Suggestions for DM / Questions for DM
drasnor
Starship OperatorHawthorne, CA Icrontian
Midga brought this up with me after the game: why are we not all gaining the same amount of experience? This is bound to cause some friction and/or metagaming.
-drasnor
-drasnor
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Also, players should not be told as a group what amount of experience they're getting, because players should be receiving differing amounts based on their actions, contributions and successes. It should be handled via PM or something.
Lastly, just reduce the EXP rewards of future encounters until it's leveled back off to where it "should" be.
XP will be given at the end of an adventure, or at the end of a journey, if not in an adventure at the time. leveling may only be done between sessions.
Players will know when the other characters level up anyway, so know how much XP was gained by the other characters really doesn't make much difference.
I already mentioned above how this was going to be handled.
Players volunteering things that they think I should be doing differently belongs somewhere else.
thanks
Thrax is right. If you're not going to give us equal experience, I don't want to know what everyone else is getting. I do not want to get into a situation where I take out my frustrations on my partymates or take risks in-character that my character wouldn't take in the hopes of getting more XP.
-drasnor
You didn't do anything wrong. Sometimes people get different experience because of the situation.
Also remember that my math was way off. Like I completely fubared it. The experience you actually got was nothing like the experience you were supposed to get. not even relative to the other players.
I don't know what this means...
Example: I get less EXP than someone else, so I go out of my way to gain as much exp as I can, even if it means not playing how my character would play.
Another example: The GM has foreshadowed a trap. You know it's there... Does your character even have the skills to avoid it? Can he detect traps? Disarm traps? Is it even a visible trap? Or do you just casually steer yourself around it, because as a player you knew it was there, even if your character couldn't possibly know?
Meta-gaming is sucky.
-drasnor
Jimminy Christmas, Thrax, I know what meta-gaming is... I even talk about it in The Book. What I don't know is what 'l2notmetagame' means. ell two not metagame? wut?
I've been thinking about this implications this would have on the game. At first, I was thinking that it wouldn't really matter, since you would see each other level up anyhow, but then I realized that that's not necessarily true. If no one knows what XP amount, or even level the other characters are at, it might encourage more role-playing along the lines of discovering the other characters new skills as they use them, instead of as they choose them at level up. It's an interesting idea, and I'll think about it some more...
-drasnor
Oh! I see. It's like '2legit2quit'.