Valve sends out suggestive images to a variety of Apple-related sites
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
Comments
Holy shit, mac fanboy's are going to have access to games I finished five years ago!!
FM tuners, mice with two buttons and now 3D games!! Baby steps Apple, baby steps....
I hope Steve Jobs gives everyone at Valve a big hug. No longer can people complain about gaming on a Mac. Hell, if Steam was available for OSX two years ago when I bought my laptop, I might have got a PowerBook.
I wonder if anything besides Source games will be available.
I suppose I don't, but its just kind of embarrassing to their camp if you ask me. Like wow, look what we got, Half Life 2!! Whooo hoooo!!!!
Having a mac to game on was kinda like me having an Atari 7800 when my neighbors had the NES (true story)
Until the iPhone/iPod Touch App Store that is.
Can you imagine what Apple might charge for a "gaming Mac?"
Macworld got an image too.
^This! That's also how I feel about Blizzard, WoW and Starcraft 2!!!!!!!!!!
If steam came to osx i'd consider getting rid of it.
That said, I'm quite happy if they spent months on this instead of HL2 Episode 3 or Portal 2. Suck it kids.
My big question right now is whether players on both platforms will be able to play online with each other via multiplayer. Outside of MMO (just WoW?), are there any other games that do this?
Edit: @Lynx, agreed. I do like the idea of having a dedicated game (and 3D) PC but also being able to take some games mobile with an OS X laptop (the area of the market they're strongest in). If game saves could sync to the cloud it would be the perfect setup for me.
Don't get me wrong, I think its great OSX is going to get Steam and some Valve ports, honestly I do. I just don't want to talk about it like its something cutting edge, or a huge step forward for gamers because its not.
I remember one of the NFS games you could play against console players.
Pretty weak argument in these days, considering that both the XBox360 and PS3 have PPC-based processors.
Yes, I know they're lightyears ahead of the post-67k Apple gear, but it's still a valid point.
This means that Apple architecture spent two decades being incompatible with the ISA predominantly used by the PC gaming industry. Is it any wonder, then, that nobody bothered to develop workflows or processes to develop on this architecture? And need I mention the 1-3% market share?
There was no money in it, and no incentive.