Icrontic on Team Fortress 2

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Comments

  • BuddyJBuddyJ Dept. of Propaganda OKC Icrontian
    edited June 2008
    FreeC8675 wrote:
    IGot some good fists in on Gnome_Queen too.

    Quoted for awesomeness.
  • GnomeQueenGnomeQueen The Lulz Queen Mountain Dew Mouth Icrontian
    edited July 2008
    Oh c'mon, you fisted me once!!
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited July 2008
    FreeC8675 wrote:
    Got some good fists in on Gnome_Queen too.

    Re-quoted for re-awesomeness.


    Freaking Zebie had 54 points in a round as a pyro today. What a whore.
  • fatcatfatcat Mizzou Icrontian
    edited July 2008
    Oh c'mon, you fisted me once!!

    :life:
  • _k_k P-Town, Texas Icrontian
    edited July 2008
    DIOS MIOS:celebrate
  • WinfreyWinfrey waddafuh Missouri Icrontian
    edited July 2008
    Oh c'mon, you fisted me once!!

    ;D
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited July 2008
    Oh c'mon, you fisted me once!!

    :wow:
  • ZanthianZanthian Mitey Worrier Icrontian
    edited July 2008
    Pics or it didn't happen... ;)
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited July 2008
    New patch. Most of these I'd been wondering when they were going to fix.

    Team Fortress 2 Update Released

    July 1, 2008, 2:00 pm - Jason Ruymen - Product Update

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2

    • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
    • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
    • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
    • Fixed spy getting stuck in players after removing his disguise
    • Fixed spy stabbing and being able to go invisible instantly
    • Fixed spy disguised as enemy medic being able to spam voice commands
    • Fixed buffed health not decaying properly after being healed by a dispenser
    • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
    • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
    • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
  • MAGICMAGIC Doot Doot Furniture City, Michigan Icrontian
    edited July 2008
    Wow, spy cant invis right after a knife anymore. That sucks for some people(weezer).
  • Idiot_SlayerIdiot_Slayer Member
    edited July 2008
    Heavy next for updates.
    http://www.shacknews.com/onearticle.x/53419

    I would like to say that I am excited, but that does not transfer the sheer anticipation I am feeling.
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited July 2008
    Heavy next for updates.
    http://www.shacknews.com/onearticle.x/53419

    I would like to say that I am excited, but that does not transfer the sheer anticipation I am feeling.

    Awesome. They seem to be finally starting to really move through the classes. Almost like they have a better handle on what needs to be done and how to then get it done in a fairly reasonable time frame.
  • GnomeQueenGnomeQueen The Lulz Queen Mountain Dew Mouth Icrontian
    edited July 2008
    I forsee a great day for spies and snipers when the heavy updates come out...
  • UPSWeezerUPSWeezer Behind you... GENTLEMEN Icrontian
    edited July 2008
    ' wrote:
    [v][AGIC']Wow, spy cant invis right after a knife anymore. That sucks for some people(weezer).
    I can live with it. I dont usually cloak right after a stab anyway.

    As for the Heavy updates, AWESOME. I cant wait. And yes, there will be more stabs for Weezer!
  • UPSLynxUPSLynx :KAPPA: Redwood City, CA Icrontian
    edited July 2008
    YES. FINALLY an update that applies to one of my classes. Man, I can't wait.

    Here's to hoping the unlockable melee weapon is brass knuckles.

    And a baby launcher.
  • UPSWeezerUPSWeezer Behind you... GENTLEMEN Icrontian
    edited July 2008
    http://www.teamfortress2fort.com/gallery/item/New+Heavy+Loadout-1573.aspx
    Here's a really cool website I came across. Funny pic too.
  • _k_k P-Town, Texas Icrontian
    edited July 2008
    lulz
  • UPSLynxUPSLynx :KAPPA: Redwood City, CA Icrontian
    edited July 2008
    I'm on a bit of a TF2 haitus at the moment. I haven't lost that itch, no worries. I've just got a lot of work on my plate at the moment.

    In a month I'm going to LA for the ACM SIGGRAPH conference. I working of a lot of animation work, mostly VFX, so I can update my reel and have a strong presence at the conference.

    I'll keep you all updated, and I'll need a TF2 break sooner or later.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited July 2008
    Well... Getting everyone back on TeamSpeak didn't last very long...
  • UPSWeezerUPSWeezer Behind you... GENTLEMEN Icrontian
    edited July 2008
    WHAT!?! The new update removes the health bonus from the Pyro's Backburner.
  • _k_k P-Town, Texas Icrontian
    edited July 2008
    what the hell that is straight BS, screw you valve.
  • fatcatfatcat Mizzou Icrontian
    edited July 2008
    _k_ wrote:
    what the hell that is straight BS, screw you valve.

    couldnt agree more. the health bonus was the best "update" to the pyro.
  • UPSWeezerUPSWeezer Behind you... GENTLEMEN Icrontian
    edited July 2008
    Well, I tried joining you guys. Failed attempt #2
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited July 2008
    I'm glad for the nerf.
  • GnomeQueenGnomeQueen The Lulz Queen Mountain Dew Mouth Icrontian
    edited July 2008
    ..Because you hate getting burned. :D
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited July 2008
    Let's do a quick comparison, medic updates vs pyro updates.

    Stock weapons: Medic gets nothing, pyro gets the compressed air blast.

    Primary weapon upgrade: Medic gets 100% crits after a charge, but no invincibility; pyro gets a weapon that gets 100% crits from behind and had a health boost.

    Secondary weapon upgrade: Medic gets a gun that adds 3 health for every hit, but has no crits; pyro gets a long-range weapon to replace the shotty.

    Tertiary weapon upgrade: Medic gets a saw that fires 20% slower and causes less damage, but builds 25% uber if it hits a target; pyro gets an axe that is a guaranteed crit if the subject's on fire.


    Pyro's secondary weapon upgrade was pretty meh, but you got a default upgrade AND the backburner and axtinguisher, which far outweigh the medic's, imo. 100% crits from behind didn't need the extra health TOO. That said, I didn't mind the extra (mostly because I didn't notice it, I suppose), but I don't OMGWTFHATE them for removing it.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited July 2008
    I noticed the extra.... everytime I tried to kill a pyro who was chasing me (after they had already gotten the first shot from behind me, usually).
  • WinfreyWinfrey waddafuh Missouri Icrontian
    edited July 2008
    I thought the extra health was unnecessary as well. It's just too strong of a combo without the drawbacks that you would find in the medic update. Maybe there will be fewer pyros now, which should make weezer happy.
  • ZuntarZuntar North Carolina Icrontian
    edited July 2008
    Less pyro's = goodness

    Pyro's are great, but 5 on a team is teh suck.
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