GPU2 Console issues
Garg
Purveyor of Lincoln Nightmares Icrontian
The latest official Dell drivers broke GPU2 on my laptop, so I've given up on Dell and switched to using a modded INF on the regular Nvidia drivers. I'm currently trying v178.15, which benchmark pretty well.
Anyway, I'm trying to get GPU2 folding up again on my 8600M GT, and I thought I'd try the console version instead of the graphical/system tray client. It's working, but it doesn't increase my clock speeds to high-performance 3D level, so it runs at about 1/3 speed. Has anybody encountered this, and is there a way to fix it other than increasing my default 2D clock speed?
Also, does anyone know if you can get the console GPU2 client to pause and resume like we can with the system tray client?
Anyway, I'm trying to get GPU2 folding up again on my 8600M GT, and I thought I'd try the console version instead of the graphical/system tray client. It's working, but it doesn't increase my clock speeds to high-performance 3D level, so it runs at about 1/3 speed. Has anybody encountered this, and is there a way to fix it other than increasing my default 2D clock speed?
Also, does anyone know if you can get the console GPU2 client to pause and resume like we can with the system tray client?
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HERE for CUDA goodness
But still, use the official Nvidia CUDA drivers. Nvidia has spent considerable effort developing them.
It's a laptop; I either need to use the regular drivers with a modded INF that lists my mobile chip or use the Dell-supplied drivers. Dell claims that theirs are modified so they better support the sleep modes on the laptop, but they don't release them often, and so far the modded INF regular drivers have worked fine with power management and performance.
It never goes to full speed - it starts and stays at 2D speed. I didn't have this problem with the systray version and the first set of Dell drivers it came with, so I'll do some experimenting.
Isn't CUDA support in everything version 177 and above, or something like that?
Now that interest is picking up again for the Folding@Home and Team 93 (YES!), we need to be a little more sophisticated and open more topics. This thread is going to be rather difficult as it becomes a huge catch-all.
I overclocked the shaders a little bit, too. I'm not sure what the actual speed is: I've set it to 1025 Mhz in Rivatuner, but it reads 1080 Mhz in the hardware monitoring. In any case, a bump of around ~50 Mhz over stock was good for almost 100ppd
Looking at other people's OC results, I might be able to bump up the shaders another 100 or 200 Mhz. I'll wait until this WU finishes and push it some more.
Which side do you consider to have the accurate freqs? See attached.