this thing would fly if it kept going

    I started to have a lot of trouble with the sequence logic at this point, and I didn't feel like going to 6 stages. The logic is definitely finicky - I was having to "reassemble" the engine from the top down to get the sequence to reset, etc.

    Screen shot and ship file attached.
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    I remember reading that boosters are 2/3 the lift of a liquid and about the same weight in this game. Broken.
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    The boosters seem to make a big difference in the atmosphere... but they seem to go to a certain speed and then fall off before their boost runs out.

    Also, I was very surprised that boosters don't seem to add after a certain amount.
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    you're definitely limited in the atmosphere with any engine. The idea is to get a powerful rocket to 40,000m, then you're golden.
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    What I don't understand is how I can have 6 liquid engines, and have no thrust. But add 6 solids, and suddenly I jump off the platform to 100 m/s, then stay there... then the boosters run out, and I fall to 60 m/s only to climb to the numbers posted above.
  • the_technocratthe_technocrat IC-MotY1 Indy Icrontian
    edited July 2011
    Orbital Fuel Supply Ship "Mr. Happyfingers"

    screenshot7.jpg
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    Comp. / Mass (dry) / Thrust / Fuel burn / Fuel
    SRB / 1.8 (.36) / 130 / 4 / 100
    Liquid / 2 / 100 / 8 / 0
    Tank / 2.5 (.3) / 0 / 0 / 500

    Drag is about the same for all parts.
  • RyanFodderRyanFodder Detroit, MI Icrontian
    edited July 2011
    Sorry for all the edits - was reading the wrong values (dry mass.)

    Based on this, the solid rocket engine is very fuel efficient, in that it takes 1.8/4.5 = 40% of the mass to produce 65% of the thrust.

    However, it falls off after 25 seconds, where the liquid only gets more and more efficient over 62.5 seconds.

    Side note - I see no provisions for an "efficient" range of liquid engines in terms of thrust percentage in the config files.
  • drasnordrasnor Starship Operator Hawthorne, CA Icrontian
    edited July 2011
    I took the Orbital Challenge.
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