Gaming Lab
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OwnerDetroit Icrontian
This post falls under several categories; I just decided this forum worked best.
I'm looking into converting the lab I work in into a gaming lab on the weekends. What we'd like to do is take about 8-15 machines and have multiplayer games run through a server located in the lab.
The Server: P3 550 MHz, 512 MB RAM
The Machines: P4 2.4 GHz, 512 MB RAM, Radeon 7500
There is a 10mbps connection between machines in the lab.
Do you think this hardware is sufficient for a high quality gaming lab? I'm thinking newer FPS games would be a preference. What are the best games that I could run on this setup?
Here's the money question: If my goal is to run Doom III in this lab, what kind of hardware upgrades would be necessary? (obviously the video cards to start, but how high do I need to go? 9600?)
I'm looking into converting the lab I work in into a gaming lab on the weekends. What we'd like to do is take about 8-15 machines and have multiplayer games run through a server located in the lab.
The Server: P3 550 MHz, 512 MB RAM
The Machines: P4 2.4 GHz, 512 MB RAM, Radeon 7500
There is a 10mbps connection between machines in the lab.
Do you think this hardware is sufficient for a high quality gaming lab? I'm thinking newer FPS games would be a preference. What are the best games that I could run on this setup?
Here's the money question: If my goal is to run Doom III in this lab, what kind of hardware upgrades would be necessary? (obviously the video cards to start, but how high do I need to go? 9600?)
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Comments
The rest of the hardware is fine on clients.
For the server, look to designate about 110MHz per client, and 50MB of RAM per client on a game server for optimal play.
Doom 3 is going to run on an XBoX because they're going to load it with crappy low-res textures, delete half the special effects because the XBoX's video card is a GeForce3, remove all the DirectX 9-based coding, and add cheesier models
It'll basically look like Halo with zombies.
That's seriously only like $300 for that.
Prime, why a switch instead of a hub? We currently have a hub in here. Is it worth shelling out for a switch instead?
(I'm just using this part to write an option where we start with what we have and expand according to demand. Not my recommendation, just an option if we don't have money)
/me is in it just for the free Doom 3 gaming
Being that I have only been to one LAN party in my life...
If I get 8 copies of Quake 3 and plug 8 machines into a hub... is it pretty much fool-proof to get the machines working together? Do they need static IPs? I've never played Quake 3, so I don't really know much about the multiplayer setup obviously...
either 192.168.0.xxx / 255.255.255.0 (Class C - 255 machines or less)
or 10.x.x.x / 255.0.0.0 (Class A - a megabunch of machines or less)
usually I use a class C subset of the 10.x.x.x subnet, so 10.0.0.x with a subnet of 255.255.255.0
So, your "server" or whatever would use 10.0.0.1, and I usually use 10.0.0.10 for the first client machine, 10.0.0.11 for the next, etc. All of the would use 255.255.255.0 for the subnet.
btw, we're getting Half Life and Unreal Tournament 2K3, plus downloading the Counter Strike mod for HL and downloading Wolfenstein: Enemy Territory for free as well.
And I'm with Thrax and prime in saying a hub is a bad idea. Switches are cheap these days... you can get an 8-port for like 10 bucks.