Textured DropShip, long render time!

RWBRWB Icrontian
edited April 2004 in Internet & Media
This version of this dropship I only added a littlebit texturing, but I went ahead and added a Skylight along with a Target light for a bit more depth.

What do ya think?

Render Time: 28min 48sec OUCH! Just ONE frame.... This will be painful without a Render Farm when I do a 24FPS Animation ;) lol

Comments

  • edited March 2004
    Looks great, I can't wait to see the big bot fully rendered, I wonder how long it'll take to render.
  • Geeky1Geeky1 University of the Pacific (Stockton, CA, USA)
    edited March 2004
    Time for a faster computer. You run SMP yet?
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited March 2004
    I don't mean to be critical, but it looks like the dropship is made of slate/shale more than it looks to be made of metal.
  • RWBRWB Icrontian
    edited March 2004
    Not yet, but it is in my plans for when I graduate and have a paying job. For now it is just Dual PC's :P

    I have an Athlon64 3000+(OC'd to 2.1GHz) w/ Radeon 9700 Pro(also OC'd a tad) and my ol' P4 2.4B which overclocks to 2.7-2.8GHz easily with a GF4 Ti4600 OC'd also.
  • SputnikSputnik Worcester, MA
    edited March 2004
    Very nice RWB, what program? how many polys? what resolution did you render it at?
  • RWBRWB Icrontian
    edited March 2004
    Thrax wrote:
    I don't mean to be critical, but it looks like the dropship is made of slate/shale more than it looks to be made of metal.


    It won't for long, but I know what you mean, it is just that it is too "clean" at the moment, when I add some texture mattes to it for the down and dirty look, it will be much better. Also the tweaking of bump maps and stuff is still needed.

    RIght now I can't think with my room being a mess so I am sorting out everything ATM. Then back to work on the model.
  • Straight_ManStraight_Man Geeky, in my own way Naples, FL Icrontian
    edited March 2004
    RWB wrote:
    This version of this dropship I only added a littlebit texturing, but I went ahead and added a Skylight along with a Target light for a bit more depth.

    What do ya think?

    Render Time: 28min 48sec OUCH! Just ONE frame.... This will be painful without a Render Farm when I do a 24FPS Animation ;) lol

    Um, texture bottom more than top for roughs, I would guess atmospheric particulates will erode more than micrometiorite storms (which looks like what you tried for with pitting effect). This is a lander ship, right???? Even with zero atmosphere, particles of silicon stuff would be thrown up on impact, and texture pit metal, but not on top as much as on bottom with a round dropship.... NEAT, though.

    John D.
  • RWBRWB Icrontian
    edited March 2004
    Ugh, this thing is being a real bitch now. May take me as long to texture it and the Mech as it took to model it, if not longer. But I know I am getting better and better at it each time I try, so hopefully I'll be damned good at it by Monday.
  • BudBud Chesterfield, Va
    edited April 2004
    thats cool, any places you guys could point out where i could learn how to do that?
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