Team Fortress 2 Overpowered Weapons
Rexxar
Maryland Icrontian
I wanted to make a thread seeing what people think which items are overpowered and if valve should rework those items or completely get rid of the weapon. This is completely your opinion, but if you could give us a reason like the enforcer is OP because of 20% extra damage with no true drawback that would be appreciated.
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IT LAUNCHES ROCKETS! YOU CAN'T EXPLAIN THAT!
I also don't like the Bushwacker/Axtinguisher though those qualms may be slightly less relevant. I dislike unholy amounts of burst damage at close range from the Sniper (which is supposed to be most vulnerable at close range), and the pyro is the strongest class in most 1v1 situations anyway with its crazy variety of ways to deal with enemies.
I also believe that the Saharan Sword set for the Demo is way too crazy, the shield bash at full damage at any range and a crit/mini crit mele swing will bring down most any class in one combo. Not to mention healing off the ammo dropped when you kill the enemy and the fast charge recharge rate. You become an unstoppable screaming freight train of death.
Lastly I dislike the random crits on things like The Bushwacka and the Soldier's pickaxe. The Bushwhacka is like The Axtinguisher where you're guaranteed a crit if the enemy is jarate'd so there's no reason it should crit otherwise. The pick gains damage as the Soldier gets lower, so at low health he can just run around and swing for all of the health of any non-overhealed class (I think).
Seriously though what I find to be OP isn't as much a weapon as the FREAKING BACKSTAB
I can't count how many times I've lost my uber charge to a spy's backstab (Cola and Rexxar mark my words I will have my revenge.)
EDIT: Wait I found one the tomislav is quite irritating, even when healing my own teams heavy if an unhealed heavy with the slav gets the drop on us my heavy (If they don't have a tomislav) always seems to lose (Even if that drop is only 1 second)
Now onto the OP weapons:
I totally agree with cola about the Enforcer. The Spy's pistol, in my opinion, should be the last thing the player wants to use. The class isn't meant to be played like a Scout. You're supposed to get behind the enemy, unseen, and start stabbing away. I remember when a player had to have real skill to play as a Spy and almost no one used the class. Now, there are usually 2-3 Spies per team.
I also really hate the way people are using the Demoman. I don't know the last time I've been killed by an actual pipe bomb or sticky grenade. I just see them charging at my with their damn swords. It really ticks me off.
They all still die the best to Sasha.
(except you, spies. I'm [trying] to watch you)
I have agreed time and time again saying the Enforcer is OP and I get criticized a lot for using for it. But you have to think it from my perspective if I find a weapon that is better than my current one I am going to use it. I will give you a simple example. Many times when I fight another spy they typically want to stab me to death. Instead of trying to stab him to death or try to get a backstab I pull out my gun and finish him/her off. Is that fair battle? No but it gives me the greater advantage. However would I support an argument saying that the Enforcer is OP? Of course the enforcer in my opinion has disgraced on what we spies stand for but that doesn’t mean I won't use it. The only time I usually will ever use my gun is if I go up head-on against someone (Trust me I would rather back stab someone if I could it's so much more satisfying).
Now on to the dead ringer discussion. Some of you have heard me saying time and time again that the dead ringer got nerfed not once but twice. I will explain what they did to that nerf so you truly understand on how it was nerfed (I know some of you already do know but some people maybe not fully comprehend). When the dead ringer first came out (Best days of my Spy life) it was like the spy was god. At will we could flip dead ringer off and on to get rid of pyros flame. Also we could have absorbed a lot more damage than what we could today.
After a while valve saw their big mistake and redesigned the dead ringer so when you used it once and turned it off it went straight to 0 energy and could not be used for some time unless you picked up ammo. Now for whatever reason they nerfed it again and now you require a lot more ammo to recharge your dead ringer (The big pack of ammo only charges half). During that time I was pretty mad so instead of switching items I decided to improvise. I memorized all the ammo areas on the most popular maps and on empty servers I found nifty little areas to get an easy backstab or hide in. I looked on YouTube to get new ideas from other spies. And to be truly honest I’ve seen a lot of spies use dead ringer and it pains me to see them use it (uncloak behind a sniper *facepalm*). I only know a few spies that use it correctly and damn they can be scary. So in my opinion I think the dead ringer has gotten the nerf bat to the butt enough and should be cut some slack.
(PS added some breaks to your comment so it's readable)
Lol thanks Linc i'll keep that in mind next time