Rethinking our strategy
Godsend has disrupted the powerbase and my gameplay by taking the cornerstones of the powerbase. Clearly, I should have developed a better army before expanding to the outpost. Perversely, having moved to the outpost somewhat now helps because I do have a large enough base from which to create an army.
I must retake the villages. It's really strategically critical.
It's probably going to take a few weeks to coordinate the retaliation, though. What I propose is a multi-stage attack:
- I launch a main infantry assault from Lady Jaye / Flint. It will take up to a day to arrive at either Shipwreck or Snake-Eyes. I will launch a second one-man attack as a diversion at the other. Beachhead and Roadblock will join the attack with infantry and cavalry.
- Just before its arrival, everyone in the powerbase launches assaults timed to hit immediately after the arrival: both the real one, and one-man fake assaults at the other. I'm looking at BH, Broady, and Q mostly: I will be counting on you for the catapults to down his palace/residence.
- Scarlett and Wild Bill will launch Senators to arrive immediately after the second wave to remove its loyalty.
Best case scenario is he splits his forces to defend. I expect this will take up to 3 weeks to put together, though.
I must retake the villages. It's really strategically critical.
It's probably going to take a few weeks to coordinate the retaliation, though. What I propose is a multi-stage attack:
- I launch a main infantry assault from Lady Jaye / Flint. It will take up to a day to arrive at either Shipwreck or Snake-Eyes. I will launch a second one-man attack as a diversion at the other. Beachhead and Roadblock will join the attack with infantry and cavalry.
- Just before its arrival, everyone in the powerbase launches assaults timed to hit immediately after the arrival: both the real one, and one-man fake assaults at the other. I'm looking at BH, Broady, and Q mostly: I will be counting on you for the catapults to down his palace/residence.
- Scarlett and Wild Bill will launch Senators to arrive immediately after the second wave to remove its loyalty.
Best case scenario is he splits his forces to defend. I expect this will take up to 3 weeks to put together, though.
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I am also setup for military and have a nice force shaping up at TF1. So I can be counted on to contribute depending on our course of action.
BTW skryking hasn't been online in a while, does anyone know whats up?
No, not sure about skryking. Edit - He should have arranged a sitter if he's going away for that long..
Edit: If i've got it wrong, I'm sure a message will be in my inbox when he gets back, so I can always re-invite.
Also, remember Wild Bill! It is 20 squares from the powerbase, so it will have better warning before an attack if you need to send troops there for safe keeping.
Hell yeah!
Keebs, what skill level do you have your troops up to?
Before the assault, my Imperians will all be level 18-20.
I should also note this attack completely neutered Roadblock and Beachhead at the moment since they were attempting to reinforce Snake-Eyes when it was taken. I'm rebuilding my armies at the moment.
"El toro! El toro!"
make him hit nothing and wear him down.
But sending thousands of soldiers, one at a time would be so damn fun
Screw this joker!
I think (and, please, tell me what you think) we should wait until we have 4x the soldiers he sent to take Matt's villages. How many troops were used? 20K? 50K? 100K? We should send in at least 4x whatever he used. Totally blow him out of the 1 village. Wait a few days to lick our wounds and build up more troops. Take out another village the same way with even more troops.
After that, we can start faking him out. Each of us send 2 attacks, 1 attack is only 1 man, 1 attack is a legit army. We do this to 2 villages. He'll probably move his troops to his other villages so we'll be able to take the 2 we're attacking.
Villages 1 and 2: Send an enormous army and take them back.
Villages 3 and 4: Send a fake-out wave and 1 large army to take them.
Q-Cetus has been unmolested for several weeks. Seems that having fourstar on my side has helped. I will continue to lay low there while building an army. I can muster 65 low troops per hour and still have a bit left. If I stick with it, I can produce about 1600 per day. I'm almost to a lvl 20 Barracks so I can crank them out every 45 seconds. So, I can make them faster than I can buy them. Axemen are at 1:15 per and about 840 per day.
So... that means that the two cheapest offensive units I have with the fastest creation times, that's still 4 days and 6 days, respectively, to created 5000 each.
Right now, they are only level 6 but that can be increased fairly quickly... So... That's my output.
I can bing in 250 knights per day... again it will take me a while to pop out 1000 of them.
I think 10 days from now, I can field 5000 macemen, 3000 axemen, 1000 knights. If need be, I have the ability to build rams and catapults...
I suggest we contact our friends (draggs, fourstar, etc) and ask them for guidance on how to handle a power player and how to approach taking him down. All I know is that we have to keep this quiet. We cannot threaten this guy. Heck, try to befriend him. Tell him we'll send him 20k each day to keep the peace. Ask him if we can hide some troops in case there, in exchange for paying rent, if need be. Make him feel at home. Tell him that we know we cannot beat him but want to play the game. Might as well help him. Then we plan.... an pounce on him in 10 days.
EDIT: I mean, do I get rid of a couple crannies to build an armory and blacksmith for the sake of stronger units? Or do I upgrade wheat fields and barracks AND stables and start cranking out units? Depending on when this all goes down, I suppose I could have a few hundred or a thousand units ready...maybe? I think it all depends on how I act right now...
EDIT 2: Yeah. I think I could use some guidance...
One thing about demolition, it happens 1 level at the time. To demolish my crannies I had to do it 1 level at the time. A little annoying, but better than having a level 10 (or even higher) building totally destroyed on the first round because it was accidentally demolished. At least the way it is you'd only have to rebuild 1 level.
My settlers are ready to go at TF2 and I don't want to leave them there too long with dickhead beside us.
I'd pick a nice balanced place near Broady and the rest of us in the Outpost.
I haven't activated anything there yet.
Didn't know how it works.
Is this a pay for your gold thing?
Or do you accrue gold as you play and then use it.
It seems it's a way to get you to pay into the game.