What race are you going to be in Skyrim?

I-need-a-better-nameI-need-a-better-name Austin Member
edited December 2011 in Gaming
I was a big fan of the OP Bretons in Oblivion and I like the battlemage play style so I'll probably be a Breton assuming their race specific abilities remain the same. Anybody else already planning their character yet?
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Comments

  • MiracleManSMiracleManS Chambersburg, PA Icrontian
    edited November 2011
    I am going to roll all the things.

    In all seriousness I intend to play through as an actual stealth character this time. Daggers and Bows. I've felt like previous incarnations of the series made it difficult to properly play these types of characters.

    If/when that works out, I'll likely be playing through as each of the other major play styles. I've never been big on heavy armor wearing though.
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited November 2011
    I've felt like previous incarnations of the series made it difficult to properly play these types of characters.

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    But seriously, most of my characters in both morrowind and oblivion were stealthies. I've also played a fair amount of mages and battle mages. Straight melee has felt fairly boring most times. I did once make a full heavy armor/melee character in oblivion that I played through the knights of the nine dlc and shivering isles. Was very different.

    As for Skyrim, I'll probably start with stealthy. So I might go with Bosmer.

    Or maybe I'll play a mage...Or battle-mage...

    Fuck it. I have no idea.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited November 2011
    Dustin, I have no idea what you're talking about. I had an awesome stealth-only character in Oblivion, used bows almost exclusively, with super high chameleon armor and the occasional fireball to handle crowds.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited November 2011
    My Oblivion character is so stealthy that I can basically steal anything I want in plain sight.
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    But Oblivion is so broken that you can be a Redguard warrior and still get 100% chameleon. Also, anything less than 100% is still visible as hell to Daedra for some stupid reason. Stealth was the most fun due to the Assassin and Thieves guild quests but battlemages were the most powerful.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited November 2011
    Speaking of Races:

    SQ5on.jpg

    SlB1C.png
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited November 2011
    But Oblivion is so broken that you can be a Redguard warrior and still get 100% chameleon. Also, anything less than 100% is still visible as hell to Daedra for some stupid reason. Stealth was the most fun due to the Assassin and Thieves guild quests but battlemages were the most powerful.

    It is amazing what can be fixed with mods. 95% of any issues I came across/things I disliked could be fixed in 10-20 minutes.

    I am absolutely excited to see what the modding community will be able to do with the new engine.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited November 2011
  • MiracleManSMiracleManS Chambersburg, PA Icrontian
    edited November 2011
    Dustin, I have no idea what you're talking about. I had an awesome stealth-only character in Oblivion, used bows almost exclusively, with super high chameleon armor and the occasional fireball to handle crowds.

    I never felt like I could exclusively sneak up on people and just stab them with a dagger to kill them. I never felt like a true assassin. Maybe I didn't communicate that well.

    This was simply my experience and my not be representative of everyone else.
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    It is amazing what can be fixed with mods. 95% of any issues I came across/things I disliked could be fixed in 10-20 minutes.

    I am absolutely excited to see what the modding community will be able to do with the new engine.

    I kinda meant broken in a good way. I took advantage of all the stupid things in vanilla to make the game easier and make myself more powerful. I really hope I can still make my own spells to break the game in new and exciting ways.
  • liquienceliquience Ann Arbor / Detroit
    edited November 2011
    I think for my first run through I'm going to play as a Nord. It might seem somewhat cliché, but I think it just feels right. I'll be playing it more as a Ranger than a typical warrior though, so a heavy focus on bows and what not.

    Second character will almost certainly be something like a battlemage.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited November 2011
    My first play-through in these types of games is always a Stealth character named Phoenix. She'll be a dark-haired, plain-faced Imperial. Second play-through will be Cinder, the Breton Mage who hates the world. Final play-through will be as Ral, the noble knight who disdains the use of magic in combat and always chooses the most morally correct quest and dialog decisions, even at great disadvantage to himself.

