Captain is kind of attractive to me because I will be running engie thinking "why aren't you running full reverse, hard starboard, and dropping so we can come broad side on their hull". Trying not to do it so I learn tactics of successful piloting and I am fully aware how much dmg certain things can take before I have to yell at people to hold fast next to certain items.
Again...ram happy so instead of broad siding I have a tendency to completely ignore the fact that I have guns on that side. Sorry about that. I really need to run a junker some time so that I can get used to broadsiding again...or maybe even a Galleon.
Usually, but it depends on who comes and who doesn't. It's a first come first serve basis if there's not enough room on my ship than you can hop on @_k_'s or @midga's. Nothing so formal really.
My ship can be overwhelming since even if I am not flying I am yelling instructions to the captain, you should really hear what I say off mic. My only require for Jokke having a place on the crew is he must lead us in battle songs so we may bolster our selves when confronting the enemy broadside to broadside
Watch out for this Viking warrior. He'll probably challenge your leadership and tell stories of how your mother couldn't even catch a whale by herself to spread dissent among the crew
There's also being large, tall, and having an appreciation for assorted foreign metal...OH WAIT that's still me. I may be from New Mexico, but I'd say I'm still pretty viking...and since your way the hell where ever you are and I'm here there ain't a damned thing you can say about it, and even if you do well then...
You are poking a sleeping bear, hibernating in the coldest reaches of viking territory. Continue at your own danger and imminent demise with a swift trip to Valhalla (assuming you die in battle).
That scary eh...? I think I'd enjoy that fight. Le'me get out my BIG poking stick.
Du er en Fittetryne!
I believe that's accurate I don't speak the language.
Oh and you can't just die in battle to go to Valhalla. You have to put up enough of a fight to show the gods that you are worth the time to take to Valhalla to train for the day of Ragnarok.
It takes a seriously ballsy warrior to take on a troll that sailed in on a ship made of toenails.
Had some fun with @Trooster89 and @Signal. We did a 2v1 practice, and I spent some time feeling like a baller then proceeded to get stalled then spanked. Signal demonstrated some decent piloting skills in a game, and easily led us to a landslide victory. Good job man!
GOIO had an update here's what it entails copied and pasted from their site.
Features: - Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct) - Match List rearrangement – listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress. - Ability to block/mute during match via crew screen (with tab key) - Rank numerals displayed in match via crew screen (with tab key) - Progression page adjustments – removal of Summary page, with relevant information displayed on Log page - Adding sound for equipping and changing the zoom level of the Spyglass - Switched crew signals (voice command) sound from 2D to 3D sound - Adding sounds for ‘miss hit’ with the tools (for the extinguisher, chem spray)
Bug Fixes: - Fixed inability to rejoin a match you were just spectating - Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up. - Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count. - Fixed a bug where when someone is on the helm no engine noises are being played. Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect) - Fixed a bug where join match from friend list didn’t work - Fixed a bug where the spot box became massively skewed when looking through heavy flak sights - Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire) - Fixed a lighting glitch in ship customization - Improved performance on ship transform hierarchy - Fixed an issue where –resetToDefaults was not correctly applied at startup - Fixed a bug that could cause no skills to be loaded on entering a match
Balance - Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s - Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s - Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s - Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s - Flayed—Capture Time: 30s from 40s
- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
Eh I got tired, and left after a short time. I wasn't really feeling it tonight mainly because I had just bought Heart of the Swarm, and am deeply enjoying it. I still like GOIO, and would be willing to play it some other night. Perhaps we could try for Wednesday again.
In other news for those who haven't played since the patch...it's definitely smoother I can say that much.
I think they got tired of our ship just sitting in one place waiting for the enemy to come to us.
Was anyone experiencing any game lag last night? The audio would loop for about a minute when starting a match. Also anytime I switched in and out of the fullscreen window.
I joined to an amusing mine battle. Then we moved on to AI battles which strangely felt easy against dual Spires since they could drop all my guns until I rotated a little on them and just pounded them into scrap metal.
Comments
He might fit well with me
*puts fingers in ears*
LALALALALALALALALALALALALALALALALALALALALALALALALALALALALA
Du er en Fittetryne!
I believe that's accurate I don't speak the language.
Oh and you can't just die in battle to go to Valhalla. You have to put up enough of a fight to show the gods that you are worth the time to take to Valhalla to train for the day of Ragnarok.
It takes a seriously ballsy warrior to take on a troll that sailed in on a ship made of toenails.
https://www.humblebundle.com/store
Features:
- Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
- Match List rearrangement – listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
- Ability to block/mute during match via crew screen (with tab key)
- Rank numerals displayed in match via crew screen (with tab key)
- Progression page adjustments – removal of Summary page, with relevant information displayed on Log page
- Adding sound for equipping and changing the zoom level of the Spyglass
- Switched crew signals (voice command) sound from 2D to 3D sound
- Adding sounds for ‘miss hit’ with the tools (for the extinguisher, chem spray)
Bug Fixes:
- Fixed inability to rejoin a match you were just spectating
- Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count.
- Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
- Fixed a bug where join match from friend list didn’t work
- Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
- Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
- Fixed a lighting glitch in ship customization
- Improved performance on ship transform hierarchy
- Fixed an issue where –resetToDefaults was not correctly applied at startup
- Fixed a bug that could cause no skills to be loaded on entering a match
Balance
- Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s
- Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
- Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
- Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
- Flayed—Capture Time: 30s from 40s
- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
In other news for those who haven't played since the patch...it's definitely smoother I can say that much.
Was anyone experiencing any game lag last night? The audio would loop for about a minute when starting a match. Also anytime I switched in and out of the fullscreen window.