ICSP Event: Werewolf
Some of you may have heard of a game called Werewolf (other reading: Werewolf's history). It is played using a moderator, a group of seven or more players, index cards and a whole heaping helping of charisma.
The rules are very simple:
To summarize, a single cycle of the game takes anywhere between 20-30 minutes. The game begins with the moderator giving everyone cards that say "werewolf" or "villager." Players must look at this card secretly, tell no one of what it says, then pocket it. The moderator then tells everyone to close and cover their eyes, and anonymously alerts the werewolves to silently decide upon a victim. Once a victim has been selected, the victim dies. Once the victim is dead, the werewolves close their eyes and cover their hands like everyone else, then day is announced. Everyone may uncover their eyes at this time.
During the 15-minute day session, everyone debates the identity of the werewolves. At the end of the day session, one player must be lynched by consensus. Everyone, including the werewolves, must make impassioned cases as to why they believe another person is a werewolf, and should therefore be lynched.
All players will have to use intense observational skills, charisma, debate tactics and reasoning to convince other people why the person they've chosen is a werewolf. This debate is largely unmoderated, and the accused are free to make a counter-argument.
The game may, or may not, include a variety of special characters that radically change the dynamic of the game.
Icrontic plays werewolf
Once ICSP rolls around, I will be moderating one (or several) rounds of Werewolf. I will give everyone the basic rules to play, and read the basic rules behind every special character the game might contain.
Before a game begins, each player will get an index card with their identity as a werewolf or a villager. If a special villager is in play, that person will get the basic rules on their card.
Let's have some fun.
The rules are very simple:
Assemble a group of seven or more players, and choose a moderator. The moderator deals cards which designate each player as either a villager or a werewolf. Players do not reveal their cards until the game is over. For groups of seven up, you will need two werewolves; more than 12, three.
The game plays out over a period of "night" and "day" phases, controlled by the moderator. During the "night", all players shut their eyes. The moderator calls on any werewolves present to open their eyes and, using gestures and hand signals, they silently nominate a victim. When "night" ends, all players open their eyes and the moderator announces who has died. This player leaves the game and must not make any further comments, and especially not reveal whether he was a villager or a werewolf.
During the "day", which lasts around 15 minutes, there is nothing to distinguish werewolves from villagers, so players debate between themselves and agree on a person to lynch, in the hope of killing a werewolf. This player then leaves the game and must not make any further comments. The cycle is repeated until either all the werewolves are dead (a villager victory), or the werewolves are equal in number to the remaining villagers (a werewolf victory). The moderator announces the result, and players are then free to reveal their cards.
To summarize, a single cycle of the game takes anywhere between 20-30 minutes. The game begins with the moderator giving everyone cards that say "werewolf" or "villager." Players must look at this card secretly, tell no one of what it says, then pocket it. The moderator then tells everyone to close and cover their eyes, and anonymously alerts the werewolves to silently decide upon a victim. Once a victim has been selected, the victim dies. Once the victim is dead, the werewolves close their eyes and cover their hands like everyone else, then day is announced. Everyone may uncover their eyes at this time.
During the 15-minute day session, everyone debates the identity of the werewolves. At the end of the day session, one player must be lynched by consensus. Everyone, including the werewolves, must make impassioned cases as to why they believe another person is a werewolf, and should therefore be lynched.
All players will have to use intense observational skills, charisma, debate tactics and reasoning to convince other people why the person they've chosen is a werewolf. This debate is largely unmoderated, and the accused are free to make a counter-argument.
The game may, or may not, include a variety of special characters that radically change the dynamic of the game.
Icrontic plays werewolf
Once ICSP rolls around, I will be moderating one (or several) rounds of Werewolf. I will give everyone the basic rules to play, and read the basic rules behind every special character the game might contain.
Before a game begins, each player will get an index card with their identity as a werewolf or a villager. If a special villager is in play, that person will get the basic rules on their card.
Let's have some fun.
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Comments
I played something similar back in my youth group days. Not Mafia. Had almost identical rules. It was a blast to play. Definitely looking forward to playing this.
Shocking, I know.
Should be a lot of fun though.
eff. I'll deal with you later Canti, but for the moment it is time for some mod abuse and damage control notreally.
Explains why I need a haircut so bad.
Canti fooled us all....
NOM.
PS - This game was big fun.