Clicking RIP
Ed-Chigliak
West Yorks (UK)
The first law of game design... keep em' clicking.
The second law of game design... distract them with fancy graphics and sound so they don't realise they are clicking.
The third law of game design... go easy on the AI it could undermine all the hard work that's gone into creating such a labourious click fest.
Labourious in the nicest possible way of course. Anyway my advice to you is to enjoy all the clicking while it lasts for as sure as the world isn't flat and the sun isn't hot your clicking days are numbered my friend. Whether they be real or imaginary numbers is entirely another matter.
Ed^;)
The second law of game design... distract them with fancy graphics and sound so they don't realise they are clicking.
The third law of game design... go easy on the AI it could undermine all the hard work that's gone into creating such a labourious click fest.
Labourious in the nicest possible way of course. Anyway my advice to you is to enjoy all the clicking while it lasts for as sure as the world isn't flat and the sun isn't hot your clicking days are numbered my friend. Whether they be real or imaginary numbers is entirely another matter.
Ed^;)
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Comments
Although perhaps law number 4 should include clicking with friends? Multiplayer gaming?
Since science fiction has a habit of becoming science fact and clicking doesn't feature heavily in science fiction we have yet to experience games based on the fourth law. I made the laws up after having a few drinks and then added some nonsense at the end. Anyway it would seem that I just kind of reverse engineered the laws of game design from the games I have played recently.
Graphics will soon become photorealistic and that will be the end of that holy grail. What then?
The next big push will surely be computer AI and voice recognition and when this technology is a standard feature of the OS the game designers will make use of it.
Perhaps now I am making a little more sense.
Ed^
AI has survived the initial hype and the inflated expectations of investors and the subsequent trough of disillusionment and has risen from its boom-bust period to a new sustainable level of activity. The long term goal of creating human level intelligence is a lofty goal indeed and is exactly that 'long term' so were do the AI workers practice their black art in the meantime?
Well lucky for us they're going to be refining their AI skills here in the multi-billion dollar gaming industry building the next generation of gaming softbots.
Those dumb bots that you've been blasting to bits are going to get alot more intelligent. Since much of the ground work for natural language processing has already been done and because the AI field now has mature tools that are easily used, well documented and well understood I don't expect it will be too long before holding conversations with a not so dumb bot will be possible... just before blasting them to bits as usual.:D
As Elvis never said "a little more conversation, a lot less clicking please"
Someone elses turn to carry on... it's not like I know what I'm talking about here.
Ed^
These advanced physics, coupled with better visuals, sound, and AI will be the driving factor in creating total immersion. Now if only we could get rid of loading screens...