Best Of
Re: Another One



Man, took so much longer to get here than I was expecting but we finally have a kitchen, 99% done. Weeks of delays on cabinets, huge debacle with the counter-tops, all snowballed into a giant headache but it was worth it. I just finished cutting sanding and finishing the butcher block for the bar today. Super happy with how it turned out.
Just waiting for the beverage fridge and kegerator for the back bar to come in. Just found that.
MAGIC
Re: Twenty Years
Keith's "Ghetto Hardware" series sums up the beginning for me. Showed me that people who geek out about hardware to the level I wanted to, well, they existed! And I could talk to them on the forums! Finally, I could relate on an emotional level as they got super silly with the computer pieces. 🔨
Much love to the community and all the many people who have stepped up to invest in and lead within IC over the years.
EMT
Re: Twenty Years
IC was my digital transition from dial-up BBS to an online community. It's been so long, but there's strong possibility I joined IC before I joined Facebook. Thanks for all the hard work on keeping the lights on and the community active.
Re: Watch (bad?) movies with me
8/23/2020 5:30 PST-- Suicide Squad. So that later, we can watch Birds of Prey! Drink whenever it's bad, apparently pass out 30 minutes in.
Re: Watch (bad?) movies with me
Argh! I forgot about broom broom. Let's do this sunday instead.
Satisfactory.

Satisfactory is a game much like Factorio, except in 3D. You start with meager resources, then automate up to a bonkers scale base that can make thousands of things at the same time. You collect resources, fight aliens who stand in your way to making their ugly planet beautiful and organized, and you can drink coffee!

This is a corner of our second large base, where we've tried organizing things. This corner makes iron and steel into some medium level finished goods like heavy steel frames.

Eventually, we ran out of iron, so we made a remote base that mines, and smelts down the iron into something more usuable, and then sends it back on 6 fully loaded conveyor belts. Its a lot of iron, and we probably should have build a monorail to handle this. The scale of this iron production is by far the biggest we've done before.

Here is the back side showing 1 of the 6 mines that powers the remote iron base. Each mine needs 8 smelters to process all the iron at 30 iron ingots per minute. We organized each into a floor... its huge.

Here you see us converting the ugly alien world into something more aesthetically pleasing and organized.
In general, for early release game, its pretty well thought out. There are some bugs (like the hyper tubes for transport being sort of buggy) but overall, I've been enjoying throwing time at this monster of a game.
RyanFodder
Re: The Great Icrontic Bake-off!
Late to the party but made my first sourdough bread today. Turned out pretty good. Very satisfying sandwich. 

MAGIC
Re: Twenty Years
I have been around about 18 years, joined back in the Thunderbird days.
Lots of good advice and conversations over those years. Ed
Re: The Icrontic Great Escape
I've sent off to add the additional slots for those that signed up after I made the initial reservations.
We should be all set for Saturday.
They required first and last names. I am bad at this since I know and love you all as your Icrontic aliases. I am sure they will confirm everyone's name and what they will want to be referred to during the session so take any of my clerical work as additional amusement.
See y'all then!

Twenty Years
It was 20 years ago today that @Mortin cobbled together a server in his closet with @celcho and apushardware.com went live with its first article. A year later that became Icrontic.com (and then 3 years after that Short-Media.com and then Icrontic.com again even tho there was also another Icrontic... it gets complicated).
Of the thousands of communities built before and since that time, most are long gone. Thanks to all the old-timers for sticking around for so bloody long; your reward is being old.
And thanks to all the newer folks for finding common cause with us and keeping things fresh.
A "community" isn't a thing that forms once and exists forever. Change is inevitable and constant. Folks who arrived last week are just as important as folks who have been around all 20 years, because you have one critical thing in common: you kept coming back.
Cheers, all. 
Linc