    In my head, Phoenix, Ral, and Cinder are siblings; members of the Manawaker family. They have another brother, Cecil, who only appears in games which have no class distinction or if I want a stealth character in a game which does not allow a female protagonist. (Another, even less frequently seen brother is Zed, the male mage.)

    (I might be a little compulsive about this stuff...)

    In Oblivion, I didn't actually beat the main quest-line until I played as Ral. Phoenix and Cinder both became overpowered long before I even made it to the third step in the main quest. Phoenix became so stealthy that she could go anywhere and do anything without ever being seen by anyone (a lonely existence), and Cinder eventually crafted herself a robe which restored her health, as a constant effect, more quickly than it was possible to be damaged. She could walk up to the most difficult enemies in the game and let them beat on her forever and she would never die (in experimentation, I was finally able to kill her with falling damage).

    (In Fallout games, Phoenix is a stealthy still, but Cinder is a energy weapon specialist in light armor, and Ral is Gunslinger in heavy armor.)
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    Thrax wrote:
    Speaking of Races:

    The chart really misses the defensive skills like Dragon Skin and 50% magic resist. Even though Imperial looks more powerful as a battle mage you can't touch Breton in that role.
    It all doesn't account for utility skills like water breathing or the worthless Voice Of The Emperor. Speaking of which, will that still be a skill now that he's so long dead?

    I really appreciate you all indulging me in my Skyrim fantasizing. Is there gonna be a board specific to Skyrim, btw?
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited November 2011
    CB, you're slightly disturbed.
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    CB wrote:
    In Oblivion, I didn't actually beat the main quest-line until I played as Ral. Phoenix and Cinder both became overpowered long before I even made it to the third step in the main quest. Phoenix became so stealthy that she could go anywhere and do anything without ever being seen by anyone (a lonely existence), and Cinder eventually crafted herself a robe which restored her health, as a constant effect, more quickly than it was possible to be damaged. She could walk up to the most difficult enemies in the game and let them beat on her forever and she would never die (in experimentation, I was finally able to kill her with falling damage.

    Did you have a mod that allowed restore health as a constant effect? Morrowind had that but they removed it in Oblivion. That's what made defensive skills so strong. Also, stealth was awesome until you entered a plane of Oblivion and got charged by clannfears and atronachs. That bs right there made me swear off assassin characters.
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited November 2011
    Strict mage first, stealthy assassin second.
  • kryystkryyst Ontario, Canada
    edited November 2011
    If I'm making a 'gaming character' In all the past games I've inevitably flipped over from whatever I started out with to starting over with an Argonian. Their innate resistances and ability to breath under water was so very handy. Plus I like stealthy magic types and they are well suited to that role.

    I've also been partial to playing Orc's.
  • CantiCanti =/= smalltime http://www.youtube.com/watch?v=y9K18CGEeiI&feature=related Icrontian
    edited November 2011
    Imperial...if you know, I was going to play Skyrim.
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited November 2011
    kryyst wrote:
    If I'm making a 'gaming character' In all the past games I've inevitably flipped over from whatever I started out with to starting over with an Argonian. Their innate resistances and ability to breath under water was so very handy. Plus I like stealthy magic types and they are well suited to that role.

    I've also been partial to playing Orc's.

    I have a strange feeling that the Argonian's water breathing ability will be less useful in the mountains of Skyrim.
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited November 2011
    There are... cave ponds and shit.
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    I have a strange feeling that the Argonian's water breathing ability will be less useful in the mountains of Skyrim.
    Seriously, if they don't tone down the Breton's racial abilities this game there still won't be any other options for min/maxers such as myself.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited November 2011
    Did you have a mod that allowed restore health as a constant effect? Morrowind had that but they removed it in Oblivion. That's what made defensive skills so strong. Also, stealth was awesome until you entered a plane of Oblivion and got charged by clannfears and atronachs. That bs right there made me swear off assassin characters.

