Sweet fancy Moses! I think I just peed a little. As a huge fan of the Diablo series and a veteran WOW player this whole concept is really exciting. It opens up a whole world of character customization. Has anyone heard whether or not characters will be able to "respec" in Diablo III if they screw up a build? I'd prefer that over creating multiple copies of each class until you find the skill set you like.
I could go for something like that. It might give gold some sort of value in the game. Something that was lacking in Diablo II. Then again they could always make respecs cost SOJs.
I am concerned that this is going to ruin pvp balance...also I'm hoping this means it's going to take a lot longer to level in D3, since that's why there isn't respecs in D2.
I caught the Monk trailer when it was revealed at Blizzcon, and I was really happy to see they took an Eastern European rather than Oriental take on the Monk.
The combo system that the monk will use is very interesting. Most skills will have three "steps" and you can mix and match skills into three step combo chains. For example I could use step 1 of Path of a Thousand Fist for direct damage, step 2 of Path of a Thousand Fist for more direct damage, and then step 3 of Exploding Palm for a massive DOT that causes the mob to explode if it dies while under the effect. Normally the first two steps of Exploding Palm do not have the DOT and explosion at the end. By using it as the final skill in your 3 step chain you get to skip the first two steps for the final effect. Each step of each skill is different so it'll make for interesting combos.
My fear is that players will find the optimal combo that just gets used over and over again with no variety. Hopefully Blizzard can balance around that by requiring players to swap combos depending on the situation. If done right it will be a really fun class to play.
That sounds quite similar to the D2 Assassin's combat style... as I recall it was possible to charge more than one ability and then release them in a finisher. I think it was glitchy even in the most recent patches though... the different effects didn't always stack correctly.
I believe you are correct. It does remind me of the assassin combo points in Diablo II. The Diablo III Monk system sounds more refined though. I thought the assassin system was kind of clunky myself.
I caught the Monk trailer when it was revealed at Blizzcon, and I was really happy to see they took an Eastern European rather than Oriental take on the Monk.
Meh, it still looks like crap to me. Then again I didn't play Diablo so that's probably why I'm not as psyched as most of you. Maybe at Blizzcon 2010 it will be almost done and I'll get excited about it.
I would think it would be pretty apparent but I guess not. The character designs and animations are all very "meh" to me. They haven't told us much about the story (or maybe that's just Diablo's style, idk). Clicking three times isn't much of a combo for me either. There are a couple more but I'm kinda being rushed by typing this in between levels of L4D. Really it's just signs of a game early in development.
Blizzard makes some of the most polished games on the market. If they stay par for the course Diablo III will be no exception. Blizzard's typical tactic is to make a game easy to play but give it depth for more advanced players. A three move combo is easy for players to comprehend and start playing with. Advanced players will find ways to string together the best combos for a given situation. You can "just click three times" but you aren't going to be a great player for it.
All I have to say is that provided they don't do something horrendously stupid (on par with taking LAN play out of SCII) this is a day 1 purchase for me. Whenever they get around to releasing it. Around 2012 I expect
All I have to say is that provided they don't do something horrendously stupid (on par with taking LAN play out of SCII) this is a day 1 purchase for me. Whenever they get around to releasing it. Around 2012 I expect
Well they are using the same LAN system for Diablo 3 as they are for SC2.
Comments
This sounds really good to me. Any thoughts others?
Norge
agreed
Norge
http://www.blizzard.com/diablo3/_images/lang/en-US/ss83-hires.jpg
next char revealed
*drool*
I spent countless hours of my life on Diablo II. If this game is anywhere near as good, countless MORE hours of my life will go down the drain.
My fear is that players will find the optimal combo that just gets used over and over again with no variety. Hopefully Blizzard can balance around that by requiring players to swap combos depending on the situation. If done right it will be a really fun class to play.
Norge
Norge
Agreed, agreed, agreed, amen.
Norge
^^ Bingo we have a winner!