As with the other unlockable, it will surely be a piece of optional equipment.
Obviously. I believe what most people are all a tither about is the idea that they are trying to remove the sniper from what a sniper is supposed to do. His purpose has always been to take you out before you could do much. I don't really get how you can call a class the "Sniper" if he becomes a close range killer.
Yeah... Scouts don't really do recon either... Sniper is just a convenient name.
I must disagree Scouts are good for recon because they can run in SCOUT a place out and run away before they'd be killed and report defenses, number of classes, etc. to his teammates. Just because nobody uses him for that role doesn't mean he can't do it.
Obviously they're not gonna turn him into a Pyro. The goal here is pretty clearly stated; they want to bring the Sniper closer to the action while keeping him true to his roots. To do this, he'll need to gain something in exchange for the extra risk. I'm thinking they may do something along the lines of an auto-kill slow re-loading rifle/slug gun. It's deadlier, but he's gotta be closer than normal.
They could do this multiple ways. My guess is a slug gun. Big game hunters sometimes use rifled barreled shotguns to fire sabot slugs that are extremely powerful but lack the range of a traditional rifle. They could go this route, or perhaps give him a blunderbuss (lolz), black powder rifle (2x lolz but could happen), or something funky firing mini-gyrojet rockets that explode past a certain distance or fizzle out. I'm excited to see what they do.
I just play. To me, it's more fun to get achievements this way despite knowing I'll never get them all.
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
edited May 2009
I also just play but there are some achievements that are hard as hell to get if you don't specifically target them. The chance that you would just happen to get them is pretty low.
For the heavy, I played for the achievements... I wanted Natassia and the sandwich. The Medic, I still want the better saw... For the Pyro, I got them all but never use them.
I never use the unlocked pyro gear. That air blast is to good in general and shot i find to be useful more than the flare gun.
Yes... my point.
I have used the upgraded flamethrower and axtingusher on some boards where it is easier to get behind the enemy and it REALLY reeks havoc.
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
edited May 2009
They all have their uses. I switch a lot during a round when the need arises.I use the regular pyro gun with air blast for when I'm attacking and the backburner for defending. It's especially useful in a map like in Dustbowl if you can manage to get behind the enemy, you can rack up a lot of kills in just a short time. Flare gun is good for an annoying sniper or a scout that has gotten away from you but is still in your sights.
I agree that they all have their uses. I frequently change out the flamethrowers during a match and will even change to the shotgun in a map that is primarily close combat. In general though, I have the flare gun equiped because it gives the Pyro a long range weapon, and can tip the balance of a battle when my enemy is burning before we even get close to each other or even take out a sentry gun from across a battlefield.
The pyro's flaregun and air blast perfectly match my playstyle of "cause havoc and chaos; break their concentration and momentum"
Many people panic when they get hit with a flare; even if it's not going to kill them. The flares are great for making medics panic and pop ubers prematurely or getting snipers to run for cover.
The airblast is a beautiful 'unexpected' weapon; it can really throw people for a loop. Especially on point C on gravelpit or the spire on badlands
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
Comments
I see that membership to the steam icrontic community is by invite only, I'm looking to step on for the big win so... invite me!
updated..
http://steamcommunity.com/id/kless001/
http://icrontic.com/forum/showthread.php?t=82814
-Bobby
Sniper confirmed as next update
-Bobby
Obviously. I believe what most people are all a tither about is the idea that they are trying to remove the sniper from what a sniper is supposed to do. His purpose has always been to take you out before you could do much. I don't really get how you can call a class the "Sniper" if he becomes a close range killer.
I must disagree Scouts are good for recon because they can run in SCOUT a place out and run away before they'd be killed and report defenses, number of classes, etc. to his teammates. Just because nobody uses him for that role doesn't mean he can't do it.
They could do this multiple ways. My guess is a slug gun. Big game hunters sometimes use rifled barreled shotguns to fire sabot slugs that are extremely powerful but lack the range of a traditional rifle. They could go this route, or perhaps give him a blunderbuss (lolz), black powder rifle (2x lolz but could happen), or something funky firing mini-gyrojet rockets that explode past a certain distance or fizzle out. I'm excited to see what they do.
I have been playing for a while and I have unlocked some achievements but I haven't actually gained anything??
You're crazy. Flare gun + Axtinguisher = Good Times
Backburner is also insanely deadly in the right situations; can turn the tides of a round in a matter of seconds.
I have used the upgraded flamethrower and axtingusher on some boards where it is easier to get behind the enemy and it REALLY reeks havoc.
Many people panic when they get hit with a flare; even if it's not going to kill them. The flares are great for making medics panic and pop ubers prematurely or getting snipers to run for cover.
The airblast is a beautiful 'unexpected' weapon; it can really throw people for a loop. Especially on point C on gravelpit or the spire on badlands
<-- Thinking of getting TF2
How big? Some maps are not big.. but most are good size.. you have to run a fair distance sometimes to get to the action.
x3