I don't know if I can trust that avatar, but I agree that gank heroes (and therefore, gank hero defense items) will be chosen more frequently. You may also have an increase in pocket healers.
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colapart legend, part devil... all manBalls deepIcrontian
edited September 2011
I can see the Oracle's Extract (the equivalent of Oracle's Elixir) being quite useful as stealth characters are going to be dicks in 1v1 situations.
From my extremely limited experience playing HoN: the map is larger, though it is very similar in play style as LoL (3 lanes, towers, creeps) with three major exceptions (lots of minor differences, but who cares about the ability to buy something from far away and put it in your locker).
There are no summoner spells in HoN (unless I missed something)
You can last hit your own creeps to deny the enemy gold/experience
When you die, you lose gold in addition to the time you are dead being a 0 xp / 0 gold time (there is not a continual drip of gold coming in like in LoL)
Lots of updates down there (Shen, Sion, Mord) and a new character (Riven). Seems typical. I'd hope they were pulling a "when it's ready" release, so they won't drop it now in order to make sure everything is golden for release.
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My fear with this emphasis on 1v1 battles is that the gank heroes are going to be much more prevalent to the public at large.
Does DotA 2 or HoN have any differentiators in gameplay like this?
1. Dominion is LoL's answer to Dota to try and keep a fan base when it comes out.
2. I have no indication to believe Dota won't create other modes to remain competitive.
Another duration we must wait... This will probably release right before Diablo 3 and the next episode of Half-life.