What Client should I choose?
Specs
Ram- 4gb -2X2gb Kingston HyperX 1066Ghz DDR2
Processor- Intel Core 2 Quad Q6600 2.4Ghz
Graphics card- Galaxy Geforce GTX 260+ 896MB DDR3
I usually leave my computer on 24/7. I use it during the day with torrents downloading during the night. I was looking through the folding@home website but I wasn't sure what version to get. Also I have a few questions.
1. If I were to play a game lets say a resource heavy game like Crysis, would Folding@Home decrease its needs to make way for the game or would I need to Pause folding@home If I wanted to play the game lag free?
2. Can I use my computer Normally when folding?
3. How much internet would this take up and is there a way to set it to download and upload at a given time? I have free internet between 4am-8am so, if it takes up enough internet it would be nice having it downloading/uploading at that time.
Thanks, I hope to start folding soon!
Ram- 4gb -2X2gb Kingston HyperX 1066Ghz DDR2
Processor- Intel Core 2 Quad Q6600 2.4Ghz
Graphics card- Galaxy Geforce GTX 260+ 896MB DDR3
I usually leave my computer on 24/7. I use it during the day with torrents downloading during the night. I was looking through the folding@home website but I wasn't sure what version to get. Also I have a few questions.
1. If I were to play a game lets say a resource heavy game like Crysis, would Folding@Home decrease its needs to make way for the game or would I need to Pause folding@home If I wanted to play the game lag free?
2. Can I use my computer Normally when folding?
3. How much internet would this take up and is there a way to set it to download and upload at a given time? I have free internet between 4am-8am so, if it takes up enough internet it would be nice having it downloading/uploading at that time.
Thanks, I hope to start folding soon!
0
Comments
2) Yes, absolutely.
3) The package sizes are miniscule - looks like mine are averaging about 600kb. You shouldn't even come close to impacting your normal network usage with the package transfers. I don't think there's any built-in scheduling, though.
With that setup, you could run an SMP with MPICH (not Deino) on the processor, and a GPU2 client on the graphics card. You could leave the SMP folding at all times, and just pause the GPU client (it'll install a toggle in the system tray so you can easily do so) when you're going to put a hurt on the GPU through gaming or whatnot.
Hope that helps.
You should run the SMP and the GPU2 client, here is the download page for both. You should set the SMP client set-up to use the -advmethods and -smp flag, plus a passkey.
Whenever you want to play a video game the GPU2 client should be paused since it uses the GPU however for most games the SMP does not need to be closed, SMP is a console client so it can not be paused only closed and you should use ctrl+c to do that(cmd window close). However, for a game like Crysis I close my SMP even though all CPU based f@h clients use only spare/idle CPU cycles. I close SMP for Shattered Horizon and Bad Company 2 as well because I have seen a performance difference in FPS when it is running verses when it is not, though in games like Red Faction, TF2, L4D2, Assassins Creed, etc it does not make a difference. I run with v-sync on and settings to max.
Yes you can use your computer normally while folding. The only thing you will need to do is pause the GPU2 client if you play real video games, flash based games you don't need to worry about, or launch apps like photoshop or video editors. But using office apps, watching movies, and surfing the net are things that you can be doing while the folding clients are up.
Not much, a couple of MB a day at max. Most Work Units you download or upload are under a MB. The last WU I finished wrote 20,552,373 bytes to the HDD on completion but you don't transmit that much.
If you are having trouble with something and need explicit instructions let us know. And welcome to f@h, hopefully Welcome to Team 93, Team Icrontic.com.
First off, computers produce wrong answers to their math...granted it is a fairly small percentage. The math that computers compute is really just an approximation of the values, like most everything anyone does in math(just look in a calculus book). The GPU can do a huge number of fairly accurate computations extremely fast the major issue is that the accuracy and precision suffers slightly, thus you have industrial grade GPUs that actually calculate to a higher accuracy(more decimals) and have a much higher precision than most desktop versions. The people that run f@h understand this but they also know getting their data back quickly is really important so people's projects can meet deadlines and such, the accuracy of results is of course checked because they send thousands out of the work units.
The CPU cannot do functions as quickly as the GPU but is better at actually doing it correctly. Also the fact that you a SMP WU means you have hardware that can do larger amounts of work quick enough for it to be used. The single core CPU client WUs are much smaller than the GPU2 WUs.
Each client has an understand hardware level required to run its specific set of Work Units and return them in a certain time frame. These requirements are built around how important is the data, when is it needed by, and what is the return rate needed. Essentially the small protein strings have fewer steps than the big ones and it simply takes more time to do more steps. The size and time required to do the WUs is taken in to account when points are given for them, SMP2 units have a time bonus for how quickly you return them though. This is to catch the CPU client back up with the numbers the GPU2 can produce, points wise, and to encourage a speedy turn around instead of just looking at how to produce the highest PPD with no concern with time frames.
I think I kind of got across what I was meaning to convey but the issue is to really understand the whole system you need to know what every client does and how much work it does plus the different flags that give you different WUs. This would take several pages. And after you turn in 10 SMP2 WUs with your passkey attached you start to get the time bonus but otherwise you get regular credit so really low, 500ish points per WU.
Ah ok. Thank you so much for all the time/help. You've been a great help. Is there anyway to +Rep/Karma on this site?
And you are welcome, we are here to help
You just have to turn in 10 SMP2 units with your correct passkey attached, then you get the time bonus on the 11th. It is really a passive thing.
It takes 10 Minutes per 1 %/5000 steps Is this normal for a Quad processor at 2.4Ghz?
its Fahcore_b4.exe
There are two ways to deal with this; let it run through the WU or find the folder with the Work folder in it and delete a lot of stuff. I would say just let the b4 core process through because it is no big deal.
If you want to kick it out check in your programs dir. for the "Folding@home-Windows SMP client v1.01"(something close to this it should be apparent) folder and look in it for a Work folder and queue files. If it is not there check in your users folder>hidden folder Appdata>Roaming(if win7)>then a folding folder. Once you locate where the work folder is, with the f@h client shut down, delete that folder, all queue and unit info files, all FahLog files, and the FahCore_b4.exe. Then launch the folding client again and make sure that it is downloading an a1 or a3 core. If you are having trouble finding the app data folder create a desktop shortcut to launch client from the folder installed in your Program Files then check the properties and use the file location from the start in line to get to it.
Thanks, good to see its not a big problem. I'll just be nice and let it run and hopefully next time I'll get one of those a1 or a3 cores.
once you get everything running don't forget to download HFM.NET to monitor all of your folding clients for ppd, completion and failure rate, and you can even compare points per MHz through it. The program just gives you a lot of useful information about everything concerning the clients if you fill out all the fields in it. I just started a PPD thread and contributions are much appreciated.
I have some time free tomorrow So I'll look into that error and see if I can find out whats wrong
EDIT: after I actually read the error I know whats wrong with it. Its one of those stupid font errors... I have had so many problems with windows fonts for some reason they seem to keep getting corrupt. I'll download that font and hope that it fixes it.
EDIT2:
Yep problem fixed was indeed the fonts fault.
In HFM.NET, I go Clients--> add Client. For My cpu, I just put the speed of a single core right? So 2400Mhz for me. When I add the GPU do I put the Clock, Memory or shader Mhz?
Thanks
That PPD was from just now. My first multicore WU is still going, so maybe the PPD will update after my current WU is done?
Ok its at 6% atm. in the options it shows that it is calculating PPD only using the last 3 frames. My PPD is now @2040, so Hopefully It will get better.
Its now 27% and the PPD is 2297, so the problem doesnt seem to of resolved itself.