A few questions about classes
Having never played any of the Elder Scrolls titles, I have some questions about mechanics/skills.
The Thief:
So, the smithing tree will allow for creation of very nice armor (I want to say I ready that Glass is actually the best because of base being better than dragon but I don't recall and can't check at work), but that seems a little counter-intuitive to invest in for a stealth role. I currently am spending most skill ups in the stealth trees (stealth, lockpicking, pickpocket, speech, the dual wielding section of One Hand Weapon, etc), but am curious what others think about investing in Smithing. I'm not asking in the sense of min-maxing or RP, just if it makes sense to spend points in that as a thief, or if the various thief quest lines (i.e. Dark Brotherhood or Thieve's guild) will yield "close enough" armor. The end of the Dark Brotherhood stuff looked pretty nice.
In the same vein, enchanting as a thief could yield nice benefits, but seems like it distracts from the main stealth skills a lot, so I am loathe to invest in it.
How much "should" I be thinking about magicka as a thief? I haven't invested any skill points into spellcasting and have only bumped up the level once so far (i.e. I have spells I cannot cast without a fortify magicka potion), but am not sure that is how I would "want" to play it anyways. I am loving sneaking up behind people and oneshotting them or sneak arrowing for the same effect on lower level mobs. (so many words that are wrong according to google)
Pure Mage:
Leveling up one-handed skill for those times when you run out of magicka or can't escape makes sense, but I don't recall seeing any decent path for investing skills points in one-handed (I guess that is where the "battle mage" role lies?). I'm sure I had more questions about mage, but I've been playing my sneaky character for the last week or so.
I imagine I'll have more questions when I go through as a meatier warrior, but I'm already envisioning 2H wielding Orc berserking all over the battlefield. Thanks for any input!
The Thief:
So, the smithing tree will allow for creation of very nice armor (I want to say I ready that Glass is actually the best because of base being better than dragon but I don't recall and can't check at work), but that seems a little counter-intuitive to invest in for a stealth role. I currently am spending most skill ups in the stealth trees (stealth, lockpicking, pickpocket, speech, the dual wielding section of One Hand Weapon, etc), but am curious what others think about investing in Smithing. I'm not asking in the sense of min-maxing or RP, just if it makes sense to spend points in that as a thief, or if the various thief quest lines (i.e. Dark Brotherhood or Thieve's guild) will yield "close enough" armor. The end of the Dark Brotherhood stuff looked pretty nice.
In the same vein, enchanting as a thief could yield nice benefits, but seems like it distracts from the main stealth skills a lot, so I am loathe to invest in it.
How much "should" I be thinking about magicka as a thief? I haven't invested any skill points into spellcasting and have only bumped up the level once so far (i.e. I have spells I cannot cast without a fortify magicka potion), but am not sure that is how I would "want" to play it anyways. I am loving sneaking up behind people and oneshotting them or sneak arrowing for the same effect on lower level mobs. (so many words that are wrong according to google)
Pure Mage:
Leveling up one-handed skill for those times when you run out of magicka or can't escape makes sense, but I don't recall seeing any decent path for investing skills points in one-handed (I guess that is where the "battle mage" role lies?). I'm sure I had more questions about mage, but I've been playing my sneaky character for the last week or so.
I imagine I'll have more questions when I go through as a meatier warrior, but I'm already envisioning 2H wielding Orc berserking all over the battlefield. Thanks for any input!
0
Comments
The strongest builds mix it up at least a little. For a simpler play through, just mix a bit of sneaking or magiking into your Fighter. Fitting a bit of fighting into your Theif or Mage is a bit more complex to run, but a stealth mage, is the most complex, since there are very few complimentary skills or perks (destruction magic doesn't deal critical or sneak damage, for example).
However, what it comes down to in the end is what you have fun with. The nice thing about the advancement system is that it will advance whatever you're doing, rather than what you think you should be doing, so if you have fun playing a certain way, that's what your character will be good at.
The system is intended to be able to function without a plan or ideal build in mind.
There are definitely min/max builds that make combat easier, etc.
That said, the nice thing about Elder Scrolls is that in the end, it doesn't matter; I think that's what CB is trying to say. You can just put one point in random skills all over the place and still win the game. The way the potion system works, no matter what situation you're in, you can pause combat and do totally unrealistic things like drink eight potions and eat two entire wheels of cheese. Stop time, indeed. At that point, nothing matters, really; you can just stock up on potions and call it a day. You're immortal, unless you're one-shotted.
That said, I've been jumping into skills and perks without an 'end game' plan; I just level up whatever I happen to be using the most at that time. I'm having fun, and I figure my character will naturally "fall into a role" based on my play style.
This is the only game ever that I've been able to level up in just by selling tons of shit at the general store
yup.
But yeah, my character has almost all of his points in stealth and archery, the two things I use the most. I use perks most on stealth, then on archery, then on smithing. Haven't really perked anything else, even though there are some sweet ones in light armor or destruction magic, etc. There just aren't enough points to go around. Focus on what makes your trip more fun/easier/more helpful.
(By the way, I think the only thing with higher start stats than dragon is Daedric, even though you can craft Daedric at level 90 vs dragon at level 100. Difference is prevalence of dragon materials vs prevalence of ebony.)
@Snark: yeah, I was trying to look over the wiki, but it seems like a terrible layout for comparison. Maybe someone will come up with a system like wowhead (I think ... it has been months since I played WoW) where you can specify light armor, pick several pieces, compare stats), but I suppose there really aren't that many to compare, so maybe it wouldn't be worth the effort.
Creepin' 'round a mage dungeon. Do do do...
I haven't slept yet
must investigate the "you just got laid" bonus...
in Skyrim of course
Damnit, now I need to start a new character so I don't have to buy a house and Ysolda can just be my sugar momma
I am going to have SO MUCH FUCKING CARRYING CAPACITY once I unload all these damn armors and dragon pieces and weapons random fucking ingredients I have to carry around all this damn time.
1) Run and hide and hope you have kickass mana regen or the high elf racial ability that speeds it up (preferably a combination of the two)
or...
2) Use mana potions.
I tend to use a bit of both. More on potions and less on the racial ability because I usually have an ice shout selected instead...
Pure mages without a stockpile of potions will die very quickly...
Thanks for this. I thought my mage who just finished the main quest was an alcoholic.
I did the same thing, except I didn't take my lockpicks with me. So every time I tried to get into a chest, or through a random door I would remember that I needed to go pick my stuff up. But then get distracted 20 seconds later. I finally went back and got my stuff and I had about 20000 more gold.
This is true.... unless you're a warewolf.
Snark, about the quest where you're stuff is taken from you (not a real spoiler, just informing you of where it is)