Anandtech Radeon 9800XT Review (with NV38 benchmarks)
Omega65
Philadelphia, Pa
Anandtech: <a href="http://www.anandtech.com/video/showdoc.html?i=1890" target=_blank>Video Card Roundup Part I - ATI's Radeon 9800 XT</a>
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So today we bring you quite a few new things, some may surprise you, some may not. <b>ATI has released their Fall refresh product – the Radeon 9800XT and they are announcing their Radeon 9600XT. NVIDIA has counterattacked by letting us publish benchmarks from their forthcoming NV38 GPU</b> (the successor to the NV35 based GeForce FX 5900 Ultra). But quite possibly more important than any of those announcements is the suite of benchmarks we’re testing these cards in; how does a total of 15 popular games sound? This is the first installment of a multipart series that will help you decide what video card is best for you, and hopefully it will do a better job than we have ever in the past.
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So who are you to believe? These days it seems like the clear purchase is ATI, but on what data are we basing that? I won’t try to build up suspense senselessly, <b>the clear recommendation today is ATI</b> (how’s that for hype-less journalism), but not because of Half Life 2 or any other conspiracies we’ve seen floating around the web these days.
</i>
<i>
So today we bring you quite a few new things, some may surprise you, some may not. <b>ATI has released their Fall refresh product – the Radeon 9800XT and they are announcing their Radeon 9600XT. NVIDIA has counterattacked by letting us publish benchmarks from their forthcoming NV38 GPU</b> (the successor to the NV35 based GeForce FX 5900 Ultra). But quite possibly more important than any of those announcements is the suite of benchmarks we’re testing these cards in; how does a total of 15 popular games sound? This is the first installment of a multipart series that will help you decide what video card is best for you, and hopefully it will do a better job than we have ever in the past.
.
.
So who are you to believe? These days it seems like the clear purchase is ATI, but on what data are we basing that? I won’t try to build up suspense senselessly, <b>the clear recommendation today is ATI</b> (how’s that for hype-less journalism), but not because of Half Life 2 or any other conspiracies we’ve seen floating around the web these days.
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Comments
NS
Do you also have problems getting Halo looking good? It looks terrible for me with everything on. Good fps though. Sorry for the OT but im pissed off at this.
One could imagine what would happen once you increase the resolution to 1024x768 or higher, triple (Or more) the amount of lines, and shorten the viewing distance to less than 2 feet. All the imperfections, the gaudy 256x256 textures, too few for the model being displayed are suddenly crystal clear.
However, JKIII is <i>not</i> a three year old engine. The Quake3 engine certainly is, but it's had so many updates and revisions applied for JKIII (Anisotropic filtering, bump-mapping, new shader methods, anti-aliasing support, new texture effects, new lighting effects, new texture compression/control methods) that the semblance to Quake3 only remains in the way the models are constructed and the BASIC way the game renders. This again is even updated considerably over JKII.
http://www.theinquirer.net/?article=11887
"Prescott" pops up when you highlight the text