Defining Server Rules

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Comments

  • Just an organized list and we should be in good shape.
  • pigflipperpigflipper The Forgotten Coast Icrontian
    Just an organized list and we should be in good shape.
    Good luck with that, lol.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    edited February 2012
    From this thread:

    No base camping / shooting into uncap (possible out if they are shooting at you from uncap and not leaving)/ other versions of this (1st warning, then kick, repeat, ban)
    Auto-hacking kick/bans/report to PB or whoever is appropriate
    mortar hacks (including mortar from uncap?)
    wall hacks/glitching
    TK's should be warning, kick, repeat ban

    Should semi-define griefing

    Need to decide on a map rotation, definitely stay off the large maps for our server size (looks like Conquest Small rotation was decided between NiGHTS and Cannon)

    Vent: I don't know if there was a definitive answer to being able to listen to multiple channels or not, but we definitely can trasmit to a squad and team channel via different hot keys (could easily write up a guide to that). TeamSync was suggested but is only functional with TeamSpeak and Mumble
  • pigflipperpigflipper The Forgotten Coast Icrontian
    Defining "griefing" is going to be difficult and I suggest we just give a few baselines for admins to apply at their discretion:

    1. Intentionally causing a problem/exploiting a glitch in order to ruin the gameplay experience of other players: Warn, kick, ban (on repeat)
    2. Intentional Team Killing: Warn, kick, ban (on repeat)
    3. Destroying vehicles in your spawn: Warn, kick, ban (on repeat)
    4. Being a douchnozzle in general: Warn, random spawn in mid air, general admin abuse, kick, ban (on repeat)
    4a. This includes heckling, intentionally offensive language, taking a vehicle without picking up people who are asking for rides, intentionally crashing vehicles just to keep others from using them, Prag when he is sniping, etc.

    Since a lot of this is up to the Admin's discretion, the other admins need to keep an eye out and help self police everything (not I have any experience with this or anything *cough* super invincible scout Canti in TF2 *cough*). I also think it should be required that anybody with Admin Access of any sort have mandatory presence on Vent when playing; this will facilitate better communications between those with admin powers.
  • Sp00nmanSp00nman Ferndale, MI
    I think all these excessive rules are a little, well, excessive. Just play. If it takes all the "fun" out of playing, people will play elsewhere. Who has the time - or in my case, money - to monitor all of the players on this server? I'm certainly not going to pay for that as well.

    If boasist can automate some of these things, great! But be realistic, no one has the time to sit around and wait for players to come on and then monitor them. With an average of 5 people playing in the month of February, it's kind of silly.

    Spoon
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    The model we've used for years (successfully) with the TF2 server are this:

    Three rules:

    1) We ban jerks
    2) Only jerks use slurs and demean others
    3) Using porn sprays or exploits is a jerk thing to do

    It doesn't need to be any more complicated than that. When you have people that you really trust, give them the ability to ban jerks. You don't need to set rules at all; just empower the people you trust to make the server the kind of server that it should be. It's not like you're going to explain why you banned someone for calling someone else a faggot or a nigger. That person isn't going to appeal to you. Just ban and keep playing. Rules? Like @sp00nman says, it's just way too excessive.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    I think defining the rules is useful from the admin side to know what they should be calling out. The rules that we present to the user base can be the simple ones, with warning and reasoning presented by admins as needed
  • pigflipperpigflipper The Forgotten Coast Icrontian
    @Primesuspect the dickwads and assholes in BF3 make TF2 look like teh lulz. The rules we used for TF2 don't really have a translation for BF3, the game is much more complex and the definitions of being an ass hat so loose and broad that we need more indepth guidelines.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    My point is: You can sit there and define granularity of rules all day, but in the end, it's way, WAY easier and more efficient to just have moderators make the distinction and empower them to deal with it.
  • so much qq because you guys were getting pwned by the dart, or was it worse than that?
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    Dart is a bit overpowered and the guy was really good too. The mix made it very annoying. I would be less ticked off if it was a noob and the guy wasn't tipping the balance with just the dart. This guy didn't need the dart. He had over 15 consecutive kills several times. After he switched, he was still getting 5 kill streaks.
  • Ahh, I can see that he does have a high killstreak now, ahh lovely information. I wonder if this is how google felt when they started.

    http://www.division-g.com/bf3stats/players.php

  • pigflipperpigflipper The Forgotten Coast Icrontian
    Dart is currently one hit kill at pretty much any range, lots of servers have made using it an instant ban.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    I've got procon, so if we run into it again, we can warn/kick/ban if needed.
  • That's pretty ridiculous to ban for using stock items.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    Didn't mean I would (shoulda just left it with warn/kick), but if it is broken (and it certainly seemed to be ...) it is worth looking at. Like you saw, going from 15 kill streaks due to using that item to 5 ... something is up.
  • boasistboasist Troy
    edited May 2012
    Yeah, if you suspect hacking/foul play, first make fun of his mother, sister, then kick. If he come back, ban.*




    * = not really.
  • TushonTushon I'm scared, Coach Alexandria, VA Icrontian
    That is the order I usually proceed through life in:

    *Waiter brings me my food*
    Me *mark walhberg*: say hello to your mother for me
    Waiter: ... wut?
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    I watched a video of a guy stating that it is way overpowered... he got two kills at about 50 yards without aiming. He then swung around a corner and guy across the river was there, he fired and KILL. It's like damage of the auto shotgun being fired at close range but it can knock out a guy at 5-10 times the distance. I think I read that the darts each have, like, half the power of a normal round so you figure there a crap load of darts being shot out so just hitting with 3 darts is a lot of damage and because it spreads out, it can take out multiple with one or two shots.
  • I've killed people in there before, they tend to snap up once you kill them and ruin their ratio.
  • pigflipperpigflipper The Forgotten Coast Icrontian
    The Dart is the new IRNV and/or auto shotty frag rounds. IRNV was way too good at first, then they nerfed it down to something that is almost unusable. The auto shotty with frag rounds used to be a grenade launcher for all intents and purposes, til it too was nerfed, now its just an amazing suppression weapon with only half the explosive damage of a pump shotty.

    I trust them to fix the Dart, the forums are too full of people complaining about being killed from halfway across the map by it.
  • The dart, mass, and other nade launchers are all underlsung weapons. So when you get the kill, it shows it's from the assault rifle for example. So until that gets corrected by DICE, we can't use any plugin to manage that for us.

    I.E., warn, kill, kick, temp ban, perma ban.

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