I've felt like previous incarnations of the series made it difficult to properly play these types of characters.
I need a better name wrote:
But Oblivion is so broken that you can be a Redguard warrior and still get 100% chameleon. Also, anything less than 100% is still visible as hell to Daedra for some stupid reason. Stealth was the most fun due to the Assassin and Thieves guild quests but battlemages were the most powerful.
Dustin, I have no idea what you're talking about. I had an awesome stealth-only character in Oblivion, used bows almost exclusively, with super high chameleon armor and the occasional fireball to handle crowds.
It is amazing what can be fixed with mods. 95% of any issues I came across/things I disliked could be fixed in 10-20 minutes.
I am absolutely excited to see what the modding community will be able to do with the new engine.
Speaking of Races:
In Oblivion, I didn't actually beat the main quest-line until I played as Ral. Phoenix and Cinder both became overpowered long before I even made it to the third step in the main quest. Phoenix became so stealthy that she could go anywhere and do anything without ever being seen by anyone (a lonely existence), and Cinder eventually crafted herself a robe which restored her health, as a constant effect, more quickly than it was possible to be damaged. She could walk up to the most difficult enemies in the game and let them beat on her forever and she would never die (in experimentation, I was finally able to kill her with falling damage.
If I'm making a 'gaming character' In all the past games I've inevitably flipped over from whatever I started out with to starting over with an Argonian. Their innate resistances and ability to breath under water was so very handy. Plus I like stealthy magic types and they are well suited to that role.
I've also been partial to playing Orc's.
I have a strange feeling that the Argonian's water breathing ability will be less useful in the mountains of Skyrim.
I need a better name wrote:
Did you have a mod that allowed restore health as a constant effect? Morrowind had that but they removed it in Oblivion. That's what made defensive skills so strong. Also, stealth was awesome until you entered a plane of Oblivion and got charged by clannfears and atronachs. That bs right there made me swear off assassin characters.
I might be thinking of Morrowind, then? because I never play any unofficial mods. I was almost certain that I built it in Oblivion though, I remember working on it in my Mage study up on the mountain that came in one of the expansions... Maybe something else made my Mage OP in Oblivion... Now I want to go load up my character and see...
Yeah the toned down most of that kind of persistant effects in Oblivion. In Morrowind I had made an item that had a persistent 1% health drain in a 100' radius. I literally was walking death.
Well technically 1% -should- never kill anything. So you could make everything die from a gust of wind, but you wouldn't kill them.
(If only games didn't round and stuff.)
I never felt like I could exclusively sneak up on people and just stab them with a dagger to kill them. I never felt like a true assassin. Maybe I didn't communicate that well.
This was simply my experience and my not be representative of everyone else.