Star Wars: The Old Republic makes we want to cry tears of joy
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
Comments
I'd like even more to see gameplay.
By the way, another amazing Blur cinematic, one of my top dream jobs.
One thing I wonder, from a point of balance in the persistent world. Who is going to want to be a Wookie, or a Droid, or a Moisture Farmer when you can be Jedi or Sith? Balance issues?
That being said, I am not sure I have ever seen a better crafted game trailer. Amazing stuff.
While that kind of game is certainly fun to play. I'm not sure if it's $16 a month fun to play. DDO did sorta the same thing. Everyone gets to experience the Dungeons and be the hero in your small groups and the only reall MMO experience is in the larger meetup areas in the cities where you can't really do anything but interact on a benign level. Lots of people feel that DDO is basically the same game as Guild Wars and not worth the monthly for that reason. The only reall group experience is a dungeon run.
I'm ok with that, its like almost every other MMO out there at this juncture.
That said, I get the impression this could be a badass game.
i've already sold my soul to Blizzard, i don't know what else i have to give for this game. my first born child? my left arm? i can't wait to try it out and see how much my social life will suffer!
But I never will. I can't stand MMORPGs. I just can't figure it out. I love massive RPGs, I love playing online with people, but when you mix the two, I can't get into it.
I've tried so many. I didn't find any of them to be compelling. Star Wars or not, I'm sure this one would be to different.
gameplay / characters from gamerscom
But I fear like most franchise MMOs that it will have no end-game content. You will get to the end of it all and there will be nothing to do. It happened to SWG, DDO, LoTRO and any other big franchise MMO that can be named.
End-game content is critical to the success of an MMO, and that's why WoW has done so well, and why EQ did so well before that. Both MMOs are constantly pushing advancement that transcends the leveling experience. More content = dedicated subscribers.
Biggest Star Wars nerd here you say.
I'll see your Salacious Crumb and raise you Joruus C'baoth
Creative, I like it! The only question is how many Thrax's can the world handle at once. I do believe the mountain had the capacity to create thousands.
You know though I almost wouldn't mind if there wasn't much of an endgame. Only because I would then be assured that rather than continually wasting a large chunk of my life on an ever-increasing endgame I would only waste a large chunk of my life until I reached the "end," after which I could slowly reintegrate myself back into society.
The fact remains that good Star Wars games are, unfortunately, the exception, rather than the rule. JKII: JO, X-Wing vs. TIE Fighter, KOTOR I, KOTOR II and some of the Rogue Squadrons are really th only ones that come to mind.
I know you're largely being facetious, but as a player I can easily separate RL from the MMO. There is a reason why I continued to be active in IRC, write articles, and post on Icrontic... In fact, most people had no idea that I played WoW until my final year of play. The point is that I am good at distancing myself from a game -- any game -- and I hope the opportunity to do end-game content is there. Sucks for the people who can't figure out what that weird "x" button does in the corner of the window.
SWG was epic in its awfulness.
I think this KOTOR era game will give the developers much more freedom to tell a unique story and ultimately be in full creative control.