Upgrade #1: Bat replacement unlockable, The Sandman.
You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too. Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma
A. Hit a guy with the ball to stun him. The farther the ball travels, the longer he’s gonna be out.
B. Now laugh at the guy because he ain’t doin’ nothin for a while but gettin’ beat on.
C. Get in there and take some cheap shots! You deserve it. So does he. Batter SWING!
With all the excitement of the new Scout weapon nobody seems to have noticed the new Demoman nerf. Scouts and Pyros just got a little better at taking down that Black Scottish Cyclops.
With all the excitement of the new Scout weapon nobody seems to have noticed the new Demoman nerf. Scouts and Pyros just got a little better at taking down that Black Scottish Cyclops.
Man, will the demoman nerfs never end? D:<
(Bonus points if you can say "man, will the demoman nerfs never end" five times fast.)
In my opinion, they should be almost completely useless up-close. That should be their disadvantage. Every class needs to have trade-offs. At first, the trade off for the demoman was that his weapons were difficult to aim, since all of his weapons were balistic. However, everyone has gotten so good at arching with the demoman, that it's not really a disadvantage anymore, making him a class with no disadvantages for some skilled players. This is an attempt to remedy that, and I welcome it.
I haven't seriously played the Demo since it's original nerf while the game was still beta. For those first few weeks of beta I absolutely DOMINATED with the demoman.
Comments
You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too. Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma
A. Hit a guy with the ball to stun him. The farther the ball travels, the longer he’s gonna be out.
B. Now laugh at the guy because he ain’t doin’ nothin for a while but gettin’ beat on.
C. Get in there and take some cheap shots! You deserve it. So does he. Batter SWING!
-Bobby
But, double jumping never put anybody in a coma.
Man, will the demoman nerfs never end? D:<
(Bonus points if you can say "man, will the demoman nerfs never end" five times fast.)
http://www.teamfortress.com/post.php?id=2253
True Story
-Bobby
That's how I'm taking the 'nerf' as well.
See you on the server!
-Bobby