Outpost summary:
Lady Jaye (15c): Offense Supplied by: Tunnel Rat, Gung Ho, Breaker
7K Imperians (lvl 20 blacksmith) and growing
300 rams, 100 catas and growing
Flint (15c): Defense, Capital (soon) Supplied by: Avalanche, Countdown, Downtown
Barely started on troop production; support villages not quite done / not yet supplying
Tripwire (9c): Offense Supplied by: 1 future village
Barely begun
Not at outpost:
Beachhead, Roadblock, Wild Bill (6c): Defense
Supplying outpost as possible, increasing defense and culture point production
Countdown and Downtown finished maxing out their production today with a second oasis each Soon time to flip my capital to Flint.
It occurs to me I'll have trouble even getting my new 9- and 15-croppers fully up to speed before end game, so I'm done with croppers and probably won't found any more villages except for support villages near current croppers.
I'm making progress at the outpost. Slow progress, but still it's there. Almost all my resource fields are level 10 with the exception of wheat. I'm gearing up to take a second oasis. If upgrading the hero mansion wasn't so expensive, I'd be supplying Sweet World and Infection (9-cropper) more. Progress is very slow at my two newest villages.
It's been a while since I was attacked at my first village but I've been building defensive troops there. Current numbers are 2500 spearmen, 625 paladins, 525 scouts and a handful of macemen/axemen/knights (with just 1k wheat/h left over). If any of the MyTh|K surrounding FATE wants it, they'll get it but I don't really care. At this point, I'm only using it and its 6000 resource-carrying merchants to supply the outpost. If/When FATE is lost, The Crossroads will become my newest capital.
I've decided my "supply" villages (6-croppers) are all going to develop light cavalry. I'm going to use them as a rapid-response unit, especially for villages not at the outpost, so they can be well-reinforced quickly until Praetorians can get there, etc.
That's a good idea. I was thinking about doing something along those lines. Right now I'm building infantry only, but there is an obvious advantage to the speed of cavalry. If the Keebler is doing it, then it must be a good idea.
Just learning from experience. It's very hard to move troops where they need to be in time, but the Romans can't rely primarily on cavalry; this seems like a good trade-off.
I had a similar idea. Aries is stuffed nicely with defense. He will shed his cloak of defense and grab his Mace +5 vs evil. Axemen and Knights... the feeders will have 1k spear and the rest pallys.
With Imperatoris and Caesaris consuming 3 and 4 wheat per hour, respectively, I just don't yet have the resources to field a large cavalary unit. Cantrellia Prime is working on its 3rd level-14 wheat field with a 50% wheat increase due to the flour mill and bakery, so once I can get all 6 fields up to level 15, I think I'll be doing fairly well, but, of course, one can never have too many troops. Eventually I'll have to make a 15-cropper my capital, but I'm just not at that point yet and it's cheaper to upgrade my 6-cropper ATM than it is to take all my fields to level 10 instantly by declaring a new capital. I can't do that for quite a while (until both my 9- and 15-croppers are both fully maxed).
You can only have one but he can travel to and from any of your villages that has a hero mansion. It is the only troop that can change it's home village. The rest are always tied to the village that created it.
you can technically have 3 heros, but only one is active.
to train a new one, kill your current one and you can train another, or revive your current one.
you can have 2 dead heros in your mansion, and one active one.
i just stick with one awesome offense hero
Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.
I figure we're going to be ending up with bigger and bigger sieges with bigger wheat needs.
Still a ways off from this, but I think it will be useful and the best use of it since I may not be able to fully stock it with troops in time.
Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.
Don't think you can send yourself stuff if you are a sitter
Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.
Don't think you can send yourself stuff if you are a sitter
Keebs gives one US based and one UK based person sitter rights, then they can dole out the wheat to others if Keebs is not around or able to.
Don't fret mate, this is from 6 villages feeding it all morning and two NPC wheat trade-ins! It was a very concerted effort. I've started upping the wheat fields to level 11 at the same time. My non-wheats are 15 each, so this 15c is producing the wood/clay/iron of a maxed 6c as well.
Resolve is filling Determination with Resources, some idiot made the decision of taking the oasis with 25% wood and 25% wheat with a 15c instead of the 50% wheat oasis... Whoever that was should be shot
I have 2 other 15c and an 8c nearby, and I realized I'm going to be hard pressed to get them fully functional in time - Barracks, Tourney, Blacksmith, etc are very time-consuming and expensive. THEN I was thinking that none of them would be able to pull a Fourstar and do a 60K-in-one-wave because they max out at ~22K wheat production.
Then I went.... wait a minute. I'll just build all my Imperians at Lady Jaye (where there is already lv20 off for Imperians, lv17 tourney, and enough siege weapons to level any village under 300 pop in a single round), and simply STORE them at my other croppers. It will simply mean a 45 minute lead time on major attacks to withdraw the appropriate number of Imperians.
It puts my max capacity at about 70K.
I will be doing similarly at Flint (15c capital) and Avalance/Countdown/Downtown (6c), except defensively. They are all building Praetorians and will shuffle the extras from the 6cs to Flint where I can upgrade the wheat fields to absurd levels.
Comments
Lady Jaye (15c): Offense
Supplied by: Tunnel Rat, Gung Ho, Breaker
7K Imperians (lvl 20 blacksmith) and growing
300 rams, 100 catas and growing
Flint (15c): Defense, Capital (soon)
Supplied by: Avalanche, Countdown, Downtown
Barely started on troop production; support villages not quite done / not yet supplying
Tripwire (9c): Offense
Supplied by: 1 future village
Barely begun
Not at outpost:
Beachhead, Roadblock, Wild Bill (6c): Defense
Supplying outpost as possible, increasing defense and culture point production
It occurs to me I'll have trouble even getting my new 9- and 15-croppers fully up to speed before end game, so I'm done with croppers and probably won't found any more villages except for support villages near current croppers.
Now stealing villages... that's another matter.
It's been a while since I was attacked at my first village but I've been building defensive troops there. Current numbers are 2500 spearmen, 625 paladins, 525 scouts and a handful of macemen/axemen/knights (with just 1k wheat/h left over). If any of the MyTh|K surrounding FATE wants it, they'll get it but I don't really care. At this point, I'm only using it and its 6000 resource-carrying merchants to supply the outpost. If/When FATE is lost, The Crossroads will become my newest capital.
to train a new one, kill your current one and you can train another, or revive your current one.
you can have 2 dead heros in your mansion, and one active one.
i just stick with one awesome offense hero
I figure we're going to be ending up with bigger and bigger sieges with bigger wheat needs.
Still a ways off from this, but I think it will be useful and the best use of it since I may not be able to fully stock it with troops in time.
Don't think you can send yourself stuff if you are a sitter
OK, OK, didn't edit it right, already got earful from Saracen, :banghead:
if only my 15c was that good
Harudath hides...
This is good. Very good.
Explain!
Then I went.... wait a minute. I'll just build all my Imperians at Lady Jaye (where there is already lv20 off for Imperians, lv17 tourney, and enough siege weapons to level any village under 300 pop in a single round), and simply STORE them at my other croppers. It will simply mean a 45 minute lead time on major attacks to withdraw the appropriate number of Imperians.
It puts my max capacity at about 70K.
I will be doing similarly at Flint (15c capital) and Avalance/Countdown/Downtown (6c), except defensively. They are all building Praetorians and will shuffle the extras from the 6cs to Flint where I can upgrade the wheat fields to absurd levels.