Truancy
CB
Ƹ̵̡Ӝ̵̨̄ƷDer Millionendorf- Icrontian
We've made the plan to meet weekly on Sundays once we get going, and hopefully, no one has made this commitment lightly. However, one of the table rules that I need to decide on is what to do when someone does miss a session.
I have a few options:
And just to head it off at the pass: Yes, this is something that we need to establish beforehand. We cannot just wing-it, when it comes to missing players.
I have a few options:
- Skip the session
- Skipping has the advantage of retaining the integrity of the campaign by making sure that every character and every player is part of the whole story. The disadvantage is, obviously, that play gets delayed by at least a week.
- Have another player control the character for the missing player.
- The advantage being that the character gets to remain in the story. The disadvantage is that the player might not be happy with decisions made while he's gone.
- Have the DM control the missing player's character.
- Same advantages and disadvantages as above, except the added disadvantage that the DMs attention is more split, making the potential for dislike of decisions increase.
- Have character disappear for duration of session.
- No one needs expend energy on managing the character, but her items and skills would be missing in addition to her person. Also, this option decreases the verisimilitude of the world, which hurts the suspension of disbelief.

And just to head it off at the pass: Yes, this is something that we need to establish beforehand. We cannot just wing-it, when it comes to missing players.
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Comments
Although, giving the player choice of proxy (usually the DM choses) might be a good idea, if we go with proxies.
-drasnor
You mean of all the options, or just between the DM or another player playing your character?
-drasnor