WARPATH discussion
I installed a new map yesterday, Warpath.
There are two things about this map that stick out right away:
1) A demoman can "breach the base" by blowing open the cave that runs under the bridge. This gives a definite advantage to the demoman's team because the tunnel leads directly to the 4th control point (the second from last control point)
2) This map is extremely difficult to defend, which leads to LONG games - epic games! However, this isn't a bad thing. I think a few games on Warpath actually lead to building better teams, because there is no way you are taking a well-defended control point without coordinated effort. Those who have played this map know what I'm talking about. Each game that I played on Warpath lasted over an hour.
Yesterday, there was enough drama for a made-for-TV movie. The game went back and forth between 5th control points. Once a team starts pushing back, their momentum carries them almost all the way to the other side. The center is insane. In the end, we finally pulled an amazing victory off by ubering a SCOUT. Blackhawk did the most amazing run - I uber'ed him so he could get past all the sentries and as if he were psychic, he knew exactly what I wanted him to do. Of course as he pulled away from me because of his speed, the uber broke and I got gunned down, but I shouted "MAKE IT WORTH IT, BLACK HAWK!!!!!!!" as I died
He did. He breached the defenses and ran all the way back to the relatively undefended final control point for the win.
It had Matt and I jumping out of our chairs and shouting it was so exciting