Game Interjections
drasnor
Starship OperatorHawthorne, CA Icrontian
Alright, it seems there's some hostility or resentment or something about having midga watch. This is not something I can really do anything about; my only Windows PC is in the living room of the apartment and I play on a 10' 720p projection on the wall. It's pretty conspicuous and it's a shared space anyway. When he's around, sometimes he watches, sometimes he plays TF2.
I don't mind because I fall into the category of player that needs to be reminded fairly regularly what the rules are. It has been, in the other campaigns I've played, the player's responsibility to know the rules that specially pertain to their character (for instance, in the other game I'm playing in I have a stack of note cards that describe each of my character's non-standard capabilities because there's no way the DM or myself are going to remember how they work.) I've said it before and I'll say it again: this is my first time playing a primarily-melee combat character and I'm still not solid on all the rules. Midga is the most experienced player I know and when he's around he's pretty good about telling me when I'm screwing up. I'm sorry that I can't mute my mic easily and you have to hear him telling me how I should've presented my intentions to CB.
For instance, I should've known that I not only could attempt to force the enemy back but also move around him (overrun, PHB pg 157). I should've known the rules for moving while grappled (move, PHB pg 156.) I should've known the rules for grappling in general (I had thought it unlikely that I would need it, but now I know better.)
At any rate, the "us vs them" mentality isn't helping anyone, especially if we're knocking each other for consulting the PHB during a game. None of us are infallible.
-drasnor
I don't mind because I fall into the category of player that needs to be reminded fairly regularly what the rules are. It has been, in the other campaigns I've played, the player's responsibility to know the rules that specially pertain to their character (for instance, in the other game I'm playing in I have a stack of note cards that describe each of my character's non-standard capabilities because there's no way the DM or myself are going to remember how they work.) I've said it before and I'll say it again: this is my first time playing a primarily-melee combat character and I'm still not solid on all the rules. Midga is the most experienced player I know and when he's around he's pretty good about telling me when I'm screwing up. I'm sorry that I can't mute my mic easily and you have to hear him telling me how I should've presented my intentions to CB.
For instance, I should've known that I not only could attempt to force the enemy back but also move around him (overrun, PHB pg 157). I should've known the rules for moving while grappled (move, PHB pg 156.) I should've known the rules for grappling in general (I had thought it unlikely that I would need it, but now I know better.)
At any rate, the "us vs them" mentality isn't helping anyone, especially if we're knocking each other for consulting the PHB during a game. None of us are infallible.
-drasnor
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Second: my problem isn't with Midga watching. My problem was with him interjecting.
Midga is not part of this game. It's not a team effort: if we were sitting around a table it would not be acceptable for you to have someone sitting nearby telling you things about what you should do in the game, and it's not really appropriate here either. However, I didn't even know that that's what was going on. All I heard was someone arguing with me about the rules, mid-battle. That doesn't work. You've got to make the roll I ask you to roll, and take the result. If it's wrong, and it's not story-shattering, we'll figure it out later. The game is slow enough without stopping to check the PHB for something I can wing. Now, if it's something that I completely don't understand (like when we needed to know the rules for the coupdegras last time, I'll take time out to look it up, but the key there is that it's my decision when to put the game on hold for a rule look-up, not one of the players, and certainly not someone who isn't even in the game.
I'm sorry if you or Midga felt I was rude in the the way I handled the situation, but I wanted to make it clear that if I suggest that a discussion about a rule should stop, and ask that it be brought up later, then it needs to stop right away. No offence, and no hard feelings meant. I just don't want to set a bad precedent.
We're playing the most srs game I've ever been in and as such I've noticed that we're playing this to the letter of the rules and not "winging" anything, particularly if it's something that we know is in the rules and we haven't done before. When we do new things, like the coup de gras you mentioned, we should check to make sure we do them right. I'm sorry if that slows the game down but that's the nature of playing with new players. I'm not in a hurry.
Also, I don't see how arguing about the rules is a bad precedent. The only thing that should come out of such a discussion is a better understanding of the rules for both parties.
-drasnor
My take on the situation wasn't that Midga was trying to help you, dras, but rather it seemed that he was trying to tell the DM he was wrong.
It's one thing when a player involved with the game questions the DM. It's still not technically something that should happen, but partially understandable when it impacts the future of our characters. It's something else altogether when someone who's not involved in the game at all pipes in to try to tell the DM what he should be doing. In my opinion that was ten times more rude than CB's response to it when it happened.
But that's just my opinion.
I think it's great to have an experienced player waiting in the wings watching us, that's a valuable resource waiting to be tapped both by the players and by the DM. CB has already stated that this is his first 3.5 game and that most of his earlier games were entirely roleplay. No one is holding this against him because we all agreed this was fine when we joined up. CB has done a great job putting this world together and populating it with interesting people and places and finding things for us to do. It just boggles my mind that we are so adamant about not arguing the rules during encounters.
-drasnor
This specific case was exacerbated by the fact the their person trying to stop the encounter was not one of the players.
Drew, you were even saying "we'll figure out the right rules later". You knew that it wasn't a big enough difference, and it wasn't really important to figure it out right then. If you, one of the players of the game, had thought it was really important to get right, then maybe I'd have decided to stop, but it wasn't you. We had all agreed to move on, and Midga could still be heard in the background, talking about grapple rules, and he was distracting you during your turn to act.
-drasnor