RPG wishlist
Ed-Chigliak
West Yorks (UK)
What would you like to see in the next generation of RPG titles
Heres a few of my ideas:-
* A return to party based adventuring based on latest or some next generation 3D engine
* Hit/health points suplemented (possibly replaced) by realistic damage modeling ie tears in armour - visible wounds & disease etc
* Likewise visible healing & repairs
* Full contact beat-em-up style combat complete with throws & special moves. A giant could pick your characters up one by one and throw them down the corridor... lol
* Massive continous gameworld with no load screens & a wider range of transportation ie horses - wagons etc
* A party that can move together as a group in a realistic and convincing manner with 'dynamic set plays' instead of the usual 'fixed formations'
* Sneak-em-up thief skills climbing through windows on rooftops possibly with first person mode
* Crouched and prone ability for all characters to hide behind rocks or fallen trees so you can set up ambush situations
* Reduced inventory micro management. The characters could have better personalities and maybe argue/discuss amongst themselves to resolve the distribution of items
Ed^
Heres a few of my ideas:-
* A return to party based adventuring based on latest or some next generation 3D engine
* Hit/health points suplemented (possibly replaced) by realistic damage modeling ie tears in armour - visible wounds & disease etc
* Likewise visible healing & repairs
* Full contact beat-em-up style combat complete with throws & special moves. A giant could pick your characters up one by one and throw them down the corridor... lol
* Massive continous gameworld with no load screens & a wider range of transportation ie horses - wagons etc
* A party that can move together as a group in a realistic and convincing manner with 'dynamic set plays' instead of the usual 'fixed formations'
* Sneak-em-up thief skills climbing through windows on rooftops possibly with first person mode
* Crouched and prone ability for all characters to hide behind rocks or fallen trees so you can set up ambush situations
* Reduced inventory micro management. The characters could have better personalities and maybe argue/discuss amongst themselves to resolve the distribution of items
Ed^
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Comments
What I liked about games like Baldurs Gate were the quality of the landscape, i.e. you can play it now and it looks good, where as NWN never looked good, the textures are too low res and it doesnt seem to have the atmosphere BG had either.
But biggest peve, I want my god damn team back, not just a single retarded suiside AI
NS
Yes, graphics in most RPG stink (to say it mildly). I know this aids in the networking of the game, and reduces the technical requirements for the PC... but they should be 3d games dumb-down to play on slower machines, not animated 2d cheesed up with a few 3d effects.
* Hit/health points suplemented (possibly replaced) by realistic damage modeling ie tears in armour - visible wounds & disease etc
Another good idea, having a gore option would eliminate any rating issues that this would incur.
* Likewise visible healing & repairs
Yes
* Full contact beat-em-up style combat complete with throws & special moves. A giant could pick your characters up one by one and throw them down the corridor... lol
That would be fun, but because of the 3d requirements, these scenes played on slower PCs would look like junk in lower res/texture detail.
* Massive continous gameworld with no load screens & a wider range of transportation ie horses - wagons etc
EQ has horses and such, they're much slower than druids though
* A party that can move together as a group in a realistic and convincing manner with 'dynamic set plays' instead of the usual 'fixed formations'
k
* Sneak-em-up thief skills climbing through windows on rooftops possibly with first person mode
k, maybe an assassin class? lol
* Crouched and prone ability for all characters to hide behind rocks or fallen trees so you can set up ambush situations
k, maybe an ambush class?
* Reduced inventory micro management. The characters could have better personalities and maybe argue/discuss amongst themselves to resolve the distribution of items
Yeah, it stunk sometimes being in a group enviro and not being the one doing the looting, always got the 'short-end'.
Kanezfan I think your real time combat is the same as my beat-em-up style combat. There would be some physics model with strength, speed and weight of weapon resulting in force and damage on impact with adjustments for magic etc but essentially real time blows landing and doing real time damage to specific body areas - head arms legs torso and so on.
You could have archers aim for legs and slow the enemy down or prevent them from fleeing without killing them.
I don't think turn based rules like D&D are the way forward for RPG's on the computer.
Ed^