Quake 4 SMP
reelbigfish
Boston, MA Member
Hey. Is anyone out there using Quake 4 with SMP? I'm getting a Dual Core processor setup and am just curious to see if there is any advantage? Thanks for any info.
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Well, you need the 1.05 patch is seems, and then you need to enable it in the in game console. r_smp 1 I think. correct me if I'm wrong. It should help you out a bit.
http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=216&page=1
mmmmmmmmm, Unreal 2007. I can't wait for that. I was just playing Unreal Tournament 2004 on Windows XP 64bit. It would be so sweet if there was an Unreal 2007 with SMP and 64bit support.
Unfortunatly I didn't read the part that mentions that the 1.5 patch may actually decrease performance before installing the 1.5beta patch. But I'll find out at least with the 1.5beta the performance difference between SMP and non SMP.
BTW My system is an X2 3800+ with an Abit Fatal1ty AN8-SLI Motherboard and 2GB of PC3200 DDR. The memory is set to run at default ratings by setting it to 333 in my BIOS so while my Processor is actually running at 2.4GHz the memory is running at 400MHz Could probably do better but at this speed I have plenty of performance and I have yet to crash since I built it
BTW I have a Geforce 6600GT 128MB, only one, so no SLI
But without any setting change I can play the game fine at 1280x1024 with MAXED OUT settings. Ultra High Quality, 4x AA, Full detail and everything. I can see the framerate drop a bit, but I have no numbers. This is a big jump though since before I wasn't able to run more than 800x600 at high quality settings with 4x AA.
BTW does anyone notice any difference with 4x AA? It just doesn't seem to even be working.
So the game looks nice, but now I don't plan on playing anymore becuase I am getting pissed at the games constant "RUN EVERYWHERE AND DO EVERYTHING FOR ONE DAMNED TASK AFTER ANOTHER" gameplay style. It got old real quick. I get tired of running in circles after a couple thousand times.