Tactical situation

2

Comments

  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Outpost summary:

    Lady Jaye (15c): Offense

    Supplied by: Tunnel Rat, Gung Ho, Breaker
    7K Imperians (lvl 20 blacksmith) and growing
    300 rams, 100 catas and growing

    Flint (15c): Defense, Capital (soon)
    Supplied by: Avalanche, Countdown, Downtown
    Barely started on troop production; support villages not quite done / not yet supplying

    Tripwire (9c): Offense
    Supplied by: 1 future village
    Barely begun

    Not at outpost:

    Beachhead, Roadblock, Wild Bill (6c): Defense
    Supplying outpost as possible, increasing defense and culture point production
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Countdown and Downtown finished maxing out their production today with a second oasis each :D Soon time to flip my capital to Flint.

    It occurs to me I'll have trouble even getting my new 9- and 15-croppers fully up to speed before end game, so I'm done with croppers and probably won't found any more villages except for support villages near current croppers.

    Now stealing villages... that's another matter.
  • MedlockMedlock Miramar, Florida Member
    edited April 2008
    I'm making progress at the outpost. Slow progress, but still it's there. Almost all my resource fields are level 10 with the exception of wheat. I'm gearing up to take a second oasis. If upgrading the hero mansion wasn't so expensive, I'd be supplying Sweet World and Infection (9-cropper) more. Progress is very slow at my two newest villages.

    It's been a while since I was attacked at my first village but I've been building defensive troops there. Current numbers are 2500 spearmen, 625 paladins, 525 scouts and a handful of macemen/axemen/knights (with just 1k wheat/h left over). If any of the MyTh|K surrounding FATE wants it, they'll get it but I don't really care. At this point, I'm only using it and its 6000 resource-carrying merchants to supply the outpost. If/When FATE is lost, The Crossroads will become my newest capital.
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    I've decided my "supply" villages (6-croppers) are all going to develop light cavalry. I'm going to use them as a rapid-response unit, especially for villages not at the outpost, so they can be well-reinforced quickly until Praetorians can get there, etc.
  • AlphaTrinityAlphaTrinity North Wales, PA
    edited April 2008
    That's a good idea. I was thinking about doing something along those lines. Right now I'm building infantry only, but there is an obvious advantage to the speed of cavalry. If the Keebler is doing it, then it must be a good idea.
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Just learning from experience. :) It's very hard to move troops where they need to be in time, but the Romans can't rely primarily on cavalry; this seems like a good trade-off.
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    I had a similar idea. Aries is stuffed nicely with defense. He will shed his cloak of defense and grab his Mace +5 vs evil. Axemen and Knights... the feeders will have 1k spear and the rest pallys.
  • a2jfreaka2jfreak Houston, TX Member
    edited April 2008
    With Imperatoris and Caesaris consuming 3 and 4 wheat per hour, respectively, I just don't yet have the resources to field a large cavalary unit. Cantrellia Prime is working on its 3rd level-14 wheat field with a 50% wheat increase due to the flour mill and bakery, so once I can get all 6 fields up to level 15, I think I'll be doing fairly well, but, of course, one can never have too many troops. Eventually I'll have to make a 15-cropper my capital, but I'm just not at that point yet and it's cheaper to upgrade my 6-cropper ATM than it is to take all my fields to level 10 instantly by declaring a new capital. I can't do that for quite a while (until both my 9- and 15-croppers are both fully maxed).
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    i decided against building up my cavalry, since they just aren't as efficient as infantry
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    Troops update... After some serious defending and corresponding losses, my troops are a bit low but still VERY respectable.

    attachment.php?attachmentid=25181&stc=1&d=1207841692
  • WinfreyWinfrey waddafuh Missouri Icrontian
    edited April 2008
    How come you've only got one hero? Is that the max? Seems to me you would want at least 2, 1 for defense and 1 for offense.
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    You can only have one but he can travel to and from any of your villages that has a hero mansion. It is the only troop that can change it's home village. The rest are always tied to the village that created it.
  • WinfreyWinfrey waddafuh Missouri Icrontian
    edited April 2008
    I guess that helps keeping people from having hero armies :bigggrin:
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    you can technically have 3 heros, but only one is active.
    to train a new one, kill your current one and you can train another, or revive your current one.
    you can have 2 dead heros in your mansion, and one active one.
    i just stick with one awesome offense hero :)
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.

    I figure we're going to be ending up with bigger and bigger sieges with bigger wheat needs.

    Still a ways off from this, but I think it will be useful and the best use of it since I may not be able to fully stock it with troops in time.
  • DuchessDuchess Surrey, UK
    edited April 2008
    Keebler wrote:
    Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.

    Don't think you can send yourself stuff if you are a sitter
  • SaracenSaracen At the puter !
    edited April 2008
    Duchess wrote:
    Keebler wrote:
    Undertow, my newest cropper, is going to be my "siege cropper". I'm going to just do what's necessary to build a Trade Office and several granaries. When someone is under siege and at negative wheat production, I'll give them sitter rights and they can send themselves wheat from there as they need it.

    Don't think you can send yourself stuff if you are a sitter

    Keebs gives one US based and one UK based person sitter rights, then they can dole out the wheat to others if Keebs is not around or able to.
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Is it me or are quotes not working properly? :tongue:
  • DuchessDuchess Surrey, UK
    edited April 2008
    Harudath wrote:
    Is it me or are quotes not working? :tongue:

    OK, OK, didn't edit it right, already got earful from Saracen, :banghead:
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Haha :tongue:
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    My project this morning: building Flint's Praetorian queue. 2,000 in the works :D

    attachment.php?attachmentid=25244&stc=1&d=1208537090
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Remind me never to piss you off :tongue:
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    *sigh*
    if only my 15c was that good :(
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Don't fret mate, this is from 6 villages feeding it all morning and two NPC wheat trade-ins! It was a very concerted effort. I've started upping the wheat fields to level 11 at the same time. My non-wheats are 15 each, so this 15c is producing the wood/clay/iron of a maxed 6c as well. :)
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Resolve is filling Determination with Resources, some idiot made the decision of taking the oasis with 25% wood and 25% wheat with a 15c instead of the 50% wheat oasis... Whoever that was should be shot


    Harudath hides...
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    lol, your resolve is fuelling your determination :p
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    haha :D
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Oh. I just figured out how to field an obscenely huge offensive army from Lady Jaye.

    This is good. Very good.
  • TBonZTBonZ Ottawa, ON Icrontian
    edited April 2008
    Keebler wrote:
    Oh. I just figured out how to field an obscenely huge offensive army from Lady Jaye.

    This is good. Very good.

    Explain!
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    I have 2 other 15c and an 8c nearby, and I realized I'm going to be hard pressed to get them fully functional in time - Barracks, Tourney, Blacksmith, etc are very time-consuming and expensive. THEN I was thinking that none of them would be able to pull a Fourstar and do a 60K-in-one-wave because they max out at ~22K wheat production.

    Then I went.... wait a minute. I'll just build all my Imperians at Lady Jaye (where there is already lv20 off for Imperians, lv17 tourney, and enough siege weapons to level any village under 300 pop in a single round), and simply STORE them at my other croppers. It will simply mean a 45 minute lead time on major attacks to withdraw the appropriate number of Imperians.

    It puts my max capacity at about 70K.

    :rarr:

    I will be doing similarly at Flint (15c capital) and Avalance/Countdown/Downtown (6c), except defensively. They are all building Praetorians and will shuffle the extras from the 6cs to Flint where I can upgrade the wheat fields to absurd levels.
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