Ammendment to Advice to Apple from Brian (because they asked) from Dan (because he asked):
Third, they need to share more app profits with developers, developers, developers, developers.
Well written article my man, thanks for the insight.
AirPlay + OnLive could be a nice combo with your phone as the controller and apple tv as the console. Something like that...I dunno. For the most part I agree with the author, but I think if some developers think outside the box as far as controlling on a touch screen goes, good things might happen with this GPU plus AirPlay.
AirPlay and OnLive are a great combo, but that pretty much removes the iPhone from the picture; you don't even really need a phone for that. Even so, you definitely don't need this kind of GPU for that.
I agree with you that developers need to think outside the box; there are other ways to control a game (such as creative use of front-facing camera or tilt/motion sensors).
AirPlay and OnLive are a great combo, but that pretty much removes the iPhone from the picture; you don't even really need a phone for that. Even so, you definitely don't need this kind of GPU for that.
I agree with you that developers need to think outside the box; there are other ways to control a game (such as creative use of front-facing camera or tilt/motion sensors).
Great uses of the tilt sensors on iOS: Katamari Damacy and Super Monkey Ball. Cooking Mama also uses motion detection, but it doesn't seem to work nearly as well.
Not that I would mind, but I would worry for Nintendo's sake. If Apple ends up dominating the handhelds... Well, I can easily see where that would leave Nintendo. Dead in the water.
Comments
Third, they need to share more app profits with developers, developers, developers, developers.
Well written article my man, thanks for the insight.
I agree with you that developers need to think outside the box; there are other ways to control a game (such as creative use of front-facing camera or tilt/motion sensors).