Source Filmmaker
UPSLynx
:KAPPA:Redwood City, CA Icrontian
Guys, this is HUGE.
Hidden beneath the massive Meet the Pyro update, this video slipped out introducing what Valve are calling Source Filmmaker. This tool was developed and used for not only all of the "Meet The" videos, but as well as every other cutscene that Valve has created for their various games, in addition to in-game sequences.
Just watch this:
This is a massive paradigm shift. Filmmakers in Hollywood have been trying for YEARS to have a proper real-time animation and graphics pipeline, and it hasn't been until recently that they sort of accomplished this. Valve's been doing this since 2007 like it was no big deal.
The included animation tools are fantastic. Outside of a professional program, they're some of the best I've seen. And the fact that everything can be done and captured in a multiplayer game environment, and THEN tweaked, makes this an end-all be-all solution for machinima.
Asset creation is one of the most difficult barriers for entry when it comes to animation. But think of what Source Filmmaker means to potential artists when it's directly tied to Steam Workshop. There are thousands and thousands of assets to use, with more being created by the day in an endlessly evolving world of resource tied around a central architecture. Valve is changing gaming as we know it with TF2. They've created a massive ecosystem that continuously changes and ties back into itself. The sheer implications of all that they've done is mind boggling.
Five years after TF2's release, and the real fun is just getting started. I can't even wrap my mind around it.
http://www.sourcefilmmaker.com/
Hidden beneath the massive Meet the Pyro update, this video slipped out introducing what Valve are calling Source Filmmaker. This tool was developed and used for not only all of the "Meet The" videos, but as well as every other cutscene that Valve has created for their various games, in addition to in-game sequences.
Just watch this:
This is a massive paradigm shift. Filmmakers in Hollywood have been trying for YEARS to have a proper real-time animation and graphics pipeline, and it hasn't been until recently that they sort of accomplished this. Valve's been doing this since 2007 like it was no big deal.
The included animation tools are fantastic. Outside of a professional program, they're some of the best I've seen. And the fact that everything can be done and captured in a multiplayer game environment, and THEN tweaked, makes this an end-all be-all solution for machinima.
Asset creation is one of the most difficult barriers for entry when it comes to animation. But think of what Source Filmmaker means to potential artists when it's directly tied to Steam Workshop. There are thousands and thousands of assets to use, with more being created by the day in an endlessly evolving world of resource tied around a central architecture. Valve is changing gaming as we know it with TF2. They've created a massive ecosystem that continuously changes and ties back into itself. The sheer implications of all that they've done is mind boggling.
Five years after TF2's release, and the real fun is just getting started. I can't even wrap my mind around it.
http://www.sourcefilmmaker.com/
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Comments
Watching now.
Watching through the intro my jaw was slowly dropping. The idea of being able to record something in game with a bunch of friends, replay it, dive into the 3d world and change it is just amazing.
And then came the meet the medic part. Watching as the scenes were edited was spectacular. And then came the 'I AM BULLETPROOF'. I got chills all over again. The chills lasted until the video ended.
Dear Valve, You've heard this before, but you are great.
This goes so far beyond existing tools for machinima, I can barely find the words to describe it. The possibilities here are almost endless.
The fact that you're not just capturing the resulting 2D output of a game, but actually capturing the entire 3D environment which then allows you to manipulate almost every aspect of it just boggles the mind.
I'm going to have to revisit this reply at a later time, since I'm having trouble finding descriptive phrases in my brain right now.
This is incredible.
Slow motion kills, dramatic camera angles, close up shots, all telling the individual stories of the game that we individually experience in separate. I can't wait to get my hands on this.
An action packed musical montage of Cola and GnomeQueen singing "Still Alive' and more, while fighting comes to mind.
Redone in TF2.
http://www.adultswim.com/promos/valve/index.html
Also Free Chicken #Hats. SIGN UP FOR THE MAILING LIST BY JULY 4th TO GET YOUR CODE
On the pony side of things, just wait til those pony models get converted for this. Shit's gonna get awesome.
Oh well, something to look forward to!
Brilliant.
Edti: Can't speak for the wheel barrow vid but the Meet The Family was made with teh leaked 2007 build of Source Film Maker
If you want it, make sure you are logged into steam and request an invite at http://www.sourcefilmmaker.com/
Tell me that doesn't stomp the hell out of Gmod.
(Also makes me wish that Duane and Brando's partnership hadn't spontaneously combusted...)
EDIT: Appears I'm a bit late.
So in the meantime, have a video of..uh...what ELSE SF is capable of.
I. NEED. THIS.
Also, this is going to be everything.
Need this even if I've never made a movie yet.