Server browser list now refreshes every few seconds. Dead servers are removed from list.
Added Rules Info page to server browser screen.
SERVER version 1.0.1.5
Servers can now be set to limit access to players above, below or between configurable point thresholds with the limits appearing in the server browser Rules column.
Added Melee Only (MO) option to server configuration options.
Added configurable away from keyboard (AFK) auto-kick to server options.
Added tooltips to server GUI.
BUG FIXES AND OPTIMIZATIONS
Fixed a bug that allowed dead third party servers to appear in the server browser list.
Fixed an issue where players could not connect to a server due to a protocol error.
Fixed a bug that could cause a server to crash.
Fixed a bug in Assault mode where ending a round in silent running mode caused some elements of the HUD to disappear when starting the next round.
Fixed a bug that could cause the game to hang on exit.
Fixed an issue that could cause the screen to flicker when changing resolutions.
Fixed a minor bug with the logic of the hand computer menu.
Fixed a rare bug that could cause grenades to detonate at an incorrect position.
Fixed a few rare crash bugs.
Fixed double-buffered and triple-buffered v-sync.
Physics calculations (substepping) have been optimized.
Is there a reason we haven't been playing capture-point maps? Skirmishes lack of objective (other than killing people, of course) is frankly kind-of boring.
Also, wont any actual league contests be played on the objective-based maps?
I'm still in for tonight assuming my computer doesn't die on me (thought I just lost it but it's back up). Are we still going Vent for team only communication?
Also, with a new job I know I'll have evenings free at least into the summer, I'm willing to commit to being on the team if you guys still need someone for ranked matches.
The servers that are full online are always skirmish thus the reason we always play that. Also, its a quick way for people to figure out how to move and shoot other players before the extra requirement of objectives start to get in the way.
I am looking forward to a real game after the free weekend and to see who bought the game, there were some people mixed in with the pubs that had potential.
Comments
Shattered Horizon version 1.0.4.13
Added in game voice chat support offering talk to team, talk to all, player muting and global disable.
Improved Ranking system adds 50 new experience ranks better tailored to both new and existing players.
As a player ranks up cosmetic changes are added to the space suit to distinguish between new and experienced players in game.
Tutorial screens added to main menu.
Added support for 5:4 monitor resolutions such as 1280x1024.
MPR grenades have been made more effective against flying targets.
HUD targeting brackets no longer appear on spawning astronauts.
No longer possible to hit tankshots from the front, or visor shots from behind.
Main menu, level loading, team selection and match results screens have been redesigned.
All game audio has been re-mastered to improve dynamic range between effects.
Added sound effects for when a round has 2 minutes left and 10 seconds left.
In game chat now supports special characters such as ä, ö , é …
Server browser list now refreshes every few seconds. Dead servers are removed from list.
Added Rules Info page to server browser screen.
SERVER version 1.0.1.5
Servers can now be set to limit access to players above, below or between configurable point thresholds with the limits appearing in the server browser Rules column.
Added Melee Only (MO) option to server configuration options.
Added configurable away from keyboard (AFK) auto-kick to server options.
Added tooltips to server GUI.
BUG FIXES AND OPTIMIZATIONS
Fixed a bug that allowed dead third party servers to appear in the server browser list.
Fixed an issue where players could not connect to a server due to a protocol error.
Fixed a bug that could cause a server to crash.
Fixed a bug in Assault mode where ending a round in silent running mode caused some elements of the HUD to disappear when starting the next round.
Fixed a bug that could cause the game to hang on exit.
Fixed an issue that could cause the screen to flicker when changing resolutions.
Fixed a minor bug with the logic of the hand computer menu.
Fixed a rare bug that could cause grenades to detonate at an incorrect position.
Fixed a few rare crash bugs.
Fixed double-buffered and triple-buffered v-sync.
Physics calculations (substepping) have been optimized.
Yes that is a great patch. So eggcited to play tonight
Also, wont any actual league contests be played on the objective-based maps?
Also, with a new job I know I'll have evenings free at least into the summer, I'm willing to commit to being on the team if you guys still need someone for ranked matches.