    I might be thinking of Morrowind, then? because I never play any unofficial mods. I was almost certain that I built it in Oblivion though, I remember working on it in my Mage study up on the mountain that came in one of the expansions... Maybe something else made my Mage OP in Oblivion... Now I want to go load up my character and see...
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    CB wrote:
    I might be thinking of Morrowind, then? because I never play any unofficial mods. I was almost certain that I built it in Oblivion though, I remember working on it in my Mage study up on the mountain that came in one of the expansions... Maybe something else made my Mage OP in Oblivion... Now I want to go load up my character and see...
    Just so you know, I'm totally not trying to Melvin you. I did have characters with restore health constant effect in Morrowind and I liked it as an ability.
  • kryystkryyst Ontario, Canada
    edited November 2011
    I have a strange feeling that the Argonian's water breathing ability will be less useful in the mountains of Skyrim.

    There'll be water, lakes, ponds caves with underground rivers etc... But also the resistance to poison and disease is very helpful.
  • kryystkryyst Ontario, Canada
    edited November 2011
    CB wrote:
    I might be thinking of Morrowind, then? because I never play any unofficial mods. I was almost certain that I built it in Oblivion though, I remember working on it in my Mage study up on the mountain that came in one of the expansions... Maybe something else made my Mage OP in Oblivion... Now I want to go load up my character and see...

    Yeah the toned down most of that kind of persistant effects in Oblivion. In Morrowind I had made an item that had a persistent 1% health drain in a 100' radius. I literally was walking death.
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited November 2011
    kryyst wrote:
    Yeah the toned down most of that kind of persistant effects in Oblivion. In Morrowind I had made an item that had a persistent 1% health drain in a 100' radius. I literally was walking death.

    Well technically 1% -should- never kill anything. So you could make everything die from a gust of wind, but you wouldn't kill them.

    (If only games didn't round and stuff.)
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    Well technically 1% -should- never kill anything. So you could make everything die from a gust of wind, but you wouldn't kill them.

    (If only games didn't round and stuff.)
    The funny thing is that in Oblivion this would cause you big problems because health drain counts as an attack. STOP RIGHT THERE, CRIMINAL SCUM!
    Also, health drain worked differently than damage health. Drained health restores a lot faster so you were really just a walking typhoid Harry.
  • JokkeJokke Bergen, Norway Icrontian
    edited November 2011
    Meh, I'll probably just be a nord again. Usually, I crossmix a little, with a char that can get a decent hit with a bow, fight well with sword and shield, and throw a fireball or a healing spell.
  • kryystkryyst Ontario, Canada
    edited November 2011
    Well technically 1% -should- never kill anything. So you could make everything die from a gust of wind, but you wouldn't kill them.

    (If only games didn't round and stuff.)

    No it was a continuous 1% health drain so as long as someone was near me they were loosing health constantly. Then the guards would come etc...etc... but at that point in the game in Morrowind I no longer cared. But they nerfed that possibility in Oblivion. No longer could you do constant health or damage effects.
  • I-need-a-better-nameI-need-a-better-name Austin Member
    edited November 2011
    I never felt like I could exclusively sneak up on people and just stab them with a dagger to kill them. I never felt like a true assassin. Maybe I didn't communicate that well.

    This was simply my experience and my not be representative of everyone else.

    Eventually you're going to be forced into fights where sneaking is out of the questions. Think the boss fight with Mankar Camron for example. It wouldn't be as dramatic if you could sneak into his realm and back stab him before he gets to make his pompous speech, would it? Of course, the devs don't warn you beforehand that your cute little specialty will be worthless inn the final fight sso your blissfully skill it up for 30 levels and live to regret it.
    I remember how hard that fight was in my dark assassin armor with my daedric dagger. I was impressed. Not so impressed when I murdered him with one spell in the face before he finished that pompous speech the second time around, though. I had a Breton battlemage named Hermione. I still wake up achingly longing for her sometimes. She's in a state of stasis on my 360, the poor girl.
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