Getting the big pointers now
gtghm
New
Wow, I just looked and my clients are all working on 100+ pointers...
Protien 998 p212_villinURE212 for 135
Protien 1000 p932_fkmd_all for 110
Protien 998 p212_villinURE212 for 135 (diffrent run
protien 1000 p936_fkfe2_all for 107
These are definatly the biggest ones I have seen...
Will take a while to finish them but the points will be sweet...
"g"
Protien 998 p212_villinURE212 for 135
Protien 1000 p932_fkmd_all for 110
Protien 998 p212_villinURE212 for 135 (diffrent run
protien 1000 p936_fkfe2_all for 107
These are definatly the biggest ones I have seen...
Will take a while to finish them but the points will be sweet...
"g"
0
Comments
Oh well, it at least shouldn't have any problem beating the return times though.
Yes, the bigger point WUs are nice. Sit there making nothing on stats, watch the points gather in the logs....
Then, surprise, big chunks hit stats. Gonna make for close prediction of O\T fun for the stats server coders, though-- with those time frames for WUs here, stats folks might have to use a weekly prod O\T curve for best guess fitting to reality, and even that will be unstable when WUs bridge weeks unless a running week is used for weekly base.
Jonesy(Icrontic) OT for my ID went from 14.7 days to 22 days while I am folding one on the Prescott.... And will go back down when the big things my boxes are chewing on hit all at once.... BUT, we are getting recompensed better for real machine time as gfar as poiints go. Definitely an improvement, but am having to calc my own O\Ts for some time frames, based on running weeks of pointage.
John D.-- You can add 288 KNOWN to be won points hitting stats tomorrow for my ID (barring a major electrical outage down here, the UPSing takes care of minor ones), which are in progress now, to your OT calcs if any (Obasau , Gobd, for instance).... Stats servers cannot know what is out there, only what is turned in, so O\T and production predicts with points\WU running from 18 to 248 are going to be interestingly varying for a while.