WARPATH discussion
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
I installed a new map yesterday, Warpath.
There are two things about this map that stick out right away:
1) A demoman can "breach the base" by blowing open the cave that runs under the bridge. This gives a definite advantage to the demoman's team because the tunnel leads directly to the 4th control point (the second from last control point)
2) This map is extremely difficult to defend, which leads to LONG games - epic games! However, this isn't a bad thing. I think a few games on Warpath actually lead to building better teams, because there is no way you are taking a well-defended control point without coordinated effort. Those who have played this map know what I'm talking about. Each game that I played on Warpath lasted over an hour.
Yesterday, there was enough drama for a made-for-TV movie. The game went back and forth between 5th control points. Once a team starts pushing back, their momentum carries them almost all the way to the other side. The center is insane. In the end, we finally pulled an amazing victory off by ubering a SCOUT. Blackhawk did the most amazing run - I uber'ed him so he could get past all the sentries and as if he were psychic, he knew exactly what I wanted him to do. Of course as he pulled away from me because of his speed, the uber broke and I got gunned down, but I shouted "MAKE IT WORTH IT, BLACK HAWK!!!!!!!" as I died
He did. He breached the defenses and ran all the way back to the relatively undefended final control point for the win.
It had Matt and I jumping out of our chairs and shouting it was so exciting
There are two things about this map that stick out right away:
1) A demoman can "breach the base" by blowing open the cave that runs under the bridge. This gives a definite advantage to the demoman's team because the tunnel leads directly to the 4th control point (the second from last control point)
2) This map is extremely difficult to defend, which leads to LONG games - epic games! However, this isn't a bad thing. I think a few games on Warpath actually lead to building better teams, because there is no way you are taking a well-defended control point without coordinated effort. Those who have played this map know what I'm talking about. Each game that I played on Warpath lasted over an hour.
Yesterday, there was enough drama for a made-for-TV movie. The game went back and forth between 5th control points. Once a team starts pushing back, their momentum carries them almost all the way to the other side. The center is insane. In the end, we finally pulled an amazing victory off by ubering a SCOUT. Blackhawk did the most amazing run - I uber'ed him so he could get past all the sentries and as if he were psychic, he knew exactly what I wanted him to do. Of course as he pulled away from me because of his speed, the uber broke and I got gunned down, but I shouted "MAKE IT WORTH IT, BLACK HAWK!!!!!!!" as I died
He did. He breached the defenses and ran all the way back to the relatively undefended final control point for the win.
It had Matt and I jumping out of our chairs and shouting it was so exciting
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Comments
Awesome map but it needs less capture points and a shorter time limit. For like 30mins is was 30secs to 2 mins added to the clock (for a total of 30min time limit) every time a point was captured. Lots of different tactics were tried also. It was a blast.
What say you guys? (poll added)
A bad map in the rotation however can lead to server death.
What an old clan of mine used to do was use a standard map that most people had, build up a server-full of people, then announce the switch to a new custom map. They were invited to stay with the hopes that they'd enjoyed their time thus far on the server and would continue to play, irregardless of being forced to download the new map. Sometimes they'd stay, sometimes they wouldn't. It's really hit or miss.
The only way to do it is from the server.
No, there's a way to enable remote downloads, I just haven't gotten the syntax down yet, and I got tired of going back and forth experimenting with the technocrat testing for me.
BH, downloads are indeed working now
http://forums.srcds.com/viewtopic/1077
Easy.
Even though it should be the same, it's not working. Perhaps it's something with gameservers.com or I'm just bitching up the syntax, we'll see. When I have time to **** around with it, I will.
Attached is a copy of the server.cfg file.
EDIT: re-attached current file.
http://icrontic.com/files/cp_warpath.bsp
http://icrontic.com/files/ctf_stronghold_b5.bsp
i know I do... except on the icrontic TF2 server.
What's interesting is when we have a new map, people who already have it get in in 20 sec, the rest of us download it. The 1 or 2 people that are in cap the last point, the server changes maps while I'm still downloading, and hl2.exe crashes.
doh
For some reason, I just LOVE being a demoman on that map. I think it's painting the fourth control point with stickybombs and watching the enemies run in and explode, over and over again. It cracks me up every time
I kept getting stuck in the damn locker-room-that's-not-while you guys were running through our capture point. All I could do was open the door, fire a quick shot, then retreat to the health and ammo in there. My only kill was FC as he was trying to figure out what to build, heh.
After having been on the receiving end of the {IC} wrath, I think it might be important to make sure we make some attempt to at least get a few members of our clan on the opposite team. There was plenty of "Ugh, jeez, not again." "Round goes quick when you clanstack" "Server sucks" last night as the opposing team was getting their asses handed to them.
Now, not that I'm any different, because I love playing on a team of {IC}...I just think it's important we space it out at times.
You do have a point there about the stacking. We probably should spread the team out more on both sides. I just find it more fun to be playing along with all our mates and not against. I think in that situation in the future, I will cross the floor to bring more clan balance. I know how much it sucks when you're forced to join the other team because many of us are all playing and there are only so many slots available.
I'm almost positive rcon has a "to spectator" feature - if teams are full 12 v 12, moving 3 or 4 pubs to spectate to allow for IC to move over to balance teams.
I went to the other side yesterday during "well", along with tiberius, and we got our asses absolutely handed to us
Yeah, we need to mix it up a bit, fo' sho.
Although I do take exception to people bitching about what we do on our server. If we want to clan stack, then that's one of the perks of having our own server. There are a thousand other public servers if they want to go to one of those. Who's to say we're not practicing team tactics or whatever? It's at our whim, we can do whatever we want.