Best Of
Expo 2015 Homebrew :)
Some people start thinking about Expo around the time tickets become available. I start during the current Expo because 
Anyway, I've been brewing for Expo 2015 pretty much since returning from Expo 2014 and should start having some real results soon. So far here's what is in production...
- Cherry chipotle mead. Should be around 8% ABV. If it's anything like the first batch you'll probably have to fight for one.
- The same Dark cider recipe that didn't quite make it to the official Day 1. Be careful - it's 14% ABV and doesn't taste like it.
- Sour cider. It's far more tame than previous batches at 5.25% ABV. It's not quite ready for a tasting yet, but it smells really good.
- Primesuspect's Perfect Coffee Porter
- Another in the line of mystery brews.
- Unaltered mead. Turns out it was about as popular as the cherry chipotle variety, so it's another split batch.
And now for the planned brews, all of which are making a return appearance:
- Lincoln's Hoppy Ending - brewed and fermenting almost ready to bottle bottled
- Honey Ginger Saison - brewed and fermenting almost ready to bottle bottled
- Bobby Miller Light ran out of time

mertesn
Re: _K's krazy krash kourse of KATastrophe
Defense Grid 2(4.2 hours): [Spoiler at the end]The story mode is pretty short, you can play it in an afternoon and then still have time left over. The graphics took a nice jump, though the aliens seemed smaller meant that I cared little what they looked like. The story continues from the last game which amounts to aliens have overrun most of your colonies and you need to fight them off. More characters are introduced with an assortment of personalities. There is work done to make you have a vested interest in the AIs but it only half works. Each mission has a loading screen with great information and I found that the most compelling for driving the story. There are tooo many game modes, seriously like a metric f*** ton of them. I finished story mode and it didn't have all my card drops for the game so I had to play other modes to finish that up which I found humorous. You can do multiplayer, co-op, limited resources, limited towers, etc, etc, etc. I didn't buy this early because I felt the game was getting over priced despite DG1 being a massive jump in tower defense games and seems to have made the entire genre diversify through experimental games. DG2 is a hype game for DG3, for realz I don't care I played the game one bit but the ending I screamed because DG3! The build a maze maps were lack luster. When you give really small areas for 1 or 2 turn backs it looses its effect since you can build poorly and it doesn't hurt you. But when you have the entire map a build a maze you have to know how to optimize before you get started, DG2 failed at this when I felt so frustrated in DG1 screwing one piece up resulting in me having to restart the mission.
Games Completed: 66
Time: 3 weeks 68.47 hours
_k




