Etrian Odyssey IV and the nostalgia of the grindfest
I got a copy of Etrian Odyssey IV for the 3DS for my birthday. It was on my wishlist because I've always wanted to dig into an Etrian Odyssey game, and this was the most current.
I've never played an Etrian Odyssey game, so I didn't know what to expect. I assumed it was a standard jRPG, which I love. I had also heard whispers of the grindi-ness of it, which I also love.
I had no idea what I was in for. This is a 3D first-person dungeon crawler, like Legend of Grimrock. It's so old-school, you have to draw the map with the 3DS pen while you explore. Attack, Magic, Item, Skill, Escape are your options. I am in love.
There are no city maps; you go to the city, and it's basically just a list of options. Store, Inn, Guild, Bar, and so on. It's a bunch of menus that are just there to make town visits as efficient as possible. You don't need to walk around a generic fantasy town, watching the boy chasing the butterfly around the well, avoiding the people on pre-rendered tracks who say the same things over and over again. All you want to do is drop off your load of swag, upgrade your shit, get your quests, and leave. It's perfect.
The overworld consists of a grid that you map as you go over the squares. It has a coordinate system and you can get quests that ask you to explore B-2 or F-4, etc.
It actually reminds me a great deal of Might & Magic II, which was one of my absolute favorite Genesis games.
If you're looking for something grindey and nostalgic to pass the time on your handheld, you may want to check this game out. I need friends to play with anyway so we can Streetpass it up and unlock stuff